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Another way is to make a run, hoping to get a lot of money perks from consoles (if you zoom around the map real fast they do not cost power to activate in the first like 3 minutes). Got 77k once in total and was on the shopping spree afterwards.
I still can't get another autoloader, but I stupidly spend most of my resources on dumb stuff only to realize that it costed me control modules.
Also around which wave would one start getting loot like nano chips/ control modules?
the main diffrence is they attack from 3 sides from the get go so your base needs to be able to win as long as you dont go into the red part of the timer on recovery day you should be ok if you can kill the Khronos in snow
About infinity siege: You can get high tier components right at the start, both from the supply box drops as well as the loot that spawns in the promethean core closest to the front line.
Furthermore, even when you've beaten a wave with multiple apostles, it seems that if you call evac, the next wave will be significantly easier, since I've yet to even see tanks on evac wavees.
Furthermore, if you kill everything before the timer ticks down, you get more time and "chances" (whatever that mean.) This is made difficult by the left spawn closest to the main base usually have scorpions bug out and stay there, so you have to go there and manually kill them yourself before the timer runs out to still get bonuses.
I see. But how does one extract the loot they get each wave. From what I've experienced, you can only interact with the core container when you decide to extract? Does that mean the loot you want to extract is limited to the space of one container?
There are two loot recovery containers that you start with, both outside of the main outpost but very close. One behind, one to the left. Not sure if the spawn locations are static or if they have more spawn locations near the main base. You put the stuff you want into it, hit the start recovery button. There's no waves or extra enemies, an aircraft just swoops in and takes it away.
Once both of those are used, if you want more loot, you have to evac with it in your inventory. Later in the game you can also build drones that can be sent back to base with a small amount of loot.
I usually take some rookie with nothing on him. Since you usually get guns/parts in abundance from the cores there - all the more loot to collect. And if he's lost - no biggie, there's a lot of local operative to take his place.
From my very first try I got 2 drone cores and 2 comm modules for instance. It really helps to have a drone to at least send 4 2x2 stuff back to base constantly, with no need to rely on big conatiners.
Ah gotcha thanks. I'll try infinite siege then and pray I get a nano chip
Yea sounds good. I'll try some suicide runs then thanks!
When only like 2-3 materials are limited and I have everything else in spades there’s a problem.
I’d rather other similar rarity materials like xenium flowers be as rare as those parts than making like control parts more common. I’m here to play a grind fest of a game ya know.
I think there need to be WAY more craftable resources. How do you justify manufacturing weird stuff like "High Energy Matter" or "Xenium Vials" but not a damn nano-chip.
I can't even get into the fight because I'm busy reloading constantly.
Infinity siege mode always felt extremely unrewarding in terms of loot per time invested.
Tour mode, quick scan (with ton of core for max range), loot valuable stuff and zip out within a minute has been infinitely more rewarding for me (but still not enough for a nano-chip).