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This is a good reminder of how bad humans are with luck/chance/probability and also are too prone to pattern recognition.
Blue Prince really do be filtering folks.
Damn, you must be a puzzle solving god
Can you help me translate the Erajan letter?
I'm also not sure where the spiral puzzle is meant to be bringing me--I'm thinking it's got to do with the planets and the cosmos and aligning those for a Numerical Core cipher of some sort but, please, let me know if I'm on the right track before I King into Blue Rooms and waste a whole day on Classrooms.
look man, if you want to be absolutely right about your assertion be my guest. i really don't care in the end whether you think it's pure luck or not. i just hope that you're aware of what you're viewing and suggesting.
like, the game is obviously not built around absolute pure RNG. there are factors such as where you're attempting to place a room, the actual percentages of rare rooms vs common rooms, the amount of rooms you've used up in your draft, what rooms item spawn pool is and their likeliness, etc... all these things factor in and tilt the game in various directions as you play
but what you're suggesting is that the game was designed to look at all of your paths, and items, steps left, resources, and game state and arbitrarily decide that based on what you have right now you shouldn't get a room that turns a certain way, or it should never spawn a certain item ... and then later decide arbitrary to cancel that restriction? but then they also decided it would only apply to some players but not others? maybe there's like a 0.1% chance that the devs actually did this for god knows what reason -- but you know what the more reasonable explanation is? things are random, and you won't get what you want all the time, or things are random and you're going to get all the things you need sometimes.
that's how randomness works...
---
and this is going to go on a more philosophical tangent, but did you know that this is how humans have operated for pretty much all of existence? a lot about religion has to do with explaining that there is an unseen hand interfering with the world. and humans are drawn to that because they don't like, or understand randomness. they want to see a purpose, or a design in things that either appear to be indifferent to humans or impossible to determine the true nature of.
and we also live in a world where many things are structured, purposefully designed. so we see this kind of stuff all the time. like i said, humans are pretty bad at really understanding probability. heck the famous monty hall problem is good example of this.
huh? who is triggered? i guess you just don't know people who like to think things through and write stuff down. maybe you think long answers are "triggered" but i just think they're the basis of a proper discussion.
but given you are saying that we have no evidence that the game is "pure RNG" which you really should define... i'll come back with this one: where is your evidence that the game is actively fighting against you or with you?
please don't use your anecdotal evidence of what happened to you, otherwise we can easily counter with anecdotal evidence of what happened to us.
seriously, come here with actual proof, i'll be the first to say you are 100% right, and you were right all along, and i was absolutely wrong. i'll be glad to admit that, if you can show concrete (or close enough to) proof of this.
There is a luck mechanic and it is also rigged because it doesn't give you all the pieces you need until you satisfy some silly criteria.
If you already have all the pieces from a previous playthrough, you can beat the game on day one however.
For people who can reach the antechamber consistently from day one on their first playthrough, the game feels like it is rigged. For people who struggle with doing so, the game feels well paced.
Thats exactly what I am saying, I dont think the game lets it happen unless you do it through steps and those people whether they realized it or not, are just going through the steps.