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Now I’d like to comment on the “debate”. First thing first. Is a debate purpose to find the truth? No, it’s only to persuade. Is there an objective truth about a game… can you measure it? It has “score” but what is the unit? If there are no unit, what are we comparing ?(Sorry I am a physic teacher)
So some tried to say it before let’s try again. Is attractiveness measurable and objective? No. Different people different taste… Is this game a puzzle game? It’s full of it. Do you have to draw room and build strategy like a deck builder? Yes.
Do you have to like it? It’s a puzzle game that is still bringing new puzzles after 50 hours and if I believe the Great Alazar… there are many many more to come!
But to answer the question, if you don’t like a game and don’t get it… it’s fine. It’s just a game.
Should you DARE play this game or not despite those who tell you otherwise? There’s a book about that in this game.
But I learned something in enough of them. And since it's not like I'm restricting myself on 'only one run a day' or whatever, I don't personally care about runs that end early. If I dead-end after like 5 rooms, I've 'wasted', what, ten minutes? And they're not even wasted, since I was still drawing rooms and getting a chance to re-examine old clues with new context.
If you (the general you, not directed at any of the frustrated people in the thread) need to learn something EVERY run, I guess go slower? Write down every little trivial detail, look at everything, etcetera. And don't take chances while drafting.
But IMO you'll make progress faster in real-world time if you keep doing runs until you see something that catches your eye. Ideally juggling 2-3 'large-scale' puzzles while you do it.
Alternatively, get a friend that's at a similar point and compare notes. You'll miss out on solving it yourself, but solving it with a friend can be fun too. And it'll make it easier to spot clues you overlooked.