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Bir çeviri sorunu bildirin
Say for example you are missing the vault key is the last thing you are missing for the Sanctum, the game could slightly increase the odds each day that you haven't found it, up until a certain point of course.
Say you aren't able to use the key in time though and have to call it a day, then because you had found it the chance to find it again would drop, but say only by half as there is nothing worse to finally find the one item you have been agonizing over to find, only to run out of steps before you could use it. That's the kind of thing that would make anyone give up on.