Blue Prince

Blue Prince

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How many hours did it take before you stopped hating this game?
Honest question. The game is obviously trying REALLY hard to make me dislike it, and it's working. I'm 6 hours in and I find it all really tiresome.

I know, I know, if you keep at it, it opens up and it's the most wonderful experience ever. Great, fine, I believe you .... but I honestly wonder how long it's going to take to get there. Right now, I see the icon on my desktop and think, I don't really feel like spending half an hour getting kicked into the mud again, with nothing to show for it afterwards. Sure sure, if I just do it 30 (50? 4? 200? I have no idea) more times the reward will be sheer ecstasy, but the next n-1 times are going to be boring. This game bores me. I don't look forward to playing it.

So again, honest question, and I realize the answer may be different for everyone: how long did it take you before you began genuinely enjoying the game?
Last edited by Zombra; May 17 @ 2:36am
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Showing 1-15 of 62 comments
24 game days in, and I am getting the same rooms time and again. Today may well be my last. But then the game might realise that and throw me a bone.

But I am not holding my breath.
Gorlom[Swe] May 17 @ 3:11am 
Originally posted by Zombra:
Honest question. The game is obviously trying REALLY hard to make me dislike it, and it's working. I'm 6 hours in and I find it all really tiresome.

I know, I know, if you keep at it, it opens up and it's the most wonderful experience ever. Great, fine, I believe you .... but I honestly wonder how long it's going to take to get there. Right now, I see the icon on my desktop and think, I don't really feel like spending half an hour getting kicked into the mud again, with nothing to show for it afterwards. Sure sure, if I just do it 30 (50? 4? 200? I have no idea) more times the reward will be sheer ecstasy, but the next n-1 times are going to be boring. This game bores me. I don't look forward to playing it.

So again, honest question, and I realize the answer may be different for everyone: how long did it take you before you began genuinely enjoying the game?
what? No. if you hate it from the start then what do you expect to change?

I havent heard anything about stop hating it at any point. Some people have gone the other way though. started loving it then ended up hating it.

Who told you you had to stick with it?
Valygar May 17 @ 4:26am 
I enjoyed the game most at the beginning, when I was discovering several new clues per run (always several new rooms) and getting some quality of life features. Then also when I solved some of the "meta" puzzles involving several rooms.

In your case I would try refunding it honestly. There's no way the game is going to click and making you like it. I mean, if you just "liked it" it's possible that it grew up on you after discovering some of the bigger puzzles, but if you dislike it I would not bet on it.
juliejayne May 17 @ 4:51am 
Annoyingly as per the OP the game is intriguing enough to keep you going well past the refund option.

And to be fair the game has some positives. But I can tell you now that my review is likely to be negative.
opticcon May 17 @ 4:53am 
2
In the beginning the game seems that it had a lot to offer. But I will not provide spoilers here.

After about 40+ hours into this game I am done. Just now before I decided to read a few posts I realize I am not into it anymore. The game isn't difficult, the game provides the player with enough information.

But it is tedious to end a day just because the random assignment of rooms bricked progress for the day. Some in game days I have more then enough keys, coins and gems to do anything but it bricked me with dead ends. Other days I don't get any keys and I am bricked with 90 steps to spare.

It is this randomness that introduce artificial frustration and gaming fatigue. They really should allow for some "benefit" for playing so long. But the game is designed to make the player play not because it is fun but because progress is so easily stolen away.
Every run makes me hate the game more. Every time I get the right rooms to open the chamber and just conveniently draft nothing but garbage preventing me from entering I am filled with nothing but pure hatred. I believe the developer of this game is a sadistic individual who delights in torturing people who like puzzle games
juliejayne May 17 @ 5:09am 
Originally posted by opticcon:
In the beginning the game seems that it had a lot to offer. But I will not provide spoilers here.

After about 40+ hours into this game I am done. Just now before I decided to read a few posts I realize I am not into it anymore. The game isn't difficult, the game provides the player with enough information.

But it is tedious to end a day just because the random assignment of rooms bricked progress for the day. Some in game days I have more then enough keys, coins and gems to do anything but it bricked me with dead ends. Other days I don't get any keys and I am bricked with 90 steps to spare.

It is this randomness that introduce artificial frustration and gaming fatigue. They really should allow for some "benefit" for playing so long. But the game is designed to make the player play not because it is fun but because progress is so easily stolen away.
Spot on. Just 25 hours in myself, and the problem is not the puzzles etc. But the annoyingness of not being able to save anything for the next day, or of being bricked out of further progress simply because...
Originally posted by sweet lemonade:
Every run makes me hate the game more. Every time I get the right rooms to open the chamber and just conveniently draft nothing but garbage preventing me from entering I am filled with nothing but pure hatred. I believe the developer of this game is a sadistic individual who delights in torturing people who like puzzle games
This sounds like a psychological phenomenon that is called confirmation bias.
You notice one outcome more strongly and it starts to shape your perception and then you notice that outcome even more, fueling the feedback loop.

