Blue Prince

Blue Prince

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This is not a linear puzzle game. It shouldn't be played like one, either.
This game expects you, the player, to learn through trial and error and failure. If you are having trouble doing something, say connecting the pump room to the boiler room then perhaps instead of sitting there beating your head against the wall day after day after day of in game time, you instead spend that time strategizing ways to improve your changes or make it easier on yourself.

Things like utilizing the various methods and items that help you mitigate rng or control it to your favor.

There are SO many just THINGS to control rng to your favor in the game. The problem is the game is very BAD about telling you about them. The game wants you to hunt them down and figure them out for yourself.

A lot of people don't want or are not able to do this and they get frustrated. Then they come into the discussions areas, be it this forum, discord, or comments and complain about the RNG being overbearing or unfair when it is not. The game weights to you so silently from the shadows you can't recognize it. Games do this, they have to.

It is not that the RNG is overbearing. It is that the game poorly explains things to you and you don't seek to find it on your own, keep track of it, or take notes. Trust me I've done it and you're doing it. We are the problem, not the game.

However what you definitely don't do is continue to try to beat your head against a wall and brute force your way through. You will be actively punished for engaging in this behavior by the game because that is not how you play the game.

So what do you do?

You learn the mechanics, systems, rooms, how things interact, where the perma bonuses are, etc and you utilize each and every one of these to set yourself up for THE RUN where you have stacked it so far in your favor that you have given yourself the absolute best chance to reach w/e goal it is you have.

More steps, more keys, more gems, more rerolls of MULTIPLE types, ability to rotate your rooms, pick the color of your rooms, etc.

Understand the game you are playing.
Last edited by PersonalC0ffee; May 7 @ 11:29pm
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Showing 1-8 of 8 comments
Ninethousand (Banned) May 8 @ 2:37am 
Would be much better if it was linear, without all the dumb Rogue elements, and the fact that 90% of the puzzles you find are about crap that you have already solved long ago...

If i didn't have to do the same boring crap 200 times or more, maybe the later puzzles would not have felt this annoying.

When you know the solution to the clock puzzle, and you don't solve it, because putting the answer into the game is too annoying, you know that the game did something massively wrong.
the sacred hour puzzles are pretty bad tbh. not so much the logic as the fact that its a 45 minute wait and you're left either standing in place at a clock to make sure you don't miss it or you're proceeding normally with a run and potentially losing track of time
Ninethousand (Banned) May 8 @ 3:17am 
Originally posted by Civil Sky:
the sacred hour puzzles are pretty bad tbh. not so much the logic as the fact that its a 45 minute wait and you're left either standing in place at a clock to make sure you don't miss it or you're proceeding normally with a run and potentially losing track of time

Fun fact, if you go afk for so long, that the time is reached 2 times, the door closes back up, and when you wait for the time to be 1:30 or whatever AGAIN, it won't open again and you have to start again and WAIT AGAIN!

Also question: Does the community see "Waiting for a sequel" as a puzzle?
What about waiting for Godot?
Originally posted by Civil Sky:
the sacred hour puzzles are pretty bad tbh. not so much the logic as the fact that its a 45 minute wait and you're left either standing in place at a clock to make sure you don't miss it or you're proceeding normally with a run and potentially losing track of time

I do not know what you are talking about here in particular.

Are you talking about the clock tower puzzle?
Originally posted by Ninethousand:
Would be much better if it was linear, without all the dumb Rogue elements, and the fact that 90% of the puzzles you find are about crap that you have already solved long ago...

If i didn't have to do the same boring crap 200 times or more, maybe the later puzzles would not have felt this annoying.

When you know the solution to the clock puzzle, and you don't solve it, because putting the answer into the game is too annoying, you know that the game did something massively wrong.

No sir, the game would be much lesser for it and it would not be the same game. It would be uninspiring, unimaginative, and wouldn't have gotten near the amount of attention it has gotten.

What is garnering that attention is the melding of two unlikely genres. What is drawing people here, people who don't like roguelites or don't like puzzles; is this new genre defining game.
Originally posted by PersonalC0ffee:
Originally posted by Civil Sky:
the sacred hour puzzles are pretty bad tbh. not so much the logic as the fact that its a 45 minute wait and you're left either standing in place at a clock to make sure you don't miss it or you're proceeding normally with a run and potentially losing track of time

I do not know what you are talking about here in particular.

Are you talking about the clock tower puzzle?

yes, that and the key of aries puzzle behind the chess puzzle room

that one in particular, where you had to be in the the room on the day of a certain constellation while also holding no items, keys, gems or coins
Originally posted by Civil Sky:
Originally posted by PersonalC0ffee:

I do not know what you are talking about here in particular.

Are you talking about the clock tower puzzle?

yes, that and the key of aries puzzle behind the chess puzzle room

that one in particular, where you had to be in the the room on the day of a certain constellation while also holding no items, keys, gems or coins

Ok I am DEFINITELY not familiar with those other than name.
100%, this game is for folks who WANT TO juggle multiple things at once.

In a sense tis "Juggle Or Die: The Game".
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