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Another great example is the Secret Passage... at the beginning of the game, there are only three green rooms (Cloister, Courtyard, Aquarium) that can be internal to the house and they all have a gem cost - so using it will always offer all three - even if they are already placed and will always make the first one chosen have a waived gem cost.
Your example, I couldn't quite figure out what was making it happen so never came up with a way to leverage it.
Not much of a fail-safe. Even discounting every red room and unique ones like the secret Garden and Room 8, there are more rooms in the pool than there are spaces to place rooms in the house. I can't fathom a situation in which such a fail-safe would be necessary. You would need SO MANY repellents.
Therefore I consider it not working as intended. Half-way works though, happy to take the gem and the free reroll even if it doesn't actually remove rooms.