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I mean, as is you can play couch co-op solo and just let your friend play the game via STEAM Couch co-op and let them control the characters. Why not make it more convenient. I'd say you'd at least get a few more sales out of it right out the gate plus people who may have played with a friend would likely pick it up on sale at one point to play through themselves.
At present, there is no active Friend Pass available for The Devil in Me. If one should be planned and announced, we'll share this information on our social media channels, so please follow those or check them regularly to stay up-to-date with the latest news and announcements.
- Georgina (Supermassive Games Community Manager)
Please look out for the formal announcement that the pass is active, as after this you'll be able to share it with a friend.
- Georgina (Supermassive Games Community Manager)
So the game says it's available, does that mean just for install? I'm installing it now. Also how does my friend get the game? Demo or what?
Also did you fix the problem where the game won't wait on the other player? I saw some streamers doing co-op and it kept skipping parts because one streamer was taking longer than the other to get through their parts. As someone who knew both the Theatrical and Curator Cuts from solo playthroughs, it was really kind of like... okay there is so much that the streamers are not getting, and the story was confusing for them and I saw why. The one I was watching more actively was missing whole sections of the game because her friend was running faster.
When available to use, you'll normally have an activation key to give to your friend to redeem for the Friend Pass. They can then install the associated trial/demo client and play with you for one full playthrough.
As for the behaviour you've described, this is not an issue I'm afraid. It is the intended behaviour for the game to advance in Shared Story if a trigger action/item is interacted with by a player. This is not something that we consider an issue as it is possible for both players to experience everything provided that they don't hit the triggers (many are marked by a >>>> icon).
If you would both like to experience everything when playing in Shared Story, I'd recommend communicating with who you're playing with to let them know there are things you still want to look at or explore. You obviously don't have to spoil any of the game for them, but provided you set a pace between you, you won't miss anything.
Let me know if you need any further information.
- Georgina (Supermassive Games Community Manager)
The problem was mostly in sections where one was taking longer to explore an area when they were not together. The other games had the "waiting for the other player" prompt at the top of the screen, but it was removed? It just skips ahead autocompleting entire sections without any indication of what was done. That's a problem.
There is no excuse for this bad multiplayer functionality in this game. In the other games in the anthology this does not happen, and whenever a player is in front of the other, the game allows the player to wait for the other to continue the game. If it's supposed to be a game feature, why isn't it like that in other games too? This causes an absurd experience / immersion drop in players, and cuts almost half of the game. In the trailer it says that the game would have 7 hours or more of gameplay, but in the multiplayer I didn't spend more than 5 hours playing with my friend.