Blue Prince

Blue Prince

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I think the games more rigged than random, and I'm losing interest... (The game is indeed rigged)
I am on day 18 or so... I cannot tell you how many times, almost every single run, where I am always one item, key, gem, room, door, etc, away from accomplishing something. What was a brilliant and captivating start has devolved into a frustration simulator, where I chip away at one tiny thing at a time, but never feel like I'm accomplishing much.

Whether its just getting into the antechamber, getting to the X on the map and not finding a shovel, getting the keys into the garage with the power on, being one gold shy from a purchase from the game giving a tithe room, not getting the last room for a chess piece, finding out the labratory needs a powered room connected to the boiler, etc, it is always just so close. So close, so constantly, that it is just not the work of RNG. No way.

I've switched to thinking the game is just straight rigged, and heavily rigged at that. I honestly don't think I'm enjoying it anymore, in fact, I think I'm ready to mod it to just play |fairly" and get it over with. The dev(s?) have created a rigged little game, that I think would be more enjoyable if it weren't as rigged, so I will rig it back for infinite steps+keys or something, and probably be able to have fun again...

UPDATE/TLDR:

I beat the game on day 22 and I believe it has something to do with solving the puzzle in the Tomb... After solving the tomb puzzle outside, I proceeded to have the EASIEST run ever, the game literally handed me a hammer, boxes to open with it providing me with the Secret Garden Key in one which I had never seen before, etc. ZERO resistance. Not a single security door. Not a single red room. Literally handed me gold and gave me the kitchen + other market floor plan.

I reached the chamber with EASE. I was shocked... I felt the game was rigged up until this point, and now things are literally falling into place, to the point where I entered the basement with 50 steps left, which is huge considering its the second room on my save. I had so many steps left, I was able to go back and forth from the basement to the Tomb to solve and beat the game in essentially one run*...

For me, this confirms my suspicions... The game would fight every little thing I did, and never let me get anywhere, then BOOM, I solved the Tomb puzzle, and the game paved the path for me. It almost felt like the game now wanted me to beat it, and rigged it in my favor, instead of making it just out of reach.

The end. If you think this game is pure RNG you are fooling yourself.

This
Last edited by CourtJesterCowboy; Apr 18 @ 2:07pm
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Showing 1-15 of 47 comments
skill issue
It is not rigged in advance. The more options you give yourself as you progress the more ways you will be able to rig future runs in your favour ~ Day 78
Ymiros Apr 17 @ 6:10am 
It's not rigged, rng can sometimes screw you over, but you can also get lucky. It's best to not just hunt one specific thing, but be sure to leave yourself as many options as possible. As you proceed further and get more upgrades in form of knowledge, but also permanent upgrades a lot of things get much easier (though still not guaranteed).
I wouldn't cheat myself infinite steps or something (steps are rarely an issue for me anyways), I think that just takes away from the challenge and makes actual progress you make feel less rewarding.
One thing to keep in mind is that there's a 'pool' of rooms.
So if you always pick the best, most accessible rooms early on... You'll be left with a higher percentage of dead ends or hard-to-use rooms later.
If you find the RNG on drafting rooms gets worse and worse towards the end of each run, maybe take a look on your early drafts and see if you picked all the best options back then.
Humans are not very good at recognising randomisation. We love to believe things happen for a reason. If we have bad luck, it can be reassuring to think that something or someone is to blame, instead of that it was just a matter of chance.

A different way to look at it is to think of it from a developer's perspective. Why would a developer rig the game in the way you describe? It would take a more effort - more time spent writing the code, testing, and getting the balance the way they want. What purpose would it serve? How would it improve the developer's experience? How would it improve the player's experience? If you were the game developer, do you think you would you have chosen to rig the game that way?
Originally posted by Lactose Intolerant Volcano God:
Humans are not very good at recognising randomisation. We love to believe things happen for a reason. If we have bad luck, it can be reassuring to think that something or someone is to blame, instead of that it was just a matter of chance.

A different way to look at it is to think of it from a developer's perspective. Why would a developer rig the game in the way you describe? It would take a more effort - more time spent writing the code, testing, and getting the balance the way they want. What purpose would it serve? How would it improve the developer's experience? How would it improve the player's experience? If you were the game developer, do you think you would you have chosen to rig the game that way?

