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Orrrrr 'delete it' could have just been a message about the files in the depicted cabinet and how they should be destroyed / footage of them deleted in universe.
Moreover, the 'A' on the image references both the Archives and a larger message spelled out on the monitors.
I don't know that I'd call this particular one obtuse.
There are definitely other puzzles with less natural solves.
The CASTLE puzzle is the worst in the game. The Security A one is good, because it does a few things.
- Gets you thinking about treating the TVs as letters.
- Gets you thinking there may be clues somewhere in that part of the Archive.
Most of the "main" post-game is, I'd say, "fine", but there's some where very useful hints get dripfed to the player in email/log conversations, or in the special memos, in a way that makes it feel unclear what the intended order for post-game content is.
SPOILER: that was the only clue I ever saw about the last three letters.
It gives you SWANSONGHSS, which is a secondary password you can (only) use at the security terminal to access the 'Home Surveillance System', which is what security footage is recorded to. All this gives you in practical terms is a way to review cutscenes you've seen over the course of the game and two redundant clues to things presented in A New Clue.
It actually is quite helpful in figuring out which specific filing cabinet you are getting pointed to by the Aquarium. Since the interact button only exists once you have the key, this is a good and useful hint - even if you personally didn't use it that way.
The game, even in late game, isn't linear. Different players will find things in different orders and need these kinds of nuggets of information.