Outpost: Infinity Siege

Outpost: Infinity Siege

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Nhaz Aug 16, 2024 @ 3:00am
Supreme auto-loaders True power
So i noticed something while fiddling around with this monster loader

its true power isnt the fact it has a slightly larger range and holds a ton of ammo

Nope not at all.

Its true power is that it will Load the Other auto loaders. (the small and medium one). And quickly Extend your load range by utilizing the other auto-loaders range. Reduce massive logistic ammo production by only needing to Feed the Supreme loader.

My only downside i see at this moment is it will also load the other loaders shells even when not wanted or needed haven't figured out a way around this yet.
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Showing 1-9 of 9 comments
Cadvan Aug 16, 2024 @ 6:13am 
Does the supreme feed even through walls? Or does he still need a line of view to the other loaders? If he needs to see it will still be problematic on lower decks
Solanae Aug 16, 2024 @ 6:38am 
Originally posted by Cadvan:
Does the supreme feed even through walls? Or does he still need a line of view to the other loaders? If he needs to see it will still be problematic on lower decks

The loader drone still needs a line of sight, so you'll still have to rely on the smaller autoloaders to feed turrets on lower decks if they have a roof.
Nhaz Aug 16, 2024 @ 4:14pm 
Originally posted by Cadvan:
Does the supreme feed even through walls? Or does he still need a line of view to the other loaders? If he needs to see it will still be problematic on lower decks

strategic holes required. windows are considered blocks and hollow tiles also block
Still wish they had drone loaders, as that would me more ideal for base builds where direct line of site is not ideal for the base design.
Ravo Aug 17, 2024 @ 12:41pm 
Feels kind of like a bandaid on a broken arm.
If I remember rightly the biggest complaint from the community was that conveying ammo ended up lagging the game until it was unplayable. Nobody said "If only the autoloader held more ammo" or "I wish the autoloader was bigger and took up even more of the base!". While the new loader is powerful, it doesn't address the problem of boxes of ammo placed into the world cluttering up the place and causing lag. It just delays it.

So while it's a good effort and I appreciate Team Ranger for listening and attempting to tackle this issue, I don't believe it's the right way to go for end game autoloaders and the end game concept of AFK base operation.
Neon Aug 17, 2024 @ 2:23pm 
Originally posted by Ravo:
Feels kind of like a bandaid on a broken arm.
If I remember rightly the biggest complaint from the community was that conveying ammo ended up lagging the game until it was unplayable. Nobody said "If only the autoloader held more ammo" or "I wish the autoloader was bigger and took up even more of the base!". While the new loader is powerful, it doesn't address the problem of boxes of ammo placed into the world cluttering up the place and causing lag. It just delays it.

So while it's a good effort and I appreciate Team Ranger for listening and attempting to tackle this issue, I don't believe it's the right way to go for end game autoloaders and the end game concept of AFK base operation.

I'm not sure the game is designed around the idea of AFK. I imagine the game is designed to be played, like most games.

You can clear ammo from the ground from the pause menu.
You can design your base around producing the right amount of ammo so that excess is a minimum.
You can turn auto ammo makers on and off at will.

If the goal is truly to make the game not need to be played at all, I don't think that's a very good goal.
Ravo Aug 17, 2024 @ 4:04pm 
Originally posted by Neon:
If the goal is truly to make the game not need to be played at all, I don't think that's a very good goal.

I get what you're saying and at the same time I must disagree. Tending to the monotonous needs of the base isn't gameplay. Outpost Infinity Siege is a looter shooter. The gameplay is looting and shooting. The outpost should be made to handle itself indefinitely as that's the name of the game in every meaning of the expression.
The supreme autoloader is made to remove that tedium and alleviate wonky physics engine logistics. It does that but it's not a solution, it just delays the problem from showing up.
Last edited by Ravo; Aug 17, 2024 @ 4:05pm
Neon Aug 18, 2024 @ 4:33pm 
Originally posted by Ravo:
Originally posted by Neon:
If the goal is truly to make the game not need to be played at all, I don't think that's a very good goal.

I get what you're saying and at the same time I must disagree. Tending to the monotonous needs of the base isn't gameplay. Outpost Infinity Siege is a looter shooter. The gameplay is looting and shooting. The outpost should be made to handle itself indefinitely as that's the name of the game in every meaning of the expression.
The supreme autoloader is made to remove that tedium and alleviate wonky physics engine logistics. It does that but it's not a solution, it just delays the problem from showing up.

If the problem you're talking about is excess ammo lagging the game then just press 'Esc' and delete it. Problem solved. Surely if you're making so much excess it's breaking the game you can afford to get rid of it without hurting your base.

You can also, like I said redesign your base to produce something closer to the appropriate amount of ammunition needed. You can also turn ammo makers on and off at will in person or remotely. I think there are a lot of tools to solve your issue.

I think some degree of human moderation and intervention is a designed part of the game even at end-game, after all this isn't cookie-clicker.

I play infinite mode and I just check my base every few waves to see if I'm over-producing or under-producing ammo and adjust the ammo makers accordingly. It's a pretty low amount of interaction, and I don't even have Supreme auto loaders yet.
Last edited by Neon; Aug 18, 2024 @ 4:34pm
Nhaz Aug 19, 2024 @ 9:40am 
thought i would update, after some more fiddling ive determined that the supreme autoloader will always prioritize other loaders Before loading shells in to the guns directly connected to it. tad annoying. my solution at this time is 1 autoload system 1 for shells 1 for regular ammo. they dont meet or cross.

build low and build high to keep them separated,.
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Date Posted: Aug 16, 2024 @ 3:00am
Posts: 9