Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
IMO, start taking notes and taking a ton of screenshots. There's lots of tricks and puzzles and meta advancement that can be done at any point.
Reaching the initial objective is like only 10% of the game, with there being a meaty "main objective" post-game, and then a tier beyond that which I think is just some absolutely pure grindy ♥♥♥♥♥♥♥♥ that I don't wish upon anyone.
Yeah, my question is what are you doing that takes 2.5 to 5.5 hours on a single day?! I based my average on what the Library told me. My longest day so far was 55 minutes and my average is 25 minutes.
But reaching room 46 is more like "when the game opens up" rather than being a conclusion. As an example, there's an item in room 46 that can mitigate red rooms, as well as a puzzle, and a note containing a clue to another puzzle.
Heck, there are items I haven't even found yet. One of them would be SUPER NICE too.
It gets a lot worse, and how bad it gets depends on your RNG regarding what stuff you do in what order to mitigate some of it.
It's based on a puzzle book called The Maze (rips it off basically). In the book you decide which door to go through and flip to the page with that number scene on it. And it's actually difficult because the routes are obscured, etc. You can't really reverse engineer it by charting the connections. Imagine how difficult that can be.
Now imagine you know you want to go from start to room 5 to room 17. Except you have to roll a 50 sided die and only if you roll a 1-10 does is go to room 5. You succeed. But then you have to roll 14-22, and do, to go to room 17. Nobody holding that book would say "wow this is so much better than, you know, just picking a door and going where I want to."
And there are things that will increase the range at the expense of other ranges. Or ways to lower the sides of the die.
Then you get into 17, except when you were in room 5 and 17, you didn't RNG the right resources along the way, so you can't unlock anything or progress, so o boy, start over.
That's an extreme "short run" fail. Instead it is a protracted long-ish run fail.
To put it into context, you can complete the first major task in 1 day, there's an trophy for it. Once you know WHAT to do all that's left is RNGing into it.
Every single person I know who gave up on the game did so because they knew what they had to do, but they had to grind RNG to do it.
FFS. you can add spoiler tags [ spoiler ] like this [ /spoiler ] without the spaces