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If i didn't have to do the same boring crap 200 times or more, maybe the later puzzles would not have felt this annoying.
When you know the solution to the clock puzzle, and you don't solve it, because putting the answer into the game is too annoying, you know that the game did something massively wrong.
Fun fact, if you go afk for so long, that the time is reached 2 times, the door closes back up, and when you wait for the time to be 1:30 or whatever AGAIN, it won't open again and you have to start again and WAIT AGAIN!
Also question: Does the community see "Waiting for a sequel" as a puzzle?
What about waiting for Godot?
I do not know what you are talking about here in particular.
Are you talking about the clock tower puzzle?
No sir, the game would be much lesser for it and it would not be the same game. It would be uninspiring, unimaginative, and wouldn't have gotten near the amount of attention it has gotten.
What is garnering that attention is the melding of two unlikely genres. What is drawing people here, people who don't like roguelites or don't like puzzles; is this new genre defining game.
yes, that and the key of aries puzzle behind the chess puzzle room
that one in particular, where you had to be in the the room on the day of a certain constellation while also holding no items, keys, gems or coins
Ok I am DEFINITELY not familiar with those other than name.
In a sense tis "Juggle Or Die: The Game".