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6 - Leave safes unlocked. The deposit boxes in the vault do not reset, the mechanical puzzles do not reset; it seems very odd for the safes to reset. I ask this directly to Dogubomb: do you think that entering a 4-digit combo for a puzzle you solved an extra 100 times after you solved it is fun? I don't mean this to be rude or condescending; I am just asking you to think about what you are asking of your audience and if it truly enhances the experience or bloats it.
1 - On a tangent funnily enough I think the Compass might be an even better item than the Master Key for how I typically play despite it being under 2/3 the cost. Not that the Master Key is bad by any stretch, but I seem to find that later in the game I was having more trouble getting rooms oriented the way I wanted than getting blocked by locked doors.
2 - Amen on mid-run saves!
3 - I'm ambivalent about hotkeys since I play on controller. 🤷♂️ But yeah, I don't see a downside to the feature, it's not like it makes playing on controller worse.
4 - Speaking of unnecessary animations, once you've already picked up a given item once or twice it should just skip the pop-up and pause that shows you the description and just put it in your inventory. Yes, I'm picking up a shovel, I don't need the game to keep telling me every time I do that I can use a Shovel to dig for stuff. Just put the shovel in my inventory and if I want to manually look at it later for some reason it's easy to do from there.
And on a related note, a journal tab would be nice where you can view things you've already done like reread books or letters you've already read, see items or recipes you've already made, etc. (And yes, I know there's a book that has some of those features in the Library, I'm saying that should just be a tab you can access on demand versus something you specifically need to go to the Library to do.)
5 - Terminal speeds don't bother me much but if they got sped up I wouldn't mind either. 🤷♂️
6 - Amen to leaving combination safes staying unlocked. Which is actually how The Gallery already works, for instance. If The Gallery paintings can stay unlocked once you solve them there's no particular reason the other combination locks in the game can't all stay open too, assuming the combination doesn't change between runs for some reason (e.g. the Chess board puzzle having to be resolved every time is fine since the combination is never the same and depends on the layout.)
This here is a deal-breaker for me, which caused me to refund the game even though I had enjoyed it. And the reason for me is exactly as for your friends.