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I do agree, I wish it wasn't exactly like this. All that it had to do was return you to your day after the cut-scene and credits (is my opinion), but I hope it doesn't kill your motivation. The post Room 46 content is excellent and is the part I actually fell in love with.
Your goal is to clearly get to room 46, CLEARLY this ends the run.
That doesn't really explain why the run ends, though. The game could instead have shown the credits and then, after the credits, continued the game with you in Room 46 at that point.
Honestly I'm not sure why the day ends the first time you reach the room. I think I lost an Upgrade disk opportunity because of it if I remember right. 😪
Because Simon needs time to sleep on what he saw. It shook him to his core. Didn't you listen to the cutscene?
Yeah, I love that cutscene, it's pretty great. 👍 He doesn't look very "shook" in it though, more curious than anything else.
This oversight is so huge (THE DOOR TO ROOM 46 HAS A FREAKING KEYHOLE, IMPLYING IT COULD ALSO BE LOCKED) that it actually took both of us out of the ending, myself almost entirely.
1: They found the pump room and lowered the reservoir by one. Then they entered the tomb and found the secret passage to the underground, moved the minecart then took the boat over to the other side and did the rotating gear puzzle like normal.
2: They never went underground, instead they connected a powersource to the laboratory and solved the periodic table puzzle. Then after unlocking the grotto they did some more things before they found the floorplan with the backup north lever.
Or, ideally, it just shouldn't end the run.
Not entirely possible.
1. Is correct and one of the like four main ways to potentially do the One Day trophy.
For 2. The Throne Room can't be drafted the day it is added to the pool. My guess is this was to prevent it from being the 'preferred' way to do the Day One challenge
But, for other ways to do the lever without the Foundation/Basement Key
3. Power Hammer/Tomb - when you come in the back, you bypass that side's door, still requires the Tomb
4. Being spoiled on Satellites - You can run the experiment to unlock Antechamber doors on day one, if I remember correctly. This definitely involves a lot of pre-knowledge
They didnt say they did it in day 1. they could have gotten the floorplan on day 42 and gotten to room 46 on day 57... or whatever. Strangely familiar never gave us any day, they only said first TIME.
But yeah, i forgot about the extended lab experiment.
For the sake of this discussion though (considering who is asking) I think 3. might count as unlocking basement, just not with the key.