Blue Prince

Blue Prince

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[Spoiler] So disappointed about the office code
I know the answer from googling and I am glad I did, because how on earth should I have gotten the answer with just this stupid letter? What is this ♥♥♥♥? You get count and March as a clue? And that is somehow 0303?!! WTF!

March okay I get it, but the 03 part? And then counting the busts are 4 total not 3, where is the rule, that you could only count the small ones?? That is such ♥♥♥♥♥♥♥♥! With the finger pointing to the left, you could've actually done a nice puzzle with counting in a specific order, but you had to pin it to a single word on a ♥♥♥♥♥♥♥ letter? Seriously? Since the other puzzles so far were really easy, this one is disappointing, because it was not at all solvable with logic!

Also the game is just becoming a will I draft a good room or not simulator. There is absolutely no skill involved in this. The rogue lite aspect in this case is absolutely taking away from the premise of the game. I like both puzzle games and rogue lites, but they should never mix in the way the creator of the game did it. Just my personal opinion.
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Showing 1-15 of 37 comments
Petter1789 May 11 @ 12:49pm 
Solving the mystery of the paired drawings in every room will give you a massive hint
Prepostersauce May 11 @ 1:01pm 
You broke the sequence by looking up answers and are upset that the answer doesn't make sense. Many of the puzzles in the game are slow burners; you get either the key or the lock and then have to find the other part. You found the lock, looked up the key, and then complained that there is not logic to it.

Be patient, be observant, and think strategically. The fact that you say that the roguelite aspect takes away from the "premise of the game" is kind of wild imo as that is half the premise of the game... You don't want a puzzle game with roguelite elements; that is totally fair and you have 100's of other games that fit that bill. Don't act like this is the game's problem, though, when it is doing exactly what it told you it would do and you don't have the patience to come back to something you don't understand right this very moment.
Originally posted by Petter1789:
Solving the mystery of the paired drawings in every room will give you a massive hint
You know this is another thing. Puzzles should be solvable without hints. But the button press in the circuit breaker room and the office puzzle, are not at all doable without any hints in my opinion. This is just artificial difficulty to encourage the rogue lite system, which is totally unnecessary. If I find a puzzle and solve it, because I put effort into it and another person needs hints first, then fine. But if only 0.05% of people get it by accident without hints, then it is a really really bad puzzle to solve. The puzzles before had this rule, the other two I mentioned, not. I would probably continue to play Blue Prince further, but the game quickly becomes tedious with the need for certain rare items in certain spots. The rooms, where a puzzle is solely requiring logic and wit are actually a lot of fun, but if I feel I have to run the game 15 more times, to get a hint, that tells me: "Oh yeah behind the left eye of the thirteenth walrus is a green pepper with magical fart abilities", then I call BS.
Last edited by PaceyLionheart; May 11 @ 1:04pm
Originally posted by Prepostersauce:
You broke the sequence by looking up answers and are upset that the answer doesn't make sense. Many of the puzzles in the game are slow burners; you get either the key or the lock and then have to find the other part. You found the lock, looked up the key, and then complained that there is not logic to it.

Be patient, be observant, and think strategically. The fact that you say that the roguelite aspect takes away from the "premise of the game" is kind of wild imo as that is half the premise of the game... You don't want a puzzle game with roguelite elements; that is totally fair and you have 100's of other games that fit that bill. Don't act like this is the game's problem, though, when it is doing exactly what it told you it would do and you don't have the patience to come back to something you don't understand right this very moment.
Where does the game explain you NEED hints to solve the puzzles? There is no key and lock mechanic explained in the game.
You are wanting a much smaller game, my dude. There are so many puzzles that span the entire estate and beyond; that is the meat of the game. If you don't like that: it is fine and you are welcome to your opinion. I would refrain, though, from saying that the game is bad because you don't like the taste. "I didn't enjoy this" compared to "this sucks" is very different; I don't like sushi and if I had the best sushi in the world I probably still wouldn't like it (that doesn't mean the sushi sucks; it just means I don't like sushi).
Originally posted by PaceyLionheart:
March okay I get it, but the 03 part? And then counting the busts are 4 total not 3, where is the rule, that you could only count the small ones?? That is such ♥♥♥♥♥♥♥♥! With the finger pointing to the left, you could've actually done a nice puzzle with counting in a specific order, but you had to pin it to a single word on a ♥♥♥♥♥♥♥ letter? Seriously? Since the other puzzles so far were really easy, this one is disappointing, because it was not at all solvable with logic!
Have you gotten the paintings puzzle?

