Blue Prince

Blue Prince

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Are people REALLY learning something new every run?
So... a selling point of this game that I've read in multiple reviews and even some posts in this thread, is that every (maybe not literally EVERY) run is worthwhile, because some sort of new clue is discovered and/or knowledge gained, room unlocked, etc. I don't know man, I starting to see those claims as being a little disingenuous. I've roughly 7 or 8 hours in this game so far and I'm starting to feel like my runs are kind of bleeding together. I've pretty much unlocked all the early-mid ranked rooms (and some of the higher ones), and now my days basically consist of arranging them in slightly different configurations, picking up whatever gems, coins, items, I find, before inevitably drafting rooms in a way that I have no available doors or (more likely) running out of keys or gems. Like... WHERE are these clues, and WHAT is this knowledge that is (apparently) being discovered with every run? Admittedly, I'm not the greatest a puzzle games, but I do have a brain capable of critical thought. So, what am I missing, or maybe more helpfully, what is your approach to this game? Thanks.
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Showing 61-65 of 65 comments
Jack Apr 19 @ 12:10pm 
pretty much
Do I find new things every run? Absolutely… more than 50 hours in, I can fill the map every run if I feel like it (but it is really really not the point anymore and the game has became WILD!).
Now I’d like to comment on the “debate”. First thing first. Is a debate purpose to find the truth? No, it’s only to persuade. Is there an objective truth about a game… can you measure it? It has “score” but what is the unit? If there are no unit, what are we comparing ?(Sorry I am a physic teacher)
So some tried to say it before let’s try again. Is attractiveness measurable and objective? No. Different people different taste… Is this game a puzzle game? It’s full of it. Do you have to draw room and build strategy like a deck builder? Yes.
Do you have to like it? It’s a puzzle game that is still bringing new puzzles after 50 hours and if I believe the Great Alazar… there are many many more to come!
But to answer the question, if you don’t like a game and don’t get it… it’s fine. It’s just a game.
Should you DARE play this game or not despite those who tell you otherwise? There’s a book about that in this game.
Kit Traden Apr 20 @ 12:25am 
I just wrote a guide about this, lol. Here are my notes about what has worked for me: https://steamcommunity.com/sharedfiles/filedetails/?id=3466474333
You have to actually look for and take notes of details.... You will realize that you do find new data basically every run, when you are actively logging stuff. Everyone is just skipping the work and using guides is the issue. Obviously you wont learn anything if you take that route.
Last edited by CourtJesterCowboy; Apr 20 @ 5:38am
Personally I didn't learn anything substantial in most of my runs. I might have added to my notes, but mostly for later reference.
But I learned something in enough of them. And since it's not like I'm restricting myself on 'only one run a day' or whatever, I don't personally care about runs that end early. If I dead-end after like 5 rooms, I've 'wasted', what, ten minutes? And they're not even wasted, since I was still drawing rooms and getting a chance to re-examine old clues with new context.

If you (the general you, not directed at any of the frustrated people in the thread) need to learn something EVERY run, I guess go slower? Write down every little trivial detail, look at everything, etcetera. And don't take chances while drafting.
But IMO you'll make progress faster in real-world time if you keep doing runs until you see something that catches your eye. Ideally juggling 2-3 'large-scale' puzzles while you do it.
Alternatively, get a friend that's at a similar point and compare notes. You'll miss out on solving it yourself, but solving it with a friend can be fun too. And it'll make it easier to spot clues you overlooked.
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