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Báo cáo lỗi dịch thuật
My basic understanding of the plot is
Your mom is a children's book author who opposes the fascist Fenn Aries government and seeks to reinstate the defeated Orinda Aries governemt. She somehow got involved with a revolutionary group and worked together to steal the crown and hid it in the mansion (room 46). Her and her comrades hid in the safehouse hidden behind the reservoir for some time before fleeing the country. It's possible I have some order of events mixed up here. Maybe they hid in the safehouse before stealing the crown? Or maybe it was a base both before and after. Either way, the crown ended up in the mansion.
Your grandfather (who is swansong) is also somehow involved with the group. I'm unsure if he's like the leader or just like a fellow member, but he also opposes the Fenn Aries government.
Your mom had to abandon you to do all of this and feels bad about it, but hopes the house is somehow a way to help you understand why it was necessary.
I'm not really sure how the story progresses from this point. There's something about taking the crown and a few other items and "reclaiming" the throne room, but I'm unsure if that's anything more than a symbolic action or if it somehow de-legitimizes the Fenn Aries government.
There's even more after this that I especially don't know and seems pretty surreal.
Maybe is all inconsequential but its driving me crazy
As for your question here :
Still Water is water that's been distilled.
You can find the distillery by blowing up the dynamite in the Trader Room that you can draft outside
So far, nothing in the game has been inconsequential.
As for the plot of the game, just having it told to you really doesn't have the effect of actually playing the game to experience it as it is presented. Filtering the story through anyone else's context and into a format that's not how it was told renders it a different story entirely.
If you're having some exhaustion over the supposed RNG most people complain about, you really need to be using the King power from the Chess Piece powerups, since it lets you just hard slam the type of room you want to find, including outdoor rooms.
If you're just tired of solving the puzzles, then give it a few weeks for everyone who actually wants to play the game to finish it and follow a guide once one exists.
I understand where they’re coming from. I have a spouse, kid, full time job, and loads of other things that demand my attention. I can put 20-30 hours into a game and roll credits that’s fine. But I don’t really have the time to commit another 40 hours for breadcrumbs of the remaining story.
Which if thats what you’re into then by all means have at it. A few years ago I had the time to do that. I went down the rabbit hole with the Witness.
People who play games are at varying life stages. There’s nothing wrong with rolling credits and wanting to know more about the lore without the extra time sink.
It’s really a testament to how good the story is that people are craving more.
Could you explain why the grandfather is 'swansong'? I saw swan in many place and I figured the security room puzzle out. But I only know it as a code or something. Is there any lore or letters inform that? Thanks.