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In other words, you need at least a little bit of both.
As you progress, you gain more skill and more ways to influence the outcome, so you need less luck.
It's not like FTL, for instance, where the goal of each run to to reach the end (succeed or fail). It's closer to... Outer Wilds (not sure, haven't completed it yet) ? Where each run is an exploration in different directions, until you get a better idea of the whole...
And luck will prevent you to investigate, say, the combination of rooms that you wished at that precise time, but you'll have so many objectives in mind that you'll find stuff and hypotheses to explore whatever cards are dealt...
You did not answer a "yes or no" question, you answered a "this or that" question. By saying "No".
Much confusion.
So now my dishwashingmachine is on fire somehow.
Much confusion.
It wasn't a Yes/No question.
Good luck to anyone trying to succeed in the Day 1 challenge if they have no skill. I think you'd need to know the game mechanics quite well to succeed.
When it comes to "skill", you just try to accumulate resources on the lower ranks and consume them on the higher ranks, catching opportunities in the process.
As for "luck", even if you fail to do what you want because of crappy draws, you will still slowly improve your deck and unlock stuff that will make next runs easier. So you have control over it, then it's not really "luck".
Other people have answered well enough, but your question is a bit flawed to the context of the game.
Much like The Witness, a lot of the reward for completing certain actions in the game is "knowledge". Knowledge of the story, the mechanics of the game, and of the physical landscape of the game world.
So... no. It's not generally possible for anyone, no matter how lucky, to complete the game on their first try, even if it IS possible to beat the game in one day.
That said, yes skill exists in the game and learning the rules of Drafting and where you can find specific resources makes building a large house and pushing for antechamber access routine. Luck will always be a factor though, and sometimes the game will block you off with dead ends or starve you of resources to continue no matter how well you know the tricks. Building the house usually isn't the point though, and there's plenty to do after you've finished the day's drafting.
And with "lose" i mean that there is no progress, except your allowance going from 344 to 346, when the game has nothing you can spend the money on.
If you don't get the rooms or items you need, you CAN NOT make any progress.
Took me to day 50 or something until i finally managed to read that super secret message in the red prince book...
You can redraw with dice, gems (study), classroom, drawing room, stars (observatory with 50+ stars).
You can manipulate the draw in many ways including conservatory, gear wrench, certain constellations, banner of the king, electromagnet.
And a host of permanent unlocks (and password/code finding) from different puzzles give you starting bonuses and flexibility to have much better odds of your current "goal" being completed.
in the end you are beholden to rng, but the further in you are, the more you can wrestle it into submission (and a full house is always secondary to something you specifically want)
This is great post, thank you.
Really should just be /thread.