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Be patient, be observant, and think strategically. The fact that you say that the roguelite aspect takes away from the "premise of the game" is kind of wild imo as that is half the premise of the game... You don't want a puzzle game with roguelite elements; that is totally fair and you have 100's of other games that fit that bill. Don't act like this is the game's problem, though, when it is doing exactly what it told you it would do and you don't have the patience to come back to something you don't understand right this very moment.
The count's surname is Gates
This is not your classical puzzle game. Of course applying that logic you might be used to from other games doesn't get you far here. This is its own little world to discover. Think of it as its own universe with rules and story. There's a reason why there are letters and books in the game. You have played the game for 5h which is incredibly little. Most people reach the credits by the 20h mark and this doesn't even have much to do with the RNG aspect of this game. The office solution makes sense once you've discovered more about the rules of the house. The circuit breaker sequence is convoluted because it's a huge security feature of the house and there's several hints to discover on what that sequence is. It absolutely makes sense in the fictional world of Blue Prince.
There's a reason why people say reaching credits in this game is like finishing the tutorial. This game is incredibly tip of the iceberg style convoluted. And you either like that kind of style or don't. It looks like the game simply might not be for you, which is fine
For a very ironic reason I do not even get how that is needed? You have a big finger pointing to him and he is the one raising, when activating the puzzle, so that part is logical. What is not at all logical is, why suddenly a month, the adding of two zeros and only the count of the small busts is required here.