Blue Prince

Blue Prince

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Feedback/Requests
No way to turn off music only.

Don't show mouse and allow it to move while looking at an item. Just gets annoying when you're trying to continue and move the camera, and is not needed anyway.

Click to skip animation.

Amazing how hard it is to actually quit the game, and how many hoops you have to jump through to quit, and how many of those hoops *say* clicking on them will quit the game and do not. Pause -> Save & Quit (doesn't quit) -> Call it a day -> Exit (doesn't exit) -> Save & Quit (doesn't quit) -> Exit (exits).

Great hall has "7 locked exits." But once one of them is unlocked it has no more exits? You can't even click on a door? What happened to the others?

Using mouse: When coat-checking, hovering on an item name shows the item. Also, not doing anything shows the first item. So it looks like a complete ticket and that the item has been saved--if you only have one item it could have auto-selected it. Fairly confusing, trying to figure out if you've already got the ticket, what the ticket is for, how to change what the ticket is for, how to actually take the ticket and store the item, etc.

In commissary, cannot look at an item before buying it.

Can only get to 25 fps with my GPU at full whack, while in or even looking at the house. Quite surprising considering it's not of a realistic style, geometry and textures at least seem simple. Just from the way the graphics look, I would've thought this would run on a potato. (I love the graphic style by the way, I'm not griping about the art, just the performance.)
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Showing 1-3 of 3 comments
+1 to music. Music is TOO LOUD. I get that it's important in very specific scenarios like the dare mode where you have to sit in the lavatory with creepy music playing but it gets super bad when I'm doing a dare run and the stupid lever music from the tunnels KEEPS PLAYING as I have to go all the way back up, into the mansion and won't stop until I find a different room that plays music. It's loud and very very long.

Great hall has 7 locked doors, not 7 exits.
Supposer Apr 18 @ 10:03am 
About the 7 doors, yes. Maybe it's worded like that. Either way, as soon as I opened 1 door, no other doors responded at all. Maybe it's a bug, maybe it's a nuance of how it mechanically functions that could be clearer in the text, I don't know.
Jeris Apr 18 @ 10:20am 
Must have been an issue in that day for you with the Great Hall. All of the doors should allow you to open them if you either a) have a key, or b) have something else that causes them to be unlocked.

On the sides with 3 doors, it will change which of the 3 is the actual exit each day. There is a way to know elsewhere in the house. The end of the hall door will always be a door, unless you are blocked in the room it would attach to.

The other doors may or may not have items, but they won't be doors.
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Showing 1-3 of 3 comments
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Date Posted: Apr 18 @ 9:04am
Posts: 3