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Power Hammer should hypothetically grant access to the tunnel and basement without the need for the Basement Key, allowing you to open the north antechamber door without ever getting to the antechamber first... I haven't tried doing this in reverse though so I'm not 100% sure if you CAN break it from the outside or not? I'm also not sure if the layout of the basement maze would let you move the dollys you need if you accessed it from this direction.
From there it's really just drafting either the Weight Room or Secret Garden - while the power hammer works for the Weight Room losing half steps seems dangerous when you already have so few to begin with, plus Secret Garden spreads fruit around which means more steps potentially.
To help get the power hammer + needed keys the garage would be a good draft as well to get your outside room and potentially a toolshed or trading post.
You can indeed use the backway in. I had a run right now where I tested it. I had step 1,2 and 4 down. But could not do Step 3 nor did I have enough steps.
There is another thread about this, a few people got it.
It takes a *LOT* of attempts.
Early nursery, sleeping mask, lucky rabbit's foot, metal detector, and/or lockpick can help a lot.
Not sure if all of these things are available the same day they are unlocked, but this way I wouldn't need to go to the Basement at all, potentially saving a lot of steps.
Have you met speed runners?
People already save scum from the lobby to save time trying and we know the steps that noobs obviously do not
OP the easy path is known and is possible but needs massive rng
I did it by accident and in turn 18 but figured it out how
Weak Simon somehow needs to pull garage crypt foundation and then reach the antichamber and have steps to complete all and walk back lol
Draft the Nook, Den, and Courtyard as your ~9th rooms. I don't have the notes I took on that still, but I think Nook 8 and Den 9 got me another 2 chests frequently, ideally giving you 3 chests total.
You are going to want at least 2 dice (the more the better). Aim for garage + tombs, which will require a redraw.
If you get the tomb, you just need pool + pump. Lower the reservoir 1, and you're set.
Getting to the antechamber is fairly easy with practice.
The hardest part for me was getting the tombs, and the chests made that easier since you're more likely to pick up dice with several of those.
Obviously there are other ways - if you don't get tombs, but get the foundation and pump, you have a chance (although you'll need more steps to make 2 trips to the pump). Boiler + pump obviously also works, but my experience was that's much more difficult to pull off.
The room options that you get by default are always the same regardless of which door you choose, personally I always started with the closet on the right side. The closet can give any consumable but you usually are looking for an item, with the best being rabbits foot, running shoes, or sleeping mask IMO. I managed to do it with a coin pouch that I never used and a key.
Similarly the Outer Room options will also always be the same, if you want to guarantee the tomb you need a way to reroll 2 times to guarantee or 1 if your really lucky. I've only ever managed to get the tomb on a single reroll once.
I've had many runs where I have everything needed except the steps, so a requirement is some combination of items and rooms that give you steps.
Another room of note is the Laboratory, where you can enable experiments to gain consumables. The run I managed to win I got the experiment that can give a random consumable item for placing bedrooms.
Regardless of whether I have the dice for the tomb I always go for the garage which consistently spawns as an option once without rerolls from rank 4-7 the first time you draft on the west side.
Also don't underestimate the power of green rooms and the Walk in Closet (1 gem -> 4 items) and Attic (3 gems -> 8 items), anything that increases your chance of getting movement items will increase your chance of winning.
There is a lot of luck required for this but ultimately what you need are:
1: Any path into the Antechamber.
2: Any path to the minecart.
3: Any path to the gear room.
4: The movement to do it.
The run I got I happened to get the Foundation at rank 8 followed by a Pump Room a few rooms later so I drained the Fountain, moved the cart, and then did the Gear room side of it to pull the Sanctum lever, and then back up to enter room 46.
If you get boiler+lab you can immediately log-in to shelter and do radiation test which should unlock doors. (you could also adjust keycard settings instead if you don't have security room)
There is also the 'set steps to 40' effect which can be useful if you somehow have enough gems/keys. It is really nice for curse mode....
Wait, how did you open both Basement doors (from foundation and from Fountain)? Isn't the Basement key consumed when opening one of them?