Blue Prince

Blue Prince

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Contraptions you wish you could make...
What kind of items, with what's provided in game, do you wish you could craft? Here's some of mine:

1. Pulaski's Mattock- Shovel + Sledgehammer. Same effect as it's main components, but you can also use it to break through locked doors at the cost of stamina (Steps), and you cannot redraft that room.

2. Slippers- Running Shoes + Sleeping Mask. If you call it a day in a Bedroom, you start the next Day with +2 Steps per Bedroom. Also, increases odds of finding Sleeping Mask or Running Shoes in Bedrooms.

3. Restock Voucher- Coin Purse + Coupon Book. Allows you to buy one sold out item again from the Commissary or Locksmith, at a 50% mark up; sales not included.

4. Portable Generator- Battery Pack + Metal Detector. Single Use*. Allows you to supply power to certain rooms, if the powerline from the Boiler Room is broken. Can't find a Breaker Box to open the Garage? Need a key and just drafted the Furnace Room? Can't get power the Laboratory? Can be recharged at the Boiler Room.

5. Electric Pick- Lockpick set + battery + key card. Allows you to choose one of three options when drafting from an Electronic Door: Rotate the Rooms, Redraft the floor, or bypass the rooms cost. Disallows redraft or rotation from other items. Also counts a "bypassing" the lock, for Experiments' results.

6. Key Ring- Any three unique/major keys, including Vault Keys, Room 8 & Basement Key. Running through the manor, and acquired keys to rooms you weren't able to draft, nor can you Draft/get to a Coat Check to secure it away for later? Craft a Key Ring to start the next Day with a minor and major key waiting for you in the Entry Hall.

I know some of them may break the game, like the Voucher or the Key Ring, but you never know.