Outpost: Infinity Siege

Outpost: Infinity Siege

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BOT Isaac Apr 3, 2024 @ 5:19am
Targetted Loot farming rant (Nanochip and control module)
For the past day and a half, I've been speedrunning Snow Ruins diff 3 and 4, using quick bypass to target the specific landmarks with 'High Possibility' of Nanochips/Control Modules.

I CANNOT for the life of me find ONE SINGLE NANO CHIP, and only found one control modules so far. I just need 2 for the damned autoloader so that I can make city ruins 1 easier to micro manage. I've tried everything (within snow ruins) area scan, doing bypasses, manually searching, detectors at nodes, I just cant find one. Is it just that rare?

On the bright side I have hoarded a bunch of other purple/orange mats ig...

Sorry I just wanted a place to vent my frustration.
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Showing 1-15 of 27 comments
HeathenSW Apr 3, 2024 @ 5:31am 
Infinite siege is more reliable and more quick to farm such things. There are two containers there that you can fill with loot (and click an extra button to send it, or it will not get to your base even if you decide to end it) and after each wave you can choose a supply drop that can have chips and modules along with other stuff. Just need to be careful, since you can still die there and loose everything.

Another way is to make a run, hoping to get a lot of money perks from consoles (if you zoom around the map real fast they do not cost power to activate in the first like 3 minutes). Got 77k once in total and was on the shopping spree afterwards.

I still can't get another autoloader, but I stupidly spend most of my resources on dumb stuff only to realize that it costed me control modules.
Last edited by HeathenSW; Apr 3, 2024 @ 5:31am
Realhollow Apr 3, 2024 @ 5:41am 
Originally posted by BOT Isaac:
For the past day and a half, I've been speedrunning Snow Ruins diff 3 and 4, using quick bypass to target the specific landmarks with 'High Possibility' of Nanochips/Control Modules.

I CANNOT for the life of me find ONE SINGLE NANO CHIP, and only found one control modules so far. I just need 2 for the damned autoloader so that I can make city ruins 1 easier to micro manage. I've tried everything (within snow ruins) area scan, doing bypasses, manually searching, detectors at nodes, I just cant find one. Is it just that rare?

On the bright side I have hoarded a bunch of other purple/orange mats ig...

Sorry I just wanted a place to vent my frustration.
Just go to city one i did a blue print run and came out with 3 chips
BOT Isaac Apr 3, 2024 @ 5:41am 
Is the increase in difficulty per wave significant or in very small increments. I've been afraid to touch infinity siege because if i'm not mistaken, if you want to leave you still need to survive another wave? I'm just scared of losing my insurance haha.

Also around which wave would one start getting loot like nano chips/ control modules?
Realhollow Apr 3, 2024 @ 5:45am 
Originally posted by BOT Isaac:
Is the increase in difficulty per wave significant or in very small increments. I've been afraid to touch infinity siege because if i'm not mistaken, if you want to leave you still need to survive another wave? I'm just scared of losing my insurance haha.

Also around which wave would one start getting loot like nano chips/ control modules?
you mean from snow to city?

the main diffrence is they attack from 3 sides from the get go so your base needs to be able to win as long as you dont go into the red part of the timer on recovery day you should be ok if you can kill the Khronos in snow
Cpl. Spellguru Apr 3, 2024 @ 5:48am 
Originally posted by BOT Isaac:
Is the increase in difficulty per wave significant or in very small increments. I've been afraid to touch infinity siege because if i'm not mistaken, if you want to leave you still need to survive another wave? I'm just scared of losing my insurance haha.

Also around which wave would one start getting loot like nano chips/ control modules?

About infinity siege: You can get high tier components right at the start, both from the supply box drops as well as the loot that spawns in the promethean core closest to the front line.

Furthermore, even when you've beaten a wave with multiple apostles, it seems that if you call evac, the next wave will be significantly easier, since I've yet to even see tanks on evac wavees.

Furthermore, if you kill everything before the timer ticks down, you get more time and "chances" (whatever that mean.) This is made difficult by the left spawn closest to the main base usually have scorpions bug out and stay there, so you have to go there and manually kill them yourself before the timer runs out to still get bonuses.
Last edited by Cpl. Spellguru; Apr 3, 2024 @ 5:50am
BOT Isaac Apr 3, 2024 @ 5:57am 
Originally posted by Cpl. Spellguru:
Originally posted by BOT Isaac:
Is the increase in difficulty per wave significant or in very small increments. I've been afraid to touch infinity siege because if i'm not mistaken, if you want to leave you still need to survive another wave? I'm just scared of losing my insurance haha.

Also around which wave would one start getting loot like nano chips/ control modules?

About infinity siege: You can get high tier components right at the start, both from the supply box drops as well as the loot that spawns in the promethean core closest to the front line.

Furthermore, even when you've beaten a wave with multiple apostles, it seems that if you call evac, the next wave will be significantly easier, since I've yet to even see tanks on evac wavees.

