Blue Prince

Blue Prince

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Mitornimo Dec 15, 2024 @ 4:07pm
Suggestion for how room drafting should work (and item idea)
Rooms should be drafted like a deck of cards. Reshuffle the cards left all you want. but if a card is already drawn leave it out until the deck is empty.

IE if I draw closet. and I reroll using the dice. I should not be seeing the closet again unless I exhaust the entire collection of rooms left in the room pool we got access to at the given time. This would allow players with said rerolls to try and progress the story and over all puzzle faster and easier. room rarity should still take effect. but with enough rerolls you can have a higher chance to find rooms you want/need instead of having to re roll into the same common rooms constantly.

With the amount of rooms in the game. This could allow for good strategy too as re rolling could net you a better room. However you will lose out on the room you just rerolled from as you probs wont have that many re rolls to exhaust the room pool. Every door will do its own deck. so you cant reroll alot at one door and get only rares left at another. (deck of cards is the best way to describe how I think the room drafting should be)

EX, rooms 1-11.
press door, pull 1,3,4. re roll. get 2,5, 9. Pick 9.
Next door. Pull 1,4,5. Reroll. 2,3,8, reroll. 6,7,11. Reroll. 10 is the only one left so your gurranteed 10, and then the rest get reshuffled to give you two more. then repeat.

Obviously there are way more then 10 rooms in the game. so I feel like you would have to literally cheat to reach the end of the draft pool. as I don't think you can get that many rerolls. and if you could. its once in a blue moon anyways. and that player would probs have once chance to get one new room. This would allow players to have more control over their actions then feeling forced to take whatever common or standard room that keeps getting given to them over and over again, and progress their knowledge and story.

NOW ITEM IDEA.

Deck of cards. Buy if from a shop. probs show room maybe I heard thats supposed to have rare items. IDK how much it should cost. But maybe deck of cards is a deck of X amount of cards. with Y standard, Z, common, R uncommon, and G rare amounts (X, Y, Z, R, and G are some unknown value. Like in a deck of 15 cards. could be 8 standard. 4 common, 2 uncommon, 1 rare)

When you draft a room after obtaining the deck. a random card is drawn and you will only draft rooms of that rarity (pending rule sets in game, like if you use certain keys to force specific room types, as there has to be 3 options always and might not be enough rooms of that option in that rarity so it will give the extra rooms needed of the rarity down a peg, etc until it fills all 3 options)

This item would def be useful as a one day use. When the deck runs out. you get an empty box which has no use, except to store dice to save for tomarrow. Kinda like freezer freezing your assets. The empty box will allow you to save your dice over night. next day you lose box and have the ability to find the deck of cards again.

Saving deck of cards by any means will leave the amount of cards left the same and the type in the deck the exact same. so if you know the decks card % and used mostly common and standard and wanna save the rest to use another day to get the juicy rare and uncommon you can.
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d'Altagnan Dec 16, 2024 @ 1:06pm 
Considering I pulled the same dead end twice in the same draft, and then multiple times again over 7 re-drafts of the same door, I 100% support this.
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Date Posted: Dec 15, 2024 @ 4:07pm
Posts: 1