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In fact you dont even have this game on your gamelist profile, it seems that you literally complaint of a game you haven't bought nor even try the demo, and talk about quality, yikes, naanii, and you only played SAO Alicization for not more 20hours (currently seeing 9.6h)
You just need to research a bit. This is I that played hollow fragment (And think it's bellow average), coldn't play realization yet because more important games are in the list, alicization was beyond me. It's technicaly too bad for me to bare. Now I read that this game is just a lesser game than alicization. And more boring. I really don't need to buy it to understand that Aquria still is bad and that's it. They just can't deliver. They're not capable. So don't waste your money with their games.
CyberConnect2 did also bad with their latest fighting game title, presumably for the same reason.
Bandai Namco is the publisher of both, they also own a bunch of anime related properties.
I personally think the game is fine, but it is too expensive for what it is, even if cost of the VA is factored in.
But you know, Bandai Namco wants money, with minimum investment possible.
Granted, the budget is slightly higher than other games of this nature, but it is not a big profile release like its asking price would imply.
I think Aquria has potential, HF and HR were both excellent games despite the flaws, they just need to find the right person to guide the studio.
I desagree. Aquria demonstrated potential with hollow fragment. Hollow Realization was the next game. It was built on the same bases of hollow fragment. I didn't finished it but from what I played (around 10 hours into the game) there was nothing there to actually deliver any potential from past game. It was the natural evolution but all the performance problems Alicization have are also present on Hollow Realization only that you can brute force it. Then we have the last two games that everyone already know the history...
I don't know... If I was the head that decides who develops what this game certainly would be their last chance of doing something good. As they didn't deliver again I would ask another dev to produce the next game. They say fatal bullet, the one that was not developed by Aquria is actualy good. Lost Song is trash btw. Impossible to play that thing. By far the worst SAO game if not the worst I play in my life.
LMAO, He did "research" HAHAHAHAHAHAHAHAHA. Can't take the time to try it and formulate his own opinion but still took the time to complain about something he hasn't tried. This Aaron Roger's Steam account? Go listen to Joe Rogan and get more of "your own" opinions.
My personal favourite is the very first SAO game they made (Infinity Moment), which unfortunately not only did not get a rerelease, but was instead followed up with a remake, which, while it added more content, suffered from worse art direction, pacing and even really imbalanced battle system, because it was taken from a game that was designed rather differently than what Hollow Fragment eventually ended up being, which is rather disappointing really.
And while I did and do enjoy my time with this game specifically a lot, I understand why it is so divisive among others. As someone who is not really a SAO fan (I only really played 2 other games prior to this one and got this game because I enjoyed what I had seen in the demo) I get the gist of the situation regardless.
Sadly, this is emblematic of how licensed titles are treated in general by their respective holders, as low risk, low investment projects, since it is the brand that sells a particular game. Even if a studio is otherwise full of talented people, they can only do so much, if they are given unfavorable conditions (be it time, overall budget or both). Which really shows in this game too.
This would even be the case, if a game like Baldur's Gate 3 was developed under similar conditions as licensed or a low budget project (Like Soul Hackers 2, Persona 5 Tactica, Rise of Kong). The only reason it is like it is, is because BG3 was developed free of these constraints and unsurprisingly the game is deservedly at the spot it is now.
In a perfect scenario, every game would get as much money and time as needed, but this is something licensed titles do not get very often, resulting in what I explained in the paragraph above.
yet another one trying to validate the money spend in bad games they know it's bad by commiting falacy and offend people.
Although there is nothing wrong liking bad games you don't need to force it to everyone else. Every SAO game made by Aquria was below average and that's a fact.
(for everyone else: now that I fed the troll, let's wait for it to roar wild)
That's interesting. I played infinity moment only in the hollow fragment as it includes that game as content. I found that part boring and very repetitive. The hollow fragment part was more interesting as story but in the end this game is quite bad as a whole. As 70% of the fun of a game is story I give a good enough to this game.
About SAO franchise, the initial idea (first half of first season) was great. Alicization first half (not underworld) was great too except for some details. Everything else was below average. SAO really can't stand as a world without the wifus. Game devs know this and rely on that. So no money will be invested in a franchise that have wifus as it's base. (anime games in general are low budget)
BG3 is a licenced game. This case is a early access case and don't fit the same situation. BG3 was also low budget but they funded using early access.
I don't think the problem is the budget. The problem is bad dev decisions. If you have a low budget then limit the scope of the game. This is probably the case with this game... Also, price for this is very abusive for my region so this game as being below average, low budget and boring is just a no thanks realy.