Blue Prince

Blue Prince

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Can each run be solved with skill or is it luck based?
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Showing 1-12 of 12 comments
Luck is where skill meets opportunity. :-)
In other words, you need at least a little bit of both.
As you progress, you gain more skill and more ways to influence the outcome, so you need less luck.
It's not really about solving runs. A major target, for instance, is room 46, but you won't even aim for it at each run. Runs are most often meant for you to go after other objectives, that you set up yourself, and that serve to solve mysteries, test and understand mechanisms, or enable things that will make room 46 more accessible in a much later run.

It's not like FTL, for instance, where the goal of each run to to reach the end (succeed or fail). It's closer to... Outer Wilds (not sure, haven't completed it yet) ? Where each run is an exploration in different directions, until you get a better idea of the whole...

And luck will prevent you to investigate, say, the combination of rooms that you wished at that precise time, but you'll have so many objectives in mind that you'll find stuff and hypotheses to explore whatever cards are dealt...
Last edited by Depaskala; May 8 @ 5:07am
GaskinZ May 8 @ 5:40am 
Originally posted by Lactose Intolerant Volcano God:
Luck is where skill meets opportunity. :-)
In other words, you need at least a little bit of both.
As you progress, you gain more skill and more ways to influence the outcome, so you need less luck.
The answer then would be "No." Particularly if you're trying to do a "day 1" run
pelrun May 8 @ 5:41am 
Yup, Outer Wilds is a decent comparison (and my personal GOAT), though of course they are still very different games (OW is almost completely stateless, whereas you can modify BP's rules in many ways). The primary goal is to figure out what you need to do, and figure out how to achieve it, and neither of those things is explicitly explained.
Originally posted by GaskinZ:
Originally posted by Lactose Intolerant Volcano God:
Luck is where skill meets opportunity. :-)
In other words, you need at least a little bit of both.
As you progress, you gain more skill and more ways to influence the outcome, so you need less luck.
The answer then would be "No." Particularly if you're trying to do a "day 1" run
Answer unclear.
You did not answer a "yes or no" question, you answered a "this or that" question. By saying "No".
Much confusion.
So now my dishwashingmachine is on fire somehow.
Much confusion.
Originally posted by GaskinZ:
The answer then would be "No." Particularly if you're trying to do a "day 1" run

It wasn't a Yes/No question.
Good luck to anyone trying to succeed in the Day 1 challenge if they have no skill. I think you'd need to know the game mechanics quite well to succeed.
KVK May 8 @ 9:27am 
There is neither "skill" nor "luck" in the proper sense.

When it comes to "skill", you just try to accumulate resources on the lower ranks and consume them on the higher ranks, catching opportunities in the process.

As for "luck", even if you fail to do what you want because of crappy draws, you will still slowly improve your deck and unlock stuff that will make next runs easier. So you have control over it, then it's not really "luck".
Originally posted by doctore_gonzo:
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Other people have answered well enough, but your question is a bit flawed to the context of the game.

Much like The Witness, a lot of the reward for completing certain actions in the game is "knowledge". Knowledge of the story, the mechanics of the game, and of the physical landscape of the game world.

So... no. It's not generally possible for anyone, no matter how lucky, to complete the game on their first try, even if it IS possible to beat the game in one day.
Silyon May 8 @ 9:44pm 
It's incorrect to think of each Day in Blue Prince as being "Won" or "Lost" in some respect, mostly because there isn't a singular "Win" or "Lose" condition. Blue Prince is an exploration game before anything else, and each day you can make progress on exploring in some area, tracking down information for some puzzle or lore, or making a reach for some goal you've given yourself.

That said, yes skill exists in the game and learning the rules of Drafting and where you can find specific resources makes building a large house and pushing for antechamber access routine. Luck will always be a factor though, and sometimes the game will block you off with dead ends or starve you of resources to continue no matter how well you know the tricks. Building the house usually isn't the point though, and there's plenty to do after you've finished the day's drafting.
Ninethousand (Banned) May 9 @ 2:53am 
You lose pretty much every run because of RNG.
And with "lose" i mean that there is no progress, except your allowance going from 344 to 346, when the game has nothing you can spend the money on.
If you don't get the rooms or items you need, you CAN NOT make any progress.
Took me to day 50 or something until i finally managed to read that super secret message in the red prince book...
One of the biggest ways to stack the game in your favour is redraws/draw manipulation.

You can redraw with dice, gems (study), classroom, drawing room, stars (observatory with 50+ stars).

You can manipulate the draw in many ways including conservatory, gear wrench, certain constellations, banner of the king, electromagnet.

And a host of permanent unlocks (and password/code finding) from different puzzles give you starting bonuses and flexibility to have much better odds of your current "goal" being completed.

in the end you are beholden to rng, but the further in you are, the more you can wrestle it into submission (and a full house is always secondary to something you specifically want)
Originally posted by DrDeath8520:
One of the biggest ways to stack the game in your favour is redraws/draw manipulation.

You can redraw with dice, gems (study), classroom, drawing room, stars (observatory with 50+ stars).

You can manipulate the draw in many ways including conservatory, gear wrench, certain constellations, banner of the king, electromagnet.

And a host of permanent unlocks (and password/code finding) from different puzzles give you starting bonuses and flexibility to have much better odds of your current "goal" being completed.

in the end you are beholden to rng, but the further in you are, the more you can wrestle it into submission (and a full house is always secondary to something you specifically want)

This is great post, thank you.

Really should just be /thread.
Last edited by PersonalC0ffee; May 9 @ 4:52am
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