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Thank you very much for enjoying Vivid Knight.
We want all of our customers to enjoy the game.
That's why we are willing to listen to your comments about the difficulty of the current dungeon.
But of course, we also want to meet your expectations for "more challenging dungeons". Please keep your expectations in mind.
Thank you for your continued support of Vivid Knight.
I guess you're new here, because people were complaining about the bosses for almost a straight week, hence the nerfs.
I think the way the devs have been fixing bosses (making them do their specials less) is a good thing. Randomness is a huge part of this game, but losing an hour or more just because a boss randomly did a special 3 times in a row feels bad.
I guess they weren't new. I can understand wanting more of a challenge, I'm all for it, but a game should cater to the broader player base rather than any top-percentage players. Especially at lower levels; I would like to see the Devs add new, more difficult levels although.
But yes, I agree, I like the changes they've made. It isn't changing the stats but the rate of RNG-bad luck. As someone who had the magic tree bomb me five times in a row, it does feel bad. I guess you finally had that occur to you too lol.
What's even more annoying is that the moveset rng is reset on reloading the save (moveset rng is not seed-based) so if you get unlucky you can reload and just hope the boss doesn't get lucky this time. It really shouldn't work that way. In games like Slay the Spire and Monster Train you can reset the fight to try again but the enemy moves are exactly the same each time. Overall I'm very happy with the game especially if it keeps improving patch after patch like this but this is the biggest issue I have with the game right now.
Mushroom boss in Witch's Maze just clapped me too.