Blue Prince

Blue Prince

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3 May 17 @ 6:52am
small hints needed for blue tent(slightly spoilers)
I've unlocked the blue tent for some time and encountered difficulties insearching hidden blue memos contained in several specific blue rooms, such as Chamber of mirrors, Mechanarium, Locker room, Trophy room and so on. Worrying about i might miss out some important clues but it was really exhausted looking high and low in those room.

It would be really helpful if anyone provide me with some relative hints on the location of the memos mentioned above? or maybe what they say or if they're actually important for solving the main storyline puzzle?
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Showing 1-9 of 9 comments
Harwin May 17 @ 7:08am 
Specific Hints:

Mechanarium: You must cause all 4 'bonus' doors to open. It's in the last one. .... Important? I think so.

Chamber of Mirrors: Unknown BUT: I suspect this is similar to Mechanarium
Important? I don't know.

Locker Room: Where you found the green memo - Last row (where you come in on the first row), facing away from the entrance Important? I don't think so

Trophy Room: Hidden partly under the rug, closer to the fireplace Important? I don't think so.
trophy room is under the pelt on the floor.
lockerroom is in the locker with the green memo saying Darren Kirk is a pseudonym that memo says the green memo is a lie.
I havent found the chamber of mirrors one.
Sounds like you already have the Garage one and the Utility Closet one. In our play through, these were the first ones that clued to us that rooms that had areas that needed to be 'accessed' were fair game for the clues.

Locker Room: Be sure to check the lockers.
- Relevance: May impact your RLCF notes

Chamber of Mirrors: Be sure to thoroughly check the lower corners.
- Relevance: Drafting rule tidbit

Trophy Room: Keep looking. Nothing special to finding this one.
- Relevance: Key information, but not a unique source of it

Mechanarium: Same as the locker room - be sure to check all the potential doors.
- Relevance: Unique and vital information - can not realistically be skipped or guessed.
Originally posted by SentientBot:
- Relevance: May impact your RLCF notes
RLCF?
Last edited by Gorlom[Swe]; May 17 @ 12:29pm
Chamber of mirrors has 4 copies of it's blue memo lol.
You don't need to 'solve' the room to find them.
Harwin May 17 @ 12:42pm 
Good to know - I'd avoided placing it there assuming it was like the others.
3 May 18 @ 8:29am 
Originally posted by SentientBot:
Sounds like you already have the Garage one and the Utility Closet one. In our play through, these were the first ones that clued to us that rooms that had areas that needed to be 'accessed' were fair game for the clues.

Locker Room: Be sure to check the lockers.
- Relevance: May impact your RLCF notes

Chamber of Mirrors: Be sure to thoroughly check the lower corners.
- Relevance: Drafting rule tidbit

Trophy Room: Keep looking. Nothing special to finding this one.
- Relevance: Key information, but not a unique source of it

Mechanarium: Same as the locker room - be sure to check all the potential doors.
- Relevance: Unique and vital information - can not realistically be skipped or guessed.
havent got utility closet one drafted there yet.
Harwin May 18 @ 10:56am 
Having now found the Mirror room memo, the comment above by Doombringer may be slightly misleading.
You must at least _partially_ solve the room
by 'solve' I meant go up.
Yes you have to press a button and enter from another doorway.
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