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If you want to know the story, like finding out what happens in the plot of a movie, then I think that watching a Let's Play or other player-created content makes sense. You will be able to get the story faster that way and you won't have to deal with any challenges or note taking.
As an alternative perspective, consider that playing the game provides you with an opportunity to try the puzzles yourself and build skills in solving them. You don't have to be good at puzzles to begin with - you just have to want to get better. If that's want you want, then I'd play the game, but have realistic expectations on how long it will take for you to complete it. Don't compare yourself to people who are investing a lot of time and are experienced at these sorts of games.
Another reason to play the game could be to have the experience of playing. For example, if your friends were also playing the game, you might want to be able to join their conversations on what it was like when they made a particular discovery or unlocked a certain room. I'd suggest that you can get the visuals from a Let's Play, but you can't get the feeling of making a discovery unless you're actually playing... although maybe I underestimate the talent of some Let's Play content creators!
The mandatory massive note taking kills it for me. Making a game like this without any such function is just stupid. They really should patch that in. Just give every room you draw a comment field on the map and it would be so much more enjoyable figuring sh*t out.
Better yet, a comment and screenshot section.
Also remember, the Steam Bar does include a notepad widget; that and screenshots are so far sufficient for most of the useful information I've carried from Day to Day. That said, there are some puzzles I've come across that I've decided yes, are much easier to solve on paper, but for these, so far it isn't it a situation of jotting down hints and clues aimlessly. Once you recognize the type of puzzle your setting out on, finding the solution has been a matter of pattern recognition and persistence.
I haven't read many reviews, but I just wanted to point out a reason why notetaking is important for this game. In many other puzzle games, if you want to take another look at something in the game world, you just travel back to that location and look again. Those gameworlds are typically static, so you can easily go back to something you saw previously.
In Blue Prince the gameworld is dynamic. It might take an hour of gameplay for you to reach a particular location or see a particular clue for the first time. If the next day you realise you forgot to make a note of something you saw, you may not be able to just go back to that location. To see it again, you may have to recreate many of the same features in the gameworld that lead you there the first time, which takes time and maybe some luck if you’re early in the game.
So, whilst I would agree that you do not have to take notes, then you may need to be comfortable with longer gameplay and repeating past actions to gain access to the same clues repeatedly so you can keep viewing them until they make sense.
Having extensive notes and screenshots reduces the need to revisit places.