Blue Prince

Blue Prince

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Observatory is meta progression or gimmick?
I'm fine with spoilers. I noticed you get 1 star every time you draft it. What happens if you reach 20+? And is there no way to choose which constellation you want? Forr ex. I want 2 trunks in the hall, any way to make that constellation yourself?
Last edited by EFG.Wenex ヽ(´ー`)ノ; Apr 17 @ 3:06pm
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Showing 1-15 of 16 comments
Meta progression that is super worth it in the long run
It's random, but the higher your Star Count the better the chances for up to 4 Constellations at once. And with 50+ there will also be new Constellations.
When you get to later star levels multiple constellations will appear at once
Basic functionality: It breaks the number of stars into other constellations based on some algorithm. There's no way to force a specific constellation.
Progression: There are 50 and 100 star constellations. 50 is really good. I haven't hit 100 yet since 50 involves spending stars, but I heard it exists.
Last edited by Rotting Pastry; Apr 17 @ 3:15pm
Very significant meta progress. The stars turn it from a room that is "lose one gem" to potentially giving 10-20 gems over the course of a run.

There is also a secret hiding in it. I'd recommend doing a lot of experiments in the lab with the reward being mail ASAP.
I see, thank you for the replies. Kinda interesting how later on you can get 4 at once.
Forblaze Apr 17 @ 3:40pm 
Originally posted by Rotting Pastry:
Progression: There are 50 and 100 star constellations. 50 is really good. I haven't hit 100 yet since 50 involves spending stars, but I heard it exists.

100 is a mixed bag. It starts strong, then becomes progressively more dangerous the more you draw it. Eventually it will just instantly end your day.
You can end up getting a dozen+ stars a day if you really try later in the game.
Last edited by Doombringer; Apr 17 @ 10:47pm
Originally posted by Doombringer:
You can end up getting a dozen+ stars a day if you really try later in the game.

Ohh thats neat. Is this game more complex than it seems? Like you can really "break" it at some point with all the mechanics?
Originally posted by EFG.Wenex ヽ(´ー`)ノ:
Originally posted by Doombringer:
You can end up getting a dozen+ stars a day if you really try later in the game.

Ohh thats neat. Is this game more complex than it seems? Like you can really "break" it at some point with all the mechanics?

It isn't a Roguelike, it is an Adventure game that happens to include a Roguelike. "Breaking" parts of it don't make interfacing with the Adventure components more direct but still difficult puzzle stuff.
You don't really break it, but you make it easier to find what you are looking for by having a giant pile of resources...
Mahaloth Apr 20 @ 9:17am 
Wait, how can anyone get more than 1 star per day? Are you saying there is a way to duplicate the rooms? Or does the lab somehow contain an experiment that allows multiple stars per day?
Roan Apr 20 @ 9:20am 
Originally posted by Mahaloth:
Wait, how can anyone get more than 1 star per day? Are you saying there is a way to duplicate the rooms? Or does the lab somehow contain an experiment that allows multiple stars per day?

Have you investigated the Observatory super carefully? Try manipulating the telescope some more.

There's a blueprint that gives you a room where you can call it a day for +3 stars.
Celebrim Apr 20 @ 9:39am 
Originally posted by Mahaloth:
Wait, how can anyone get more than 1 star per day? Are you saying there is a way to duplicate the rooms? Or does the lab somehow contain an experiment that allows multiple stars per day?

Yes to all your questions and there are other ways as well.
Last edited by Celebrim; Apr 20 @ 9:39am
Yeah, I've had days with +36 stars.
aquarium upgrade, lab experiment to add aquariums when I place an aquarium, some way to deal with the gem cost (3 ways to do this other than just finding lots of gems)
also powered laundromat can do some fun things
Last edited by Doombringer; Apr 20 @ 10:12am
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