Blue Prince

Blue Prince

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I think the games more rigged than random, and I'm losing interest... (The game is indeed rigged)
I am on day 18 or so... I cannot tell you how many times, almost every single run, where I am always one item, key, gem, room, door, etc, away from accomplishing something. What was a brilliant and captivating start has devolved into a frustration simulator, where I chip away at one tiny thing at a time, but never feel like I'm accomplishing much.

Whether its just getting into the antechamber, getting to the X on the map and not finding a shovel, getting the keys into the garage with the power on, being one gold shy from a purchase from the game giving a tithe room, not getting the last room for a chess piece, finding out the labratory needs a powered room connected to the boiler, etc, it is always just so close. So close, so constantly, that it is just not the work of RNG. No way.

I've switched to thinking the game is just straight rigged, and heavily rigged at that. I honestly don't think I'm enjoying it anymore, in fact, I think I'm ready to mod it to just play |fairly" and get it over with. The dev(s?) have created a rigged little game, that I think would be more enjoyable if it weren't as rigged, so I will rig it back for infinite steps+keys or something, and probably be able to have fun again...

UPDATE/TLDR:

I beat the game on day 22 and I believe it has something to do with solving the puzzle in the Tomb... After solving the tomb puzzle outside, I proceeded to have the EASIEST run ever, the game literally handed me a hammer, boxes to open with it providing me with the Secret Garden Key in one which I had never seen before, etc. ZERO resistance. Not a single security door. Not a single red room. Literally handed me gold and gave me the kitchen + other market floor plan.

I reached the chamber with EASE. I was shocked... I felt the game was rigged up until this point, and now things are literally falling into place, to the point where I entered the basement with 50 steps left, which is huge considering its the second room on my save. I had so many steps left, I was able to go back and forth from the basement to the Tomb to solve and beat the game in essentially one run*...

For me, this confirms my suspicions... The game would fight every little thing I did, and never let me get anywhere, then BOOM, I solved the Tomb puzzle, and the game paved the path for me. It almost felt like the game now wanted me to beat it, and rigged it in my favor, instead of making it just out of reach.

The end. If you think this game is pure RNG you are fooling yourself.

This
Dernière modification de CourtJesterCowboy; 18 avr. à 14h07
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whats the definition of insanity again..
I do find it ironic that the original post indicated they had a series of bad luck followed by a series of good luck, which then translates into not random. That seems to check out as pretty random outcomes in my book lol

This is a good reminder of how bad humans are with luck/chance/probability and also are too prone to pattern recognition.
I've got plenty of resrouces, almost never lost major progress through bricking the draft. I think you just play suboptimally
DrBoop! a écrit :
I do find it ironic that the original post indicated they had a series of bad luck followed by a series of good luck, which then translates into not random. That seems to check out as pretty random outcomes in my book lol

This is a good reminder of how bad humans are with luck/chance/probability and also are too prone to pattern recognition.
You are in denial buddy. It wasnt a serious of "luck". Game wasnt letting anything happen. LOL thats called biased. You reaaaally want the game to be pure RNG for some reason so you can cling to that, but you are incorrect.
Dernière modification de CourtJesterCowboy; 19 avr. à 5h02
JoyfulRogue a écrit :
I've got plenty of resrouces, almost never lost major progress through bricking the draft. I think you just play suboptimally
I play suboptimally? I beat the damn game on day 22 buddy LOL the goofballs in the Steam comments are hilarious.
Dernière modification de CourtJesterCowboy; 19 avr. à 5h03
Discussion around this game is cursed.
Blue Prince really do be filtering folks.
CourtJesterCowboy a écrit :
I beat the damn game on day 22 buddy LOL the goofballs in the Steam comments are hilarious.

Damn, you must be a puzzle solving god
Can you help me translate the Erajan letter?
I'm also not sure where the spiral puzzle is meant to be bringing me--I'm thinking it's got to do with the planets and the cosmos and aligning those for a Numerical Core cipher of some sort but, please, let me know if I'm on the right track before I King into Blue Rooms and waste a whole day on Classrooms.
CourtJesterCowboy a écrit :
DrBoop! a écrit :
I do find it ironic that the original post indicated they had a series of bad luck followed by a series of good luck, which then translates into not random. That seems to check out as pretty random outcomes in my book lol

This is a good reminder of how bad humans are with luck/chance/probability and also are too prone to pattern recognition.
You are in denial buddy. It wasnt a serious of "luck". Game wasnt letting anything happen. LOL thats called biased. You reaaaally want the game to be pure RNG for some reason so you can cling to that, but you are incorrect.

look man, if you want to be absolutely right about your assertion be my guest. i really don't care in the end whether you think it's pure luck or not. i just hope that you're aware of what you're viewing and suggesting.

like, the game is obviously not built around absolute pure RNG. there are factors such as where you're attempting to place a room, the actual percentages of rare rooms vs common rooms, the amount of rooms you've used up in your draft, what rooms item spawn pool is and their likeliness, etc... all these things factor in and tilt the game in various directions as you play

but what you're suggesting is that the game was designed to look at all of your paths, and items, steps left, resources, and game state and arbitrarily decide that based on what you have right now you shouldn't get a room that turns a certain way, or it should never spawn a certain item ... and then later decide arbitrary to cancel that restriction? but then they also decided it would only apply to some players but not others? maybe there's like a 0.1% chance that the devs actually did this for god knows what reason -- but you know what the more reasonable explanation is? things are random, and you won't get what you want all the time, or things are random and you're going to get all the things you need sometimes.

that's how randomness works...

