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- Tower can do 300 materials to 30 energy
- Each Small Generator you have can do 150 into 15 energy
Unless you get the "Quick Gathering" Card only Huge & Large Wreaks give any net power gain when harvested for power (5 for huge, 2 for large) but can be tedious.
Small & Large trees become profitable if you have a Power Converter module that lets you convert the wood you get into additional power. This can also be used on Ore & junk items you want to get rid of.
Finding Batteries, Power Cable Plug, or Playing Basketball minigame also gives you power (make sure you have space for it when you sue these)
Otherwise you just expand you XField (Higher Core Power or attach Titan Spikes to your base & close them) to let the base autoharvest more things very slowly for free... then convert that into energy.
It gets easier to manage as you get farther in the game & start with larger stockpiles (or kill more enemies to get lots of material to convert)
Also you should have energy converter - you'll get by data cables item, stacks up to five. They convert to energy really good - a full stack will give you 88 if I'm not mistaken.
25 power wrecks are net positive without buffs, 300 materials = net gain of 5 power.
6 power trees are net positive without buffs, 30 materials + 3 lumber = net gain of 3 power.
10 power vans are net neutral without buffs, 100 materials = no gain/loss.
3 power trees are a loss without buffs, forget the material but they only drop 1 lumber.
But always manually run those rail station type maps, they're cheap to visit, guarantee 1 50 power battery bank on it, and typically also can have least 1 if not multiple campaign buff terminals.
if you play on snow prepare for ruin lab map. this map you have over 25 huge wreck to salvage. if you have even one 30% more material you can max out both material and power cap.
Sometimes there's something inside.
Material can be converted into Energy using a Generator at a ratio of 150:15 (10:1)
Huge Wrecks give default 300 Material at the cost of 25 Energy. Using the M:E conversion ratio, this is gaining 30 Energy for 25 Energy (1.2x invested Energy)
Whereas Trees cost 6 Energy each, give default 40 Material and 3 Lumber. Harvesting 5 trees (to cap the stack of Lumber before conversion) will total a sum of 200 Material and 15 Lumber, which is effectively 20+37=57 Energy at the cost of 30 Energy. (1.9x Energy invested)
So in short, if you are low on Energy, fight the Lorax. Huge wrecks are wicked less efficient in gaining Energy than harvesting trees.
0 buffs:
30:25 WRECK (1.2x)
57:30 TREE (1.9x)
1 buff:
39:25 WRECK (1.56x)
63:30 TREE (2.1x)
2 buffs:
48:25 (1.92x)
69:30 TREE (2.3x)
3 buffs:
57:25 WRECK (2.28x)
75:30 TREE (2.5x)
4 buffs:
66:25 WRECK (2.64x)
81:30 TREE (2.7x)
5 buffs:
75:25 WRECK (3x)
87:30 TREE (2.9x)