Vivid Knight

Vivid Knight

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Ssjbryando Jun 16, 2021 @ 4:24pm
Tips on The Witchs Maze?
Enjoying the game.

I just reached stage 5 and the difficulty ramped up like crazy. Unfortunately, It does not feel like it allows me to be too creative and have some fun with the builds. In my last run I had a shock/multi-hit gem/multi-hit character run. 4 gold units, the barrier unit, some good gems.

I had a good amount of symbols (end screen 1 row was full, some max level), a healing spell and 2-3 defensive gems, tiama necklace x2, with some defense.. I lost to the ghost who kept spawning minions as I was killing them. The shock would reset too. Was sweeping until then.

No matter what route I seem to try, I seem to get stomped which takes away some of the fun. I'd like to be rewarded for being smart, punished if I need to learn something. Closest run was a random, no synergy team just focused on rushing as many random symbols. End boss had 15% hp left.

Does anybody have any tips on how to approach this?
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Showing 1-15 of 15 comments
TheRogueFedora Jun 16, 2021 @ 8:01pm 
I'm having much the same problem. Although the latest patch nerfed the Golem a bit which is nice. He was alot of my past suffering. But all the bosses on Witch's Maze are horrifying. I wreck all the normal enemies and then boom, the boss kills my whole party within 5 turns.
doemondo Jun 16, 2021 @ 8:48pm 
Golem was so so so broken, im glad hes fixed... If you are dying at the end boss i would recommend 5 shield skills (or more if the ones u got have more than a 5 turn cooldown) and a war gods earring (+5 to attack when your heroes are targetted by a gem) or aegis earrings (no dmg penalty on shield)
Ssjbryando Jun 17, 2021 @ 9:08am 
Well, I beat it! In a run I did not expect to win lol. I like the Clear Time also.

https://ibb.co/ZY7T3DR
TheRogueFedora Jun 17, 2021 @ 4:35pm 
The symbol synergy is impressive.
TheRogueFedora Jun 17, 2021 @ 8:13pm 
Well, I got to room 12 out of 13 just now. Took 2 hours to fail, heh.

https://steamcommunity.com/sharedfiles/filedetails/?id=2519757511
Ssjbryando Jun 18, 2021 @ 3:26am 
Originally posted by FluffyMikeB:
Well, I got to room 12 out of 13 just now. Took 2 hours to fail, heh.

https://steamcommunity.com/sharedfiles/filedetails/?id=2519757511

I really like the ''mirror'' guy also lol. I feel he's way too good for a brown, but also a brown so upgrading him does not feel as effective.

It took me a couple of tries (and hours) also. Try to rush more defensive symbols, green (the hp is insane +60-300+ for every member), illusion = pink, etc.
AncientSpark Jun 18, 2021 @ 8:50am 
Generally, WM is when you have to start paying attention to your comps

An example is Shock. Shock is weird in that the Yellow units are all kind of bad, but Shock itself is a good effect. A lot of playing Shock is figuring out what units you can keep on your team and when you can transition, and how you can keep getting Yellow up while having sufficient defenses. Especially because the best units that work with Shock aren't in Yellow, they're in Red (Rubiela and whatever that ninja girl was called).

In general, the strategy of just throwing a bunch of gold units or level 3 units CAN work in WM 1 (it's probably how most people brute force WM 1, really), but you have to be somewhat fast and rely heavily on sustain symbols (and even then, it stops being as effective starting in WM 5). Usually, you want to be a little more picky than that, especially if you plan on improving to get up to WM 5+ level of play.

For example, level 3 Pinto solves a lot of sustain issues, so she can be worth 3 starring if you are in a situation where it's feasible (usually requiring Traveling). That can't be said for most Silver units unless they're very vital to how your comp will run (even broken ones, such as Reno).

The other thing is that the SECOND the game starts, you should have a plan in mind by looking at what the Traveling Merchants/gold units for floor rewards are/what are the bosses/what is your first accessory. Usually, enemy mob encounters can be solved with generally powerful symbols (Shield, Sun, Blue if it's early, maybe White 2 + Orange 3 if you have other sustain to help you and got further Truestrike setup, etc.), so by using those symbols to carry your mob encounters, you can buy yourself enough time to get to a Traveling, and then use the Traveling to force your planned comp to handle the upcoming boss.