---
and this is going to go on a more philosophical tangent, but did you know that this is how humans have operated for pretty much all of existence? a lot about religion has to do with explaining that there is an unseen hand interfering with the world. and humans are drawn to that because they don't like, or understand randomness. they want to see a purpose, or a design in things that either appear to be indifferent to humans or impossible to determine the true nature of.

and we also live in a world where many things are structured, purposefully designed. so we see this kind of stuff all the time. like i said, humans are pretty bad at really understanding probability. heck the famous monty hall problem is good example of this.
Can't believe the developer connected to your game just to edge you until day 22.
Plundy a écrit :
Can't believe the developer connected to your game just to edge you until day 22.
You are not as intelligent as you think if you truly believe the dev made the game pure RNG, and I find it odd how butthurt people are at the idea.
DrBoop! a écrit :
CourtJesterCowboy a écrit :
You are in denial buddy. It wasnt a serious of "luck". Game wasnt letting anything happen. LOL thats called biased. You reaaaally want the game to be pure RNG for some reason so you can cling to that, but you are incorrect.

look man, if you want to be absolutely right about your assertion be my guest. i really don't care in the end whether you think it's pure luck or not. i just hope that you're aware of what you're viewing and suggesting.

like, the game is obviously not built around absolute pure RNG. there are factors such as where you're attempting to place a room, the actual percentages of rare rooms vs common rooms, the amount of rooms you've used up in your draft, what rooms item spawn pool is and their likeliness, etc... all these things factor in and tilt the game in various directions as you play

but what you're suggesting is that the game was designed to look at all of your paths, and items, steps left, resources, and game state and arbitrarily decide that based on what you have right now you shouldn't get a room that turns a certain way, or it should never spawn a certain item ... and then later decide arbitrary to cancel that restriction? but then they also decided it would only apply to some players but not others? maybe there's like a 0.1% chance that the devs actually did this for god knows what reason -- but you know what the more reasonable explanation is? things are random, and you won't get what you want all the time, or things are random and you're going to get all the things you need sometimes.

that's how randomness works...

---
and this is going to go on a more philosophical tangent, but did you know that this is how humans have operated for pretty much all of existence? a lot about religion has to do with explaining that there is an unseen hand interfering with the world. and humans are drawn to that because they don't like, or understand randomness. they want to see a purpose, or a design in things that either appear to be indifferent to humans or impossible to determine the true nature of.

and we also live in a world where many things are structured, purposefully designed. so we see this kind of stuff all the time. like i said, humans are pretty bad at really understanding probability. heck the famous monty hall problem is good example of this.
You are trying wayyyyyyy too hard in the Steam forums when you have zero evidence of the game being pure RNG. It clearly isn't, and I have no clue why that triggers you people so much. I am so sorry that I realized the game is rigged to happen in steps. So so sorry.
Varsoon a écrit :
CourtJesterCowboy a écrit :
I beat the damn game on day 22 buddy LOL the goofballs in the Steam comments are hilarious.

Damn, you must be a puzzle solving god
Can you help me translate the Erajan letter?
I'm also not sure where the spiral puzzle is meant to be bringing me--I'm thinking it's got to do with the planets and the cosmos and aligning those for a Numerical Core cipher of some sort but, please, let me know if I'm on the right track before I King into Blue Rooms and waste a whole day on Classrooms.
You'll figure it out big guy
CourtJesterCowboy a écrit :
You are trying wayyyyyyy too hard in the Steam forums when you have zero evidence of the game being pure RNG. It clearly isn't, and I have no clue why that triggers you people so much. I am so sorry that I realized the game is rigged to happen in steps. So so sorry.

huh? who is triggered? i guess you just don't know people who like to think things through and write stuff down. maybe you think long answers are "triggered" but i just think they're the basis of a proper discussion.

but given you are saying that we have no evidence that the game is "pure RNG" which you really should define... i'll come back with this one: where is your evidence that the game is actively fighting against you or with you?

please don't use your anecdotal evidence of what happened to you, otherwise we can easily counter with anecdotal evidence of what happened to us.

seriously, come here with actual proof, i'll be the first to say you are 100% right, and you were right all along, and i was absolutely wrong. i'll be glad to admit that, if you can show concrete (or close enough to) proof of this.
You are kinda right and kinda wrong.

There is a luck mechanic and it is also rigged because it doesn't give you all the pieces you need until you satisfy some silly criteria.

If you already have all the pieces from a previous playthrough, you can beat the game on day one however.

For people who can reach the antechamber consistently from day one on their first playthrough, the game feels like it is rigged. For people who struggle with doing so, the game feels well paced.
Moogler a écrit :
You are kinda right and kinda wrong.

There is a luck mechanic and it is also rigged because it doesn't give you all the pieces you need until you satisfy some silly criteria.

If you already have all the pieces from a previous playthrough, you can beat the game on day one however.

For people who can reach the antechamber consistently from day one on their first playthrough, the game feels like it is rigged. For people who struggle with doing so, the game feels well paced.

Thats exactly what I am saying, I dont think the game lets it happen unless you do it through steps and those people whether they realized it or not, are just going through the steps.
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