Blue Prince

Blue Prince

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Out of all the discussion I've had and read about this game. There was ONE idea I actually liked to make the rng more palpatable.
There was a commentor and I'm sorry I forget your name but you said something along the lines of the game bassically knowing what you needed room wise to finish a puzzle, and then it will weight it towards you.

I think this is the best solution I've heard for a way too common of complaint that doesn't outright trivalize the game.

It could be done on a case by case basis with the dev team.

By far the worst of rng is the boiler to lab puzzle.
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Considering that there is a correct "path" to travel when going though all the various puzzles, I can see it making sense. Especially when you have multiple different possible threads going at once, it can be hard to know which one you should ideally be focusing on.

Say for example you are missing the vault key is the last thing you are missing for the Sanctum, the game could slightly increase the odds each day that you haven't found it, up until a certain point of course.

Say you aren't able to use the key in time though and have to call it a day, then because you had found it the chance to find it again would drop, but say only by half as there is nothing worse to finally find the one item you have been agonizing over to find, only to run out of steps before you could use it. That's the kind of thing that would make anyone give up on.
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