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It's clear to me that this was the design idea here.
Would Blue Prince be a better game if there were an organizational journaling system that saved screenshots of every page of every thing you find? Would it be a better game if every time you approached a safe you have solved before, Simon's little hand would lift up a note with the Safe Key written on it? Would players have an easier time getting further if the game had built-in systems for searching any term and presenting you with any document you've found featuring that term?
Sure, absolutely. But that doesn't seem to be the design goal. Blue Prince wants you to have to sort through a massive amount of information to parse what is meaningful and what is chaff. It wants you to feel rewarded for figuring these puzzles out without holding your hand and leading you to each and every one.
Blue Prince often draws comparisons to Outer Wilds. Personally, I see them as very, very different games but I will note here that Outer Wilds has a very robust in-game journal system that massively helped me to solve that game's mysteries. It also robbed the game of a good deal of its mysteries, too. When there's a checklist for what you need to find in that area and all the boxes are ticked, engagement is gone. I don't have that mystery or wonder about "Well, how could this fit in? Maybe I should look around that place some more, maybe there's something more?" The more and more I've played of Blue Prince, the clearer it feels that this sensation is what the game hopes to cultivate. You're always meant to be looking for a new clue. And with how recontextualized a lot of the info in the game becomes, it'd be hard to have any sort of journaling system without it just spoiling the existence of many puzzles, clues, or the connection between things. So getting that same feeling would just mean having an organizational system for taking screenshots which, you know, any device that can run this game already has.
Developers only have so much they can reasonably put in a game. Even ideas that would be great may be cut for any number of reasons. If the developers felt a journal system was fundamental to playing the game, they'd have put it in there. As it is, just take your own notes. That's fine. That's the point.
I guess bad example, because Riven remakes allow to take screenshots and make notes on those screenshots.
It's not as though Herbert Sinclaire was at the end of his will in this and was all, "And, you, the player, yes, watching this cutscene, you will want a pen and some paper, ahah!"
It'd be alright to have those functionalities baked into the game but I think it's just as reasonable for the game to be like, "Hey, those functionalities aren't here, but we encourage you to take your own notes."
I'll check it out.
I'd have kept a physical journal for this, too, but with many visuals there are that are worth returning to / referencing, screenshots are definitely the way to go.
(I did just use notepad and paint to screenshot and take notes for over a week in-game then a friend reminded me of the system, it is very good. It offers headings, bold, italics, and everything you would need for note-taking other than drawing lines.)