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Some of these are needed for some endgame puzzles (crates), some are just far more optimal causes (able to be triggered 10+ times a day, or instantly the moment you start the experiment you can end the day and get a bunch of triggers, ect. If you have the right combo of experiments and room upgrades, you can do infinite triggers in a single day, or have infinite steps, infinite rerolls, ect), others are just far more powerful rewards.
I assume that it only lets the ones you chose show up while picking causes and effects for the experiments.
Having used this feature extensively, yes. This.
You can pick and choose your triggers and rewards for the pool that shows up in experiments.
You have to have at least 8 triggers and at least 8 rewards but are free to choose more.
Every time you decide to start a new experiment, you're rolled 3 random triggers from the pool of triggers you've chosen and 3 rewards in the same right.
Lots of the options are ♥♥♥♥ when you want them to trigger at least 4 times, so you can get rid of them.
And some become truly magic if you pick specific upgrades like the nurses station.