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But I am not holding my breath.
I havent heard anything about stop hating it at any point. Some people have gone the other way though. started loving it then ended up hating it.
Who told you you had to stick with it?
In your case I would try refunding it honestly. There's no way the game is going to click and making you like it. I mean, if you just "liked it" it's possible that it grew up on you after discovering some of the bigger puzzles, but if you dislike it I would not bet on it.
And to be fair the game has some positives. But I can tell you now that my review is likely to be negative.
After about 40+ hours into this game I am done. Just now before I decided to read a few posts I realize I am not into it anymore. The game isn't difficult, the game provides the player with enough information.
But it is tedious to end a day just because the random assignment of rooms bricked progress for the day. Some in game days I have more then enough keys, coins and gems to do anything but it bricked me with dead ends. Other days I don't get any keys and I am bricked with 90 steps to spare.
It is this randomness that introduce artificial frustration and gaming fatigue. They really should allow for some "benefit" for playing so long. But the game is designed to make the player play not because it is fun but because progress is so easily stolen away.
You notice one outcome more strongly and it starts to shape your perception and then you notice that outcome even more, fueling the feedback loop.
You are trying for a specific goal, and the rooms are semi random (there some weighting with the rarety and room abilities that affects rarity). The game doesnt know what you want to do. You could jsut as well try to do any of the other objectives, then you would be cursing the game for not giving you those rooms instead.
You are attributing malice where there is none.
This game just has a gameplay loop that doesnt allways give you the lever in the skinnerbox for your immidiate gratification treat. That doesnt make the dev sadistic.
You're playing a puzzle ROGUELITE. Roguelites have RNG. You're going to be expected to deal with this aspect of the game. This is NOT a linear puzzle game. You can and WILL find things out of order or much earlier than you can expect to solve it. That's when you make a note of it. This is why the game literally tells you to get a pen and paper notebook and take notes.
I can offer tips but you won't like hearing them;
1. Get better at drafting by reading the books and failure.
2. Explore more so you can get the upgrades, rooms, and items that massively help you.
3. Manage your resources effectively
4. Quit being singular focused
5. Learn to pivot to new goals on the fly
6. Give yourself the biggest leg up you can before your big run.
7. Effectively learn how to synergize your rooms and items.
8. Use a notebook and actually write stuff down.
If you are only ever trying to do one singular thing. You're going to get walled off again and again, eventually you'll do it but you'll probably get frustrated or it might take awhile.
Getting into Room 46 is the tutorial.
Every time these threads and complaints come up. It is the user that is the problem, not the game. You aren't effectively utilizing what you have or can get. Now, the game does a very bad job of telling the player that they can pick their room color, they can pick rarities of rooms, they can rotate rooms, they can force draft rooms, they can remove rooms, etc.
You have to earn these upgrades, rooms, and items but they are there to be utilized.
My last run I had 100 steps ending the run, a blessing, several keys, nearly 30 gems, and over 100 coins and over 50 rerolls. I'm around Day 50.
Then what ? I did it a long time ago.
My hot tip if you have a phone and it has a camera it works wonders. I used my messaging app to send messages to myself so I don't forget stuff. So I made notes add photos of every clue I found and it helped me get far in the game. But nothing stops the game from giving the player a bad run just because...