The count's surname is Gates
Originally posted by PaceyLionheart:
Originally posted by Prepostersauce:
You broke the sequence by looking up answers and are upset that the answer doesn't make sense. Many of the puzzles in the game are slow burners; you get either the key or the lock and then have to find the other part. You found the lock, looked up the key, and then complained that there is not logic to it.

Be patient, be observant, and think strategically. The fact that you say that the roguelite aspect takes away from the "premise of the game" is kind of wild imo as that is half the premise of the game... You don't want a puzzle game with roguelite elements; that is totally fair and you have 100's of other games that fit that bill. Don't act like this is the game's problem, though, when it is doing exactly what it told you it would do and you don't have the patience to come back to something you don't understand right this very moment.
Where does the game explain you NEED hints to solve the puzzles? There is no key and lock mechanic explained in the game.
The game wants you to infer, to test, and to downright disbelieve some of the things it tells you. The themes of the game and the context of the world give this to you. If you need everything explicitly stated without any room for nuance: this game is going to drive you mad.
Originally posted by Prepostersauce:
You are wanting a much smaller game, my dude. There are so many puzzles that span the entire estate and beyond; that is the meat of the game. If you don't like that: it is fine and you are welcome to your opinion. I would refrain, though, from saying that the game is bad because you don't like the taste. "I didn't enjoy this" compared to "this sucks" is very different; I don't like sushi and if I had the best sushi in the world I probably still wouldn't like it (that doesn't mean the sushi sucks; it just means I don't like sushi).
No my words mean, what they mean, it is your interpretation that is causing you to take it negatively. I can say something sucks and add it is my opinion. If that causes negative emotions in you, that is entirely your own problem, my dude.
Originally posted by PaceyLionheart:
Originally posted by Prepostersauce:
You are wanting a much smaller game, my dude. There are so many puzzles that span the entire estate and beyond; that is the meat of the game. If you don't like that: it is fine and you are welcome to your opinion. I would refrain, though, from saying that the game is bad because you don't like the taste. "I didn't enjoy this" compared to "this sucks" is very different; I don't like sushi and if I had the best sushi in the world I probably still wouldn't like it (that doesn't mean the sushi sucks; it just means I don't like sushi).
No my words mean, what they mean, it is your interpretation that is causing you to take it negatively. I can say something sucks and add it is my opinion. If that causes negative emotions in you, that is entirely your own problem, my dude.
Well, you saying that the puzzle is "bad" reflects more on you than the game and I just wanted to help you not make a fool of yourself in the future. You do you though.
Originally posted by Prepostersauce:
Originally posted by PaceyLionheart:
Where does the game explain you NEED hints to solve the puzzles? There is no key and lock mechanic explained in the game.
The game wants you to infer, to test, and to downright disbelieve some of the things it tells you. The themes of the game and the context of the world give this to you. If you need everything explicitly stated without any room for nuance: this game is going to drive you mad.
Yes, that the game gives to you. But it does never say the answer is not in this room. The game could literally take a letter put on the right side of the first room, where the first letter of the unc is and the one explaining how steps work and then say: "Some puzzles need key hints to be obtained further into the estate to be completed". They explain almost everything to you and the game would probably even tell you in which circular motion you should wipe your butt, but not this? Honestly?
Just had a lucky run getting a bunch of RNG falling into place, and all I got are more puzzles with no clear clues to their solutions. At some point you get tired of jumping down rabbit holes.
Originally posted by Prepostersauce:
Originally posted by PaceyLionheart:
No my words mean, what they mean, it is your interpretation that is causing you to take it negatively. I can say something sucks and add it is my opinion. If that causes negative emotions in you, that is entirely your own problem, my dude.
Well, you saying that the puzzle is "bad" reflects more on you than the game and I just wanted to help you not make a fool of yourself in the future. You do you though.
You can try to inflict as much as you want to me. I will not go down to this level of conversation today. In this society I can say whatever I think is bad and the only one stopping me is myself. That does neither say anything bad about me, nor will it ever in the future. The thing is, you are only limiting yourself with your forced positivism. I stated exactly why I think it is bad and what I would change and on top of it I added that it is my own opinion. I am just not fitting your bubble and that does seem to cause something in you, but I do not know why and it is not my job to play a therapist to anyone.
Last edited by PaceyLionheart; May 11 @ 1:29pm
Originally posted by PaceyLionheart:
Puzzles should be solvable without hints
That doesn't even make sense. In order to solve a puzzle there needs to be a logical conclusion, and that you can only get to by some kind of hint. In a classic jigsaw puzzle, your hints are the shape and the printing on the piece. And in this game it can be more direct like the parlor puzzle, or indirect like the darts room. And then there's stuff that requires "lore" so to speak. But solving a puzzle without hints as you say = brute forcing. And you absolutely can brute force office safe and circuit breaker, but it would take quite some time :)