The developer designed the game to constantly recognize the current layout, and feed you rooms that constantly keep the carrot dangling just out of reach so that you spend more time chasing the carrot and thus more time spent on the game. You are fooling yourself if you think its 100% RNG. Pretty simple concept.
Originally posted by Fentonizer:
skill issue
I think I just respect my free time more than you tbh
Last edited by CourtJesterCowboy; Apr 17 @ 8:23am
Originally posted by CourtJesterCowboy:
The developer designed the game to constantly recognize the current layout, and feed you rooms that constantly keep the carrot dangling just out of reach so that you spend more time chasing the carrot and thus more time spent on the game. You are fooling yourself if you think its 100% RNG. Pretty simple concept.

lmao

If this somehow isn't ragebait, no developer is going to spend time creating the incredibly complex feature you just described for a full-priced game with absolutely zero recurring revenue. It's just a standard ass loot table.
Originally posted by CourtJesterCowboy:
The developer designed the game to constantly recognize the current layout, and feed you rooms that constantly keep the carrot dangling just out of reach so that you spend more time chasing the carrot and thus more time spent on the game.

Before you just thought the game is rigged. Now you somehow know what the developer did and their motivations for doing so? So then why ask people for their thoughts if you believe you know everything?

The game does not generate revenue based on player time. There is no incentive for the developers to frustrate players in the way you describe.

It sounds like you need to take a break. Not everyone likes games where they cannot control everything or where they can fail. Some people have to to be in the right mood to play those sorts of games. If this game is frustrating you and you're not enjoying it, then stop playing it, for now at least.
Originally posted by Lactose Intolerant Volcano God:
Originally posted by CourtJesterCowboy:
The developer designed the game to constantly recognize the current layout, and feed you rooms that constantly keep the carrot dangling just out of reach so that you spend more time chasing the carrot and thus more time spent on the game.

Before you just thought the game is rigged. Now you somehow know what the developer did and their motivations for doing so? So then why ask people for their thoughts if you believe you know everything?

The game does not generate revenue based on player time. There is no incentive for the developers to frustrate players in the way you describe.

It sounds like you need to take a break. Not everyone likes games where they cannot control everything or where they can fail. Some people have to to be in the right mood to play those sorts of games. If this game is frustrating you and you're not enjoying it, then stop playing it, for now at least.

I don't know who you think you are, but get off the forums if you cant have a normal discussion without melting down and attempting to command people lol, gimme a break.
Originally posted by Rotting Pastry:
Originally posted by CourtJesterCowboy:
The developer designed the game to constantly recognize the current layout, and feed you rooms that constantly keep the carrot dangling just out of reach so that you spend more time chasing the carrot and thus more time spent on the game. You are fooling yourself if you think its 100% RNG. Pretty simple concept.

lmao

If this somehow isn't ragebait, no developer is going to spend time creating the incredibly complex feature you just described for a full-priced game with absolutely zero recurring revenue. It's just a standard ass loot table.

Prove it then, you wont.
Originally posted by CourtJesterCowboy:
Originally posted by Lactose Intolerant Volcano God:
Humans are not very good at recognising randomisation. We love to believe things happen for a reason. If we have bad luck, it can be reassuring to think that something or someone is to blame, instead of that it was just a matter of chance.

A different way to look at it is to think of it from a developer's perspective. Why would a developer rig the game in the way you describe? It would take a more effort - more time spent writing the code, testing, and getting the balance the way they want. What purpose would it serve? How would it improve the developer's experience? How would it improve the player's experience? If you were the game developer, do you think you would you have chosen to rig the game that way?

The developer designed the game to constantly recognize the current layout, and feed you rooms that constantly keep the carrot dangling just out of reach so that you spend more time chasing the carrot and thus more time spent on the game. You are fooling yourself if you think its 100% RNG. Pretty simple concept.

You're day 18, you're hardly into the game, you probably don't even know there are permanent upgrades that significantly help you out as you progress. You'd know that, and it would solve basically all your issues if you just played the game.

Its not rigged, its called RNG, and RNG in a digital platform is never actually random. You will get bad RNG. You will also get good RNG but you never once mentioned that did you? Let me guess, whenever something good happens its not RNG its your skill right? But if something bad happens its not your skill or planning, its always the game right?
Last edited by Crunchy[Daz]; Apr 17 @ 1:50pm
Originally posted by CourtJesterCowboy:
Prove it then, you wont.

Sorry 4chan got shut down, bro.
Common sense isn't so common anymore I suppose
Jabroni Apr 17 @ 5:27pm 
You'll get there. It's only rigged in your favor the more you level up

You start weak as a babe
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