You are trying for a specific goal, and the rooms are semi random (there some weighting with the rarety and room abilities that affects rarity). The game doesnt know what you want to do. You could jsut as well try to do any of the other objectives, then you would be cursing the game for not giving you those rooms instead.

You are attributing malice where there is none.
This game just has a gameplay loop that doesnt allways give you the lever in the skinnerbox for your immidiate gratification treat. That doesnt make the dev sadistic.
Since i spend days after days praising my lord RNG to sort me out the rooms i need for.
Originally posted by BlackRaidho:
Since i spend days after days praising my lord RNG to sort me out the rooms i need for.
solve the music sheet puzzle.
sarah May 17 @ 6:19am 
Don't feel you have to compete on speed with people here who had a very lucky streak one day. Instead of zeroing in on getting to room 46, try thinking about each run in terms of - what did I learn today? What quirky stuff did I notice going on? It builds up slowly, you notice things you didn't see before, stuff stitches together and begins to build a picture. Think of it as going to live in a foreign land and having to take time to understand how things work over there.
I really do not understand why these complaints keep popping back up again and again and again. It is in various forms but it is basically complaining about the rng aspect of the game.

You're playing a puzzle ROGUELITE. Roguelites have RNG. You're going to be expected to deal with this aspect of the game. This is NOT a linear puzzle game. You can and WILL find things out of order or much earlier than you can expect to solve it. That's when you make a note of it. This is why the game literally tells you to get a pen and paper notebook and take notes.

I can offer tips but you won't like hearing them;

1. Get better at drafting by reading the books and failure.
2. Explore more so you can get the upgrades, rooms, and items that massively help you.
3. Manage your resources effectively
4. Quit being singular focused
5. Learn to pivot to new goals on the fly
6. Give yourself the biggest leg up you can before your big run.
7. Effectively learn how to synergize your rooms and items.
8. Use a notebook and actually write stuff down.

If you are only ever trying to do one singular thing. You're going to get walled off again and again, eventually you'll do it but you'll probably get frustrated or it might take awhile.

Getting into Room 46 is the tutorial.

Every time these threads and complaints come up. It is the user that is the problem, not the game. You aren't effectively utilizing what you have or can get. Now, the game does a very bad job of telling the player that they can pick their room color, they can pick rarities of rooms, they can rotate rooms, they can force draft rooms, they can remove rooms, etc.

You have to earn these upgrades, rooms, and items but they are there to be utilized.

My last run I had 100 steps ending the run, a blessing, several keys, nearly 30 gems, and over 100 coins and over 50 rerolls. I'm around Day 50.
Originally posted by GorlomSwe:
Originally posted by BlackRaidho:
Since i spend days after days praising my lord RNG to sort me out the rooms i need for.
solve the music sheet puzzle.

Then what ? I did it a long time ago.
opticcon May 17 @ 7:21am 
Originally posted by PersonalC0ffee:
I really do not understand why these complaints keep popping back up again and again and again. It is in various forms but it is basically complaining about the rng aspect of the game.

You're playing a puzzle ROGUELITE. Roguelites have RNG. You're going to be expected to deal with this aspect of the game. This is NOT a linear puzzle game. You can and WILL find things out of order or much earlier than you can expect to solve it. That's when you make a note of it. This is why the game literally tells you to get a pen and paper notebook and take notes.

I can offer tips but you won't like hearing them;

1. Get better at drafting by reading the books and failure.
2. Explore more so you can get the upgrades, rooms, and items that massively help you.
3. Manage your resources effectively
4. Quit being singular focused
5. Learn to pivot to new goals on the fly
6. Give yourself the biggest leg up you can before your big run.
7. Effectively learn how to synergize your rooms and items.
8. Use a notebook and actually write stuff down.

If you are only ever trying to do one singular thing. You're going to get walled off again and again, eventually you'll do it but you'll probably get frustrated or it might take awhile.

Getting into Room 46 is the tutorial.

Every time these threads and complaints come up. It is the user that is the problem, not the game. You aren't effectively utilizing what you have or can get. Now, the game does a very bad job of telling the player that they can pick their room color, they can pick rarities of rooms, they can rotate rooms, they can force draft rooms, they can remove rooms, etc.

You have to earn these upgrades, rooms, and items but they are there to be utilized.

My last run I had 100 steps ending the run, a blessing, several keys, nearly 30 gems, and over 100 coins and over 50 rerolls. I'm around Day 50.

My hot tip if you have a phone and it has a camera it works wonders. I used my messaging app to send messages to myself so I don't forget stuff. So I made notes add photos of every clue I found and it helped me get far in the game. But nothing stops the game from giving the player a bad run just because...
Originally posted by BlackRaidho:
Originally posted by GorlomSwe:
solve the music sheet puzzle.

Then what ? I did it a long time ago.
Use the room you found. You know where to draw it right?
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