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Funny enough, in my final attempt i was exactly 1 key short, before i remembered i hadn't picked an Outer Room, yet (because 6 steps is a lot when you only start out wirh 13). Got the Trade Post and traded around stuff until i was offered a key.
So, my advice would be to just keep going, making small gains here and there. It will happen, eventually.
You just have to lower your expectations of what you can accomplish in a day.
I won due to a sauna the previous day + early sleeping mask.
Also a miraculously unlocked tunnel to the antechamber.
https://steamcommunity.com/sharedfiles/filedetails/?id=3468064048
I like dare mode a lot less than curse mode for whatever that is worth....
I think dares are different for each player, mine were:
So, essentially, i always picked Shelter as my Outer Room, and made sure to always carry 1 dice to reroll Aquarium. Other than that Dare Mode wasn't too bad.
Definitely is and I need to reset my Dare Mode run because my first Dare was that I have to end every day with 0 gems and 0 coins and that's gutted runs.
Dare 1: don't eat fruit (step tax, whatever)
Dare 2: end with 0/0/0 keys/gems/coins (hope you didn't plan on ever using a shovel...)
Dare 3: if you have 3+ gems: draft the highest gem cost room (this is annoying because you avoid it by spending a lot of steps or it has good chance of wrecking a day...)
Dare 4: I forget
The end with 0/0/0 thing was REALLY annoying.
My day 11 curse run was lucky, sauna REALLY helps if you get it the day before.
I previously got the minecart moved, gem mine, tunnel, foundation (in a bad spot) activated, and 13 stars.
Nothing else I did was relevant to the game-winning day.
One roll away from getting it on Day 11, just needed my last room to point at the elevator activation. :(
Got room 46 on my first run on Day 13, and on my first Dare Mode on Day 13; was really hoping to repeat that.
like curse mode on day one? sick!
Are you using stars for rerolls?
Though, obviously, be smart about when you get your stuff. If you know you're going to draft a green room, like the Secret Garden, maybe hold off of getting a gem from somewhere, and pick it up after drafting, etc.