Blue Prince

Blue Prince

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Adjustments to Manor
i played 9 hours over an extended play session today, and while i had a lot of fun there i'm not sure i'll actually see it to the end, largely for two reasons - 1, not being able to rotate rooms largely feels more annoying than interesting. i would frequently get cut off building a path and think "wow, if that had pointed in any other direction it would've been great". and that's not something i view as enjoyable personally. if i have to manage things like walkability and ensuring rooms link for things like steam power, at least let me control orientation, so i can have more fun building my manor.
2, not being able to put down drafts you've been offered feels really gross in practice. i get the idea - it would be weird in most roguelikes if you could cancel out of a choice and do something else entirely. but more and more are allowing this flexibility because being locked into a choice you know is bad and will punish you is not fun. letting players come back to a door to get the same choice reoffered instead of forcing them to take it right that second would generate much less friction. i understand that this design choice was likely a conscious choice on the devs part, and hope they someday reconsider it. as someone who has played many roguelikes, there is a reason most don't have "take a bad thing that sucks, you have to take it with no out button". because keyboards have alt+f4, and players have the final say no matter how much RNG you layer in your game.
bonus final thing: add dice to allowances, either 1 per rank or 1 every other rank. it's kind of wild how long i've spent and i still don't start with one, the rarity on them feels extremely off, but it's likely a compound issue due to the increased perceived value of a "good" room (even though a reroll doesn't guarantee you a better set of options, just different ones...)
Last edited by CoiledLamb; Apr 28 @ 1:01am