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I was thinking on it some more, do you think a key in coat check would trigger it?
So a major key? The basement key doesnt dissapear after using it so are you expected to complete the dare without using the basement key?
Try to end the day with nothing but a major key in your inventory (preferebly as soon as you get the major key). Se if that triggers it
I put the Basement Key in Coat Check on Day 2 (hoping to use it on Foundation or Fountain on a later day). That is my leading guess as to why it keeps failing me even when my inventory and the Estate inventory are both completely empty.
I rolled a new save in lieu of banging my head against an infinite RNG wall on this one trying to get the Basement Key out of Coat Check and also dispose of it. Coat Check failing you is pretty cheeky if that is indeed the culprit.
I did not look at the dare before picking up the blueprints.
but yeah, it most likely counts your coatcheck as your inventory and is failing you because of the basement key.
I do not think that the "estate inventory" counts towards failing that dare. It would mean you couldnt enter the antechamber as the key you cant get rid of would spawn.
Right. I guess my gripe is that I am nearly soft-locked on Day 4 because of a room that isn't currently in my estate. I don't think I am ending the day "with" a key if it is in an undrafted Coat Check any more than I am ending the day "with" the major key that is sitting in an undrafted Music Room (for example).
Nah you just need coat check and pull it out.
Then I would also need to dispose of it from my inventory before the end of the day.
I cleared an entire new Dare Mode run from scratch just now in less time than I spent experimenting with why this one was breaking
Ah well congrats.