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Security lets you change RNG with locked doors, Boiler lets you power other rooms, Utility Closet affects locks and debuffs of certain red rooms, etc.
Rotunda doesn’t count because it only really affects itself. It’s essentially just a 4-door room.
Good point.
This is from Drafting Strategy vol. 2 on Mechanical Rooms:
"These rooms serve as the command centers for estate operations, housing the control systems that keep everything running smoothly."
There's an argument to be had for that room, but the combination of it being red and it being entirely passive I think means it doesn't quite make the cut.
The counterargument is that the Furnace's "function" isn't actually a normal active operation someone taking care of the house would use it for. Unless I'm overlooking something all the gear rooms have functions that thematically actually makes sense for a caretaker to do.
🤔 Hmm. Aside from the Mechanarium (which is obviously there to provide synergy) you're right. There all places that staff would be working, or infrastructure related.
The only exception is the upgraded aquarium. But the upgraded aquarium is also the only way you can get 8 mechanical rooms in your house (there are 6, plus the Mechanarium, making the eel aquarium a required upgrade without having the Chamber of Mirrors).
The reason i believe this that the Electromagnet reacts when a mechanical room appears in the draw pool. After drafting all of them but Rotunda, it kept reacting whenever Rotunda would appear. It would not trigger on any other room.
Interesting.
But does the Mechanarium count it?
I got my key in 7, so I couldn't tell you.
and you don't need a total of 8 mechanical rooms because drafting it against internal walls (rooms with no door towards the drafting location) means it won't waste a door there: e.g. if you place it beside two pre-drafted rooms you can get all the diagonal doors with only 6 total mechanical).
So putting it in the corner is best then?