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-cutting a special key at the key shop is ridiculously long
-the action required to get the cabinet drawer keys is also ridiculously long for some reason? kinda minor complaint cause you only do it once but it's just so long? why?
Play with Cheat Engine. Set the game to 2x speed. It is still too repetitive sped up that much, and there was one instance where I sped it up to a full 10x (when you know, you know).
Oh ♥♥♥♥ this. Deflecting crap. You can say that about any game with a glacial pace, but here it leads to hour-long stretches without any type of saving.
How do you feel about the literal multiple puzzles that require sitting there for 20 minutes for time to pass?
In theory, this should be faster than the average Adventure game, because of how much of the stuff is repetitive and redundant. Instead, we have something that is wildly slower than average for the genre.
- Have an option to speed up animations (e.g. picking up items). In particular with the items once you know what they do there's no need to flash the description on the screen, just put it in the inventory and if the player wants to see what it does again they can do it by clicking on the item there.
- Once a combination lock or other unchanging puzzle is solved make it be solved permanently. This is mainly for the combination safes, there's nothing particularly engaging about reopening them in later runs once you know how to open them. (On the bright side the game does make a lot of things permanently solved once they're done like opening various locks and doors and powering certain machines, etc. So this really is mostly just the safes.)
- Oh yeah, and not being able to save the game mid-run is kind of annoying. Runs take up to an hour, it would be nice to be able to save mid-run if you have to leave unexpectedly.
No, there's tons of tedious stuff, and runs sometimes getting to be an over an hour long is a huge problem when semi-completionist runs are going to be like 150 days.
It's a really, really, really slow game.
I'd rather they stick with their intent than just cave to player wants when it comes to changes.
- add an animation speed slider to the options (for things like camera pans, item pick-ups etc.)
- make all cutscenes skippable (and make the boat ride part of that skippable cutscene, obviously)
- double the rotation speed of the rotunda and increase the movement speed of elevators by 50%
- remove the time delay on fade-to-black sequences (digging, crafting, special key...)
- integrate the "Save & Continue" and "Save & Quit" buttons onto the summary screen so there is one fewer click + transition
- no fade to black / delay in the main menu
- make the network connection timeout setting also remove the delay for remote terminal access
- make the hidden third wheel in the Secret Garden turn the entire weathervane instead of just the top arrow