Outpost: Infinity Siege

Outpost: Infinity Siege

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FieserMoep Apr 5, 2024 @ 9:19am
Infinite Mode Drops
There should be at least one Tower to generate drops behind your outpost.
The infinity mode is kinda meh when the drop locations die long before you outpost faces any real danger.
Or am I missing something to this mode?
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Showing 1-7 of 7 comments
FearParable Apr 5, 2024 @ 10:03am 
I felt the same way, but the supply drops can have some good stuff as well after every wave. if you take on the additonal risk.
FieserMoep Apr 5, 2024 @ 10:07am 
Yea, I was going for reds and it worked somewhat fine till wave 10 but aside of the massive lag, they just blasted that advanced tower generating loot. Like we have that mobile walking base, why not get a few meters closer? It feels like they want us to work with advanced defenses but honestly, why even build an outpost then if the have to crush the whole horde before that vulnerable tower that blows up the moment it gets touched. IMHO it shoud either be a tower close in front or behind the main outpost, so still vulnerable or just drop right inside our own tower given it is largely useless during that mode.

Those 10 turrets I get for free and have to manually reload wont hold wave 10...
Naesala Apr 5, 2024 @ 11:40am 
Considering ya can get some much needed resources if ya take risk every single turn till wave 8-10 or so, it's quite an alright mode, if you increase the risk all the time, it's heavily recommended to have a mech or two as getting past wave 4 and further (if ya took all risk options) without them it can be rather challenging, also having more corepower can help you get further as corepower improves x-field size and tower dmg, among other things. Ideally, you would play the infinity siege mode with other players as that would make it much easier, at the very least 1 other player who can go back and forth supplying ya stuff with ammo.
FieserMoep Apr 5, 2024 @ 12:04pm 
Still kinda feels weird for the game called outpost to ignore your outpost, like the outpost you grinded to improve and upgrade and instead defend that weird favela with some random trash guns that fell out of the dispenser and have some mechs with bad AI instead or you miss out on the actual loot feature of the whole game mode (Aside of the carepackages from the sky.

When my outpost actually becomes the star of the battle, hordes of enemies walking up to it... the mission is over anyway. No real reason to progress, even if my outpost can beat the mission. Just because I did not park infront of the damn thing.
to be fair, it would be nice to have more solo-friendly options for infinity siege when it comes to securing gear and transporting ammo, but i THINK (emphasis on THINK) that if you have advanced ammo makers dumping ammo into a pile you can just run a packmule guardian through it and have it ferry all those ammo boxes to the frontline. Same thing with the gear you pick up, just have a second or third or however many packmules you need to keep ferrying gear you want back to the outpost so you can stash it when you eventually decide to make the trip home.

but uh....the initial impressions weren't great, the fact that you only have two large recovery containers and your supply drops only land back at the outpost really threw me off at the beginning because the time it takes to run back and forth is simply too long to get back in place before the wave starts; but I think there is a method to it. Also, since losing all promethean cores means losing a major source of drops you do actually get punished for taking advantage of the outpost you've built so that's a little strange. But man, the quality of the drops is really really good, too bad you can't pull heroics outside of Darkest Before Dawn.
FieserMoep Apr 5, 2024 @ 12:39pm 
Yea, I tried to get them in City 5 and even if the modifier shows them there; none ever dropped...
Guess I have to somehow work around this.
Valkerion™ Apr 5, 2024 @ 1:07pm 
Originally posted by FieserMoep:
Still kinda feels weird for the game called outpost to ignore your outpost, like the outpost you grinded to improve and upgrade and instead defend that weird favela with some random trash guns that fell out of the dispenser and have some mechs with bad AI instead or you miss out on the actual loot feature of the whole game mode (Aside of the carepackages from the sky.

When my outpost actually becomes the star of the battle, hordes of enemies walking up to it... the mission is over anyway. No real reason to progress, even if my outpost can beat the mission. Just because I did not park infront of the damn thing.

I haven't done the second endless mode yet, but in the first while defending the third forward node for loot (seems you only get loot from furthest alive, so first two don't matter), I definitely got attacked plenty from the sides that went straight to my outpost, so I was defending two points. You certainly want to defend the forward bit for how often I get nanochips there, but you get loot off the containers too. And if you just fly up and delete the beacon each wave, the wave ends immediately and the entire remaining time is converted to prep time. My bottleneck is when the beacon became too strong to kill and I wasn't managing my ammo enough anymore. I got to wave 13 with an outpost before entering city.

Plus, you get lots of things to build by adding deciphers, you can very easily hold forward line with the artillery formations and combat covers, plus the boatload of stuff the forward outposts give you like autoloaders and artillery. Add to that if your outpost has long range setup like smart mortar and artillery it will not be useless holding the final forward outpost.
Last edited by Valkerion™; Apr 5, 2024 @ 1:09pm
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Date Posted: Apr 5, 2024 @ 9:19am
Posts: 7