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But I need to try to put march on to do more damage over distance.
in secondary I put the scattered shot (the red not the barrel)
With 2 release 3 cqc2 and chain
For the last one I put chains with release 3
Power 4 cascade 2 and chain.
But be careful to use the chain with my build you need 255 ammo to use it
I'll have to give this a try.
Im running a Purple Marksman Core with Heavy (Multiplier 2 & 1, Checkmate 1 and Mighty Swing 1) and Scatter Grenade (Detonate 2, Entangled State, Thrifty, Strong 2).
Also using a +2 Turbine Barrel, +2 Triangular Grip, +3 High Power Sight and +1 Crude Stock (All Gold).
Heavy is sitting at 22 ammo with a 1.1 reload and Scatter is 34 ammo at 19.3 reload. 5 Heavy shots average roughly 10.5k per but comes out to 53.2k total. Cant really gauge the grenades damage but theyre really good at clearing large waves
1) Spray + 5 Light Strikes for general single-target damage/touring
2) Elemental Scatter Shot + Elemental Entangle + 3 Light Strikes + 2 Release III for AoE clearing (works well to solo clear up to Wave 9/10 on the first Endless map with little to no help from turrets)
3) Inferno + 5 Light Strikes + Damage Rotor (just to speed up the RoF gain a bit, could drop if using a Rapid Core) for sniping, as it has similar damage falloff to Heavy, and Boss DPS if using an operative with Free Fire
Since Light Strikes synergize off each other according to the XEN Guide, I believe they add the most non-conditional damage of any XEN (just land your shots anywhere on the enemy, independent of distance, HP, etc), and the damage added per Light Strike increases as you add more.
Change the light xen by the inferno one. I remove chain and put condensed 2 instead.
Condensed 2 increase damage by 50% and bullets cost increase by 30%
And remove a strong for multiplier 2 if you hit a target over 35m damage increase by 25 or 18% also
While using a rapid core gun and the inferno when you turn the infinite ammo for 15 sec with fae or other. Your fire rate will reach something like 20 bullets/sec for 5 sec because the 10 first sec are used to reach to max the max fire rate
Also remove the chain on the chain xen ( the chain I’m using is the one with the nuclear cloud on it not the Tesla coil) put multiplier 2 for damage over distance and 1 or 2 release 3 because the damage scales the more enemies it hits so if you increase the radius the number of enemies hit will increase and the damage too.