Blue Prince

Blue Prince

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Curse mode runs - how are yours going?
I laughed when I started curse mode for the first time, I laughed again when I immediately went to the orchard and found it torchard, I laughed for the final time when drawing the shrine. This mode is intense but also kinda fun?

I'm mostly grinding out stars while praying for nursery/guest bedroom and accomplishing what I can day by day. I'd be done by now if I wasn't cursed to lose keys on hallways, or if I picked the right experiment triggers, it's tough with the RNG.

Anyone have a different strategy? Or beaten curse mode?
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Showing 1-11 of 11 comments
Iavra Apr 21 @ 1:15am 
Mine took around 20 days, grinding stars and getting some allowance here and there, same as yours.
Funny enough, in my final attempt i was exactly 1 key short, before i remembered i hadn't picked an Outer Room, yet (because 6 steps is a lot when you only start out wirh 13). Got the Trade Post and traded around stuff until i was offered a key.
So, my advice would be to just keep going, making small gains here and there. It will happen, eventually.
bell jar Apr 21 @ 2:24am 
I finally made it through with an absolute surplus of stars and steps, and zero spare keys. Talk about intense! Onto the Day 1 grind now, wonder if that will be easier or harder...
I got curse in 11 days.
You just have to lower your expectations of what you can accomplish in a day.
I won due to a sauna the previous day + early sleeping mask.
Also a miraculously unlocked tunnel to the antechamber.
https://steamcommunity.com/sharedfiles/filedetails/?id=3468064048
I like dare mode a lot less than curse mode for whatever that is worth....
Last edited by Doombringer; Apr 21 @ 8:51am
I'm scared to try it...
Meanwhile I just did it first try 😂 Rng‘s a ♥♥♥♥♥
Iavra Apr 23 @ 1:45pm 
Originally posted by Doombringer:
I like dare mode a lot less than curse mode for whatever that is worth....

I think dares are different for each player, mine were:
  1. always have at least 20 steps (that's ok, doesn't do much)
  2. always draft a red room, when offered (now Weight Room becomes super deadly together with the first dare)
  3. can not draft rooms from south facing doors (whatever)
  4. always buy exactly 1 item from each drafted shop (now Aquarium becomes super deadly)

So, essentially, i always picked Shelter as my Outer Room, and made sure to always carry 1 dice to reroll Aquarium. Other than that Dare Mode wasn't too bad.
Varsoon Apr 23 @ 1:48pm 
Originally posted by Iavra:
Originally posted by Doombringer:
I like dare mode a lot less than curse mode for whatever that is worth....

I think dares are different for each player, mine were:
  1. always have at least 20 steps (that's ok, doesn't do much)
  2. always draft a red room, when offered (now Weight Room becomes super deadly together with the first dare)
  3. can not draft rooms from south facing doors (whatever)
  4. always buy exactly 1 item from each drafted shop (now Aquarium becomes super deadly)

So, essentially, i always picked Shelter as my Outer Room, and made sure to always carry 1 dice to reroll Aquarium. Other than that Dare Mode wasn't too bad.

Definitely is and I need to reset my Dare Mode run because my first Dare was that I have to end every day with 0 gems and 0 coins and that's gutted runs.
Im past day like 40 and I don't know how people are getting it in 20 days or less. That's nuts. Still haven't unlocked the grotto and have been pretty unlucky with drawing lab to use to increase allowance or stars
Originally posted by Varsoon:
Definitely is and I need to reset my Dare Mode run because my first Dare was that I have to end every day with 0 gems and 0 coins and that's gutted runs.
Yeah, that was my 2nd dare. It is bad.
Dare 1: don't eat fruit (step tax, whatever)
Dare 2: end with 0/0/0 keys/gems/coins (hope you didn't plan on ever using a shovel...)
Dare 3: if you have 3+ gems: draft the highest gem cost room (this is annoying because you avoid it by spending a lot of steps or it has good chance of wrecking a day...)
Dare 4: I forget
The end with 0/0/0 thing was REALLY annoying.


My day 11 curse run was lucky, sauna REALLY helps if you get it the day before.
I previously got the minecart moved, gem mine, tunnel, foundation (in a bad spot) activated, and 13 stars.
Nothing else I did was relevant to the game-winning day.
Last edited by Doombringer; Apr 23 @ 2:55pm
I just ended Day 16 with some extra steps so went and got the shrine - hahahhahahahahah!

One roll away from getting it on Day 11, just needed my last room to point at the elevator activation. :(

Got room 46 on my first run on Day 13, and on my first Dare Mode on Day 13; was really hoping to repeat that.


Originally posted by thelonelysniper:
Meanwhile I just did it first try 😂 Rng‘s a ♥♥♥♥♥

like curse mode on day one? sick!
whew. took a couple breaks to eat and such, done on Day 36
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