This is not your classical puzzle game. Of course applying that logic you might be used to from other games doesn't get you far here. This is its own little world to discover. Think of it as its own universe with rules and story. There's a reason why there are letters and books in the game. You have played the game for 5h which is incredibly little. Most people reach the credits by the 20h mark and this doesn't even have much to do with the RNG aspect of this game. The office solution makes sense once you've discovered more about the rules of the house. The circuit breaker sequence is convoluted because it's a huge security feature of the house and there's several hints to discover on what that sequence is. It absolutely makes sense in the fictional world of Blue Prince.

There's a reason why people say reaching credits in this game is like finishing the tutorial. This game is incredibly tip of the iceberg style convoluted. And you either like that kind of style or don't. It looks like the game simply might not be for you, which is fine
Last edited by greyscale; May 11 @ 1:34pm
Originally posted by GorlomSwe:
Originally posted by PaceyLionheart:
March okay I get it, but the 03 part? And then counting the busts are 4 total not 3, where is the rule, that you could only count the small ones?? That is such ♥♥♥♥♥♥♥♥! With the finger pointing to the left, you could've actually done a nice puzzle with counting in a specific order, but you had to pin it to a single word on a ♥♥♥♥♥♥♥ letter? Seriously? Since the other puzzles so far were really easy, this one is disappointing, because it was not at all solvable with logic!
Have you gotten the paintings puzzle?

The count's surname is Gates
No I haven't gotten that.
For a very ironic reason I do not even get how that is needed? You have a big finger pointing to him and he is the one raising, when activating the puzzle, so that part is logical. What is not at all logical is, why suddenly a month, the adding of two zeros and only the count of the small busts is required here.
Originally posted by PaceyLionheart:
Originally posted by Prepostersauce:
Well, you saying that the puzzle is "bad" reflects more on you than the game and I just wanted to help you not make a fool of yourself in the future. You do you though.
You can try to inflict as much as you want to me. I will not go down to this level of conversation today. In this society I can say whatever I think is bad and the only one stopping me is myself. That does neither say anything bad about me, nor will it ever in the future. The thing is, you are only limiting yourself with your forced positivism. I stated exactly why I think it is bad and what I would change and on top of it I added that it is my own opinion. I am just not fitting your bubble and that does seem to cause something in you, but I do not know why and it is not my job to play a therapist to anyone.
And I am trying to help you interact with others but you are unwilling to see that. Best of luck.
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