This isn't to say you shouldn't be open to start the game, but having a strong plan does keep you on track on what kind of units you're looking for and what's safe to keep vs what's safe to skip.

Re: FluffyMikeB's comp, you have too many bronze gold units, many of which don't have particularly good scaling (Carnelia doesn't get too much, the spear girl only scales if you are heavily incentivizing Burn with a lot of Truestrike, mirror guy gets very little out of being gold), and you don't have enough symbols by the end-game. And the units themselves appear to have no synergy (such as no healer to work with Nun, no Purple to improve all that magic damage or Orange 3 to guarantee it for mob encounters, etc.). Mostly, you got as far as you did due to fast level 2 gold units + Mirror + Sun which is a generally broken symbol, but it was going to be inevitable that you were going to die in later labyrinth.

Also, you might not be aware considering that you don't have many symbols; a level 2 unit permanently adds their symbols to your pool. So you can symbol climb by building a level 2 unit, then selling it.

Lastly, 2 shields is usually not enough. I tend to try to run 4 shields, sometimes paring down to 3 by late game if I have some CD reduction. Sometimes this won't happen (Alchemists are gonna RNG), but you do have some decent control over what an Alchemist can roll with the Lock upgrade and saving all your Gems to roll all at once on one specific pool. And even if you don't get Shields specifically, there's a fair number of defensive upgrades that can work in a pinch (stuff like Illusion gem or Armor gem).
Last edited by AncientSpark; Jun 18, 2021 @ 9:20am
TheRogueFedora Jun 19, 2021 @ 7:13pm 
Still making progress. Made it to the last stage and even beat the 1st form of the Witch. Took alot of the advice I was given. I was literally 1 Warrior Nun from having my 1st gold/gold unit.
And I spent every last crystal I had trying to get the gold spike shield but couldn't get the RNG to pick it.

https://steamcommunity.com/sharedfiles/filedetails/?id=2521699200
Last edited by TheRogueFedora; Jun 19, 2021 @ 7:15pm
Rwar Jun 20, 2021 @ 2:20pm 
You really need two forms of healing/mitigation (Plum, White, Shield) for the lower Witch's Mazes and all three for the higher ones.

Alternatively, if you can get 5/7 Illusion by the third boss, along with one of the above, you're basically guaranteed to clear because you won't take damage. This is obviously best with a magic team.
Last edited by Rwar; Jun 20, 2021 @ 2:20pm
Coin Jun 20, 2021 @ 4:59pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=2522710674

Here's my run. Having shields and godspeed was really nice i think. There were some issues along the way but the final boss went down very easily, didn't even get anyone close to dying at all. And i'm pretty sure my guys weren't optimal at all.
Ssjbryando Jun 21, 2021 @ 9:53am 
Originally posted by Coin:
https://steamcommunity.com/sharedfiles/filedetails/?id=2522710674

Here's my run. Having shields and godspeed was really nice i think. There were some issues along the way but the final boss went down very easily, didn't even get anyone close to dying at all. And i'm pretty sure my guys weren't optimal at all.

Nice! I´m surprised at howmany Gold units you were able to get. Tho looking at the amount of symbols it makes sense.
TheRogueFedora Jun 21, 2021 @ 9:04pm 
You knew it was coming. I finally beat it. ^_^

https://steamcommunity.com/sharedfiles/filedetails/?id=2523770847

2nd character is interesting. Still trying to figure out if she's hard mode or easy mode.
doemondo Jun 21, 2021 @ 9:49pm 
imo Zeola is easy mode for witch maze 1-3 because of the extra damage from gems and good dps creatures... very hard mode from witch maze 4-8... way harder than amelie on witch maze 8 due to not as much damage mitigation synergies
Last edited by doemondo; Jun 21, 2021 @ 9:50pm
Ssjbryando Jun 22, 2021 @ 12:29pm 
Congrats!

Yea the second char is interesting. I was not sure what to expect, I like her a ton, but at the same time wish she had more slots. She feels OP and Hard at the same time
TheRogueFedora Jun 22, 2021 @ 3:40pm 
Originally posted by Ssjbryando:
She feels OP and Hard at the same time

Yes, that's exactly how I feel about her.
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