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1) Remember the clue you got from the paintings puzzle. Can elaborate if you need more hints than that since this is intentionally vague. That clue will give you the answers you're looking for though.
2) The Throne Room blueprint is hidden behind a different puzzle. A New Clue helps with this. As for the second key think of where you've seen rooms with 8 doors. The obvious thing that comes to mind is the Sanctum, but it wouldn't make sense for the key to be there since you need a key to open the last door, so what other room has 8 doors?
3) These can take a minute, but you can find clues to these around the house. Think of what rooms cover the various kingdoms? Additionally, there's a book that tracks your progress in the library. You may notice when flipping through it that there is a collection of items in there that relates to the various kingdoms; perhaps it contains some clues?
4) This is a very tough puzzle. There is something in the book that relates to page numbers and words. There may also be a few more clues on that page as well.
Additionally, there are a few other puzzles in this book. Make sure to check every page, on both sides. Almost everything in this book is relevant somehow. Can again elaborate further if need be, though hard to do without giving away the whole puzzles.
5) You can find hints to both of these in A New Clue. One also has a much clearer clue somewhere in the house but I can't remember where. They will both require specific items to obtain.
6) Can't help with this one since I haven't figured it out yet.
7) I believe this relates to 2 different puzzles, one of which I haven't solved yet. For the one I have solved, what does castling mean in Chess? What pieces does that maneuver involve?
From the To-Do list:
1) The tunnel is a bit underwhelming and to my knowledge not related to the tunnel you found it in. You are on the right track thinking there's something behind those boxes but you will need to solve something else on the previous list in order to do anything about it.
2) I don't actually know if it's possible to draft these together. That said maybe you don't need to melt the ice with the furnace. Certain items may help you through a wall of ice.
3) This is a pretty good idea.
4) I won't even bother putting this in spoiler tags. It's really underwhelming. It's just a different resource trade, which can be useful but doesn't really advance any sort of puzzle.
5) Huh. No idea. I forgot about those. I'm not completely done with the game so maybe this will show up?
Hope some of this helps!
2. What you are trying to do would not acomplish what you think it does. You should examine the note in the lab a bit closer to see why.
3. You don't technically need 7 others. (it sould be 6 others with the mechanarium as the 7th for there to be 8 doors. But that is only if you draw it towards 3 other potential doorways. By drawing it towards blocked doorways those doors can't appear and you can reduce it down to 3 other mechanical rooms to get the 4 cornerdoors open.)
Remember the message revealed from the paired Painting puzzle? It applies to all of the safes, even if you have to stretch the meaning a little bit. Bonus Hint: Every safe can be solved with only information contained within the safe's room, though there may be tidbits elsewhere that make the solve a bit easier.
Don't worry too much about missing floorplans when there's still things you haven't searched under. Come back to it. As for the other one, where in the house have you seen a room with up to 8 doors?
True, the Sigils take research to complete. Fortunately, there's a guidebook for that. Shame the "easy" copy is in shambles, you'll have to find a replacement copy somewhere. And while your at it, brush up on your Geography and History!
"A New Clue" has at least four separate clues for four separate puzzles. It's jam-packed with usable information on every page, much of it hidden in plain sight. The one you mention is only one of the set.
Ironic, sounds like you need a new clue. Maybe try security again, there has to be some way to access old footage.
I'd say start with a list of who you know worked on the Estate. The place had plenty of staff, stands to reason more than a few of them had to access the network from time to time. Start at the top and work your way down the ranks.
This is part of one of the most intuitive puzzles in the game, don't feel bad. Think of the message as a jigsaw with missing pieces, then go out and find those pieces. Figuring out what to do with it is a whole other thing.
I also maintained a "To-Do" list separate from my puzzle solving... not sure why I am using past tense, I still have two dozen items on the list. Let me see if I can offer some hints on those. They sound like good things to follow-up on.
Tunnel: I still have some follow-up ones on this hallprint myself. It appears that it can only run North / South which, depending on how and when you are drafting, may impact its ability to show up. A serpentine path will have half of its drafts ineligible for instance. It does have some unique properties near the borders of the house.
Furnace: One of the Drafting Strategy books ( might be the Dormitory one? ) gives advice on how to influence Furnace ( and some other ) rooms for appearing in your draft. It is a worthwhile experiment. The only follow-up to your experiment is that the Furnace is not the only way to impact frozen items.
Mechanarium: Try drafting it more often in different situations anyway. The 'ah ha' moment on this room came for me when I was forced to put it late somewhere I didn't want. It may have features you aren't aware of yet. If you really want the 'maximum' number of gear rooms in the estate, it likely would require Aquarium upgrades and shenanigans or pool manipulation with the Chamber of Mirrors.
Laundry: A healthy allowance and a powered Laundry is a super strong way to work on late game puzzles. If you are not getting them connected, you are likely missing some key advice from Drafting Strategies around powered rooms.
Contracts: I am stuck in the same place as most of the community ( I reject the hypothesis that there is not another puzzle solution and discovery still hidden ) but have not seen Staff Contracts. That may be a flavor aspect of the Revane history... or perhaps a secret as of yet to be revealed.
This one, I have a follow-up question on. I'm pretty sure I know what you're talking about, but that page is just completely blank for me. Is there something I'm supposed to do to make stuff show up on that page?
https://i.imgur.com/2dQlqON.png
Copies of certain things show up there if examined elsewhere with the magnifying glass
More specific spoiler: take a closer look at envelopes you come across
Explicit spoiler: they're stamps
Glad you are rolling again!
Your instinct is 100% correct on that page and its relevance. I am trying to think what might be the most subtle way to hint it...
Unsurprisingly, the magnifying glass is involved. In so much clue collection, it is. Have you looked at the letter in the entrance hall and the letter from your Dad with it thoroughly and completely? If so, that page will no longer be blank and the next step will feel more self-obvious.