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Yes, there was a long story in AL
It was fun to watch the story because it was story = voice = high capacity.
In case of LR, I think it's cut in half
Thank god...honestly AL went way overboard with all the cutscene crap if i wanted to watch a show id just watch a show not buy a game lol.
I hated the ACC/EVA stats on AL, glad they're gone
I am happy though they provided a demo, so at least we can try it out.
Actually it's just because of this. More gigabytes doesn't always mean more gameplay content. Alicization Lycoris engine was a mess, everytime they released a patch for that game you had to download quite a good chunk of gigabytes just due to very bad compression, even if they just change some little things, and it never ran very good overall. In the end AL size was too large even for its content, it was ridiculous. Meanwhile, Last Recollection demo immediately shows the change was for the best, it runs pretty well and feels solid enough, tho a little clunky like always.
I agree with Hollow Realization but I thought Fatal bullet sucked and was way to short.
Well it was a good way to prevent players from doing all the content super early as you had to have enough Acc to actually hit the thing. I do agree it was a rather annoying system just due to how annoying it could be to actually get enough Acc to hit the endgame things.