Outpost: Infinity Siege

Outpost: Infinity Siege

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Best All Rounder Turret?
I'm trying to work on a build that has a high enough core power I can run with as little guns as possible, so I'd be curious to know what the best all-rounder guns are from more experienced players.

Personally, due to the fact there are no artillery shell craters, discount any artillery weapons from any recommendations.
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Showing 1-8 of 8 comments
Kanonen-Gerda May 12, 2024 @ 12:09am 
"... no artillery shell craters ..."

--> Actually, there are Round Makers available ...
Originally posted by Kanonen-Gerda:
"... no artillery shell craters ..."

--> Actually, there are Round Makers available ...

Really? I have not seen them in the research tree or I must have missed this?
Last edited by The Seraph of Tomorrow; May 12, 2024 @ 3:06am
Schalimah May 12, 2024 @ 1:55am 
The best turret hands down is the Hellfire.
It out DPS'S everything else by a mile.
Deals fourtimes more damage per ammo box then the second best.
It can also intercept missiles.
Valkynaz May 12, 2024 @ 2:30am 
End game is basically Hellfire Turrets, with a few CWIS to act as solely anti-missile turrets, heavy artillery you can try to use as many 406mms as you can fit, or if you can't fit you can throw some twin 105mms in where you can.

Unfortunately, unless the developers add in a Hellfire w/ 30mm ACs instead of 20mm CWIS guns, the twin 30mms are kind of a trap, while they are more ammo efficient then the normal CWIS, you have the cost of Nanochips (Which are required for advanced auto-loaders, and the single 105mm that is needed for the dual 105mm)

Honestly, just mass CWIS as soon as you can (Just don't overdo your ammo supply capability) and set them into ranks (Have all or most of them to have Missile as high, and then pick one enemy type for each rank (So for anti-light turrets, Missile High, Small Medium, rest Normal) just make sure to cover your bases.

Though for example:

Twin 30mm: 1800 base DPS, 75s uptime if always firing, has an issue with overkill
CWIS: 2000 base DPS, 50s uptime if always firing, Needs 1 ammo maker per
Hellfire: 15000* base DPS, 25s uptime if always firing, Needs 2 ammo maker per, but is worth 4 CWIS, so downright the best option.

*Finally unlocked the Hellfire, could have sworn they had 8k, but they have 15k base
Last edited by Valkynaz; May 12, 2024 @ 6:18am
Valkynaz May 12, 2024 @ 2:32am 
Originally posted by The Seraph of Tomorrow:
Originally posted by Kanonen-Gerda:
"... no artillery shell craters ..."

--> Actually, there are Round Makers available ...

REally? I have not seen them in the research tree or I must have missed this?
Also for this, you get the Round Maker for finishing the current story missions (Ends at City 4 special extract)
Originally posted by Valkynaz:
Originally posted by The Seraph of Tomorrow:

REally? I have not seen them in the research tree or I must have missed this?
Also for this, you get the Round Maker for finishing the current story missions (Ends at City 4 special extract)

Good to know, I hadn't realized I unlocked anything for beating that mission.

Basically I learned the hard way after the Evac started, that when the outpost hits 0% you never sit still or you'll be crushed even if you still have time on the clock before the shuttle leaves.

Kinda annoying that it's even a thing since an evac timer should be an actual evac time instead of tricking you into thinking you need to hold out until it arrives, but that little hick up of losing my best guy distracted me from any rewards gained during that mission.
Last edited by The Seraph of Tomorrow; May 12, 2024 @ 3:37am
nzmountainclimber May 12, 2024 @ 5:03am 
The Hell fire is clear of all the other turrets by a country mile. It's pretty much like a queen on a chess board. CIWS would kind of be like your castles and bishops. Mortars perhaps your rooks. Artillery in this game, probably kind of like the King on the chessboard... kind of niche, not as versatile as the hell fire. Never did find much of a use for the other turrets, low damage or range in particular.
Steve May 12, 2024 @ 6:53am 
Hellfires are the absolute monsters of this game. I've gotten as far as 35 in IF with this setup and i have tried mixing and matching multiple different types.

https://steamcommunity.com/sharedfiles/filedetails/?id=3244794113

Last edited by Steve; May 12, 2024 @ 6:55am
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Date Posted: May 11, 2024 @ 10:32pm
Posts: 8