Furthermore, if you kill everything before the timer ticks down, you get more time and "chances" (whatever that mean.) This is made difficult by the left spawn closest to the main base usually have scorpions bug out and stay there, so you have to go there and manually kill them yourself before the timer runs out to still get bonuses.

I see. But how does one extract the loot they get each wave. From what I've experienced, you can only interact with the core container when you decide to extract? Does that mean the loot you want to extract is limited to the space of one container?
BOT Isaac Apr 3, 2024 @ 5:58am 
Originally posted by Realhollow:
Originally posted by BOT Isaac:
Is the increase in difficulty per wave significant or in very small increments. I've been afraid to touch infinity siege because if i'm not mistaken, if you want to leave you still need to survive another wave? I'm just scared of losing my insurance haha.

Also around which wave would one start getting loot like nano chips/ control modules?
you mean from snow to city?

the main diffrence is they attack from 3 sides from the get go so your base needs to be able to win as long as you dont go into the red part of the timer on recovery day you should be ok if you can kill the Khronos in snow
Nono, i meant the difficulty in waves, I already know city's difficulty is brutal. Got massacred twice whenever the three apostles arrived. Hence why I want to prep more before going back in (i.e. autoloader)
Cpl. Spellguru Apr 3, 2024 @ 6:01am 
Originally posted by BOT Isaac:
Originally posted by Cpl. Spellguru:

About infinity siege: You can get high tier components right at the start, both from the supply box drops as well as the loot that spawns in the promethean core closest to the front line.

Furthermore, even when you've beaten a wave with multiple apostles, it seems that if you call evac, the next wave will be significantly easier, since I've yet to even see tanks on evac wavees.

Furthermore, if you kill everything before the timer ticks down, you get more time and "chances" (whatever that mean.) This is made difficult by the left spawn closest to the main base usually have scorpions bug out and stay there, so you have to go there and manually kill them yourself before the timer runs out to still get bonuses.

I see. But how does one extract the loot they get each wave. From what I've experienced, you can only interact with the core container when you decide to extract? Does that mean the loot you want to extract is limited to the space of one container?

There are two loot recovery containers that you start with, both outside of the main outpost but very close. One behind, one to the left. Not sure if the spawn locations are static or if they have more spawn locations near the main base. You put the stuff you want into it, hit the start recovery button. There's no waves or extra enemies, an aircraft just swoops in and takes it away.

Once both of those are used, if you want more loot, you have to evac with it in your inventory. Later in the game you can also build drones that can be sent back to base with a small amount of loot.
HeathenSW Apr 3, 2024 @ 6:10am 
Originally posted by BOT Isaac:
Is the increase in difficulty per wave significant or in very small increments. I've been afraid to touch infinity siege because if i'm not mistaken, if you want to leave you still need to survive another wave? I'm just scared of losing my insurance haha.

Also around which wave would one start getting loot like nano chips/ control modules?
Increase per wave. After the wave you can choose some bonuses that come along with penalties and it's not always a good thing - you can choose a supply crate that can have something cool in it (RNG) but all enemies till the end of this run will have 25% more health or damage for instance.

I usually take some rookie with nothing on him. Since you usually get guns/parts in abundance from the cores there - all the more loot to collect. And if he's lost - no biggie, there's a lot of local operative to take his place.

From my very first try I got 2 drone cores and 2 comm modules for instance. It really helps to have a drone to at least send 4 2x2 stuff back to base constantly, with no need to rely on big conatiners.
BOT Isaac Apr 3, 2024 @ 6:12am 
Originally posted by Cpl. Spellguru:
Originally posted by BOT Isaac:

I see. But how does one extract the loot they get each wave. From what I've experienced, you can only interact with the core container when you decide to extract? Does that mean the loot you want to extract is limited to the space of one container?

There are two loot recovery containers that you start with, both outside of the main outpost but very close. One behind, one to the left. Not sure if the spawn locations are static or if they have more spawn locations near the main base. You put the stuff you want into it, hit the start recovery button. There's no waves or extra enemies, an aircraft just swoops in and takes it away.

Once both of those are used, if you want more loot, you have to evac with it in your inventory. Later in the game you can also build drones that can be sent back to base with a small amount of loot.

Ah gotcha thanks. I'll try infinite siege then and pray I get a nano chip
BOT Isaac Apr 3, 2024 @ 6:29am 
Originally posted by HeathenSW:
Originally posted by BOT Isaac:
Is the increase in difficulty per wave significant or in very small increments. I've been afraid to touch infinity siege because if i'm not mistaken, if you want to leave you still need to survive another wave? I'm just scared of losing my insurance haha.

Also around which wave would one start getting loot like nano chips/ control modules?
Increase per wave. After the wave you can choose some bonuses that come along with penalties and it's not always a good thing - you can choose a supply crate that can have something cool in it (RNG) but all enemies till the end of this run will have 25% more health or damage for instance.

I usually take some rookie with nothing on him. Since you usually get guns/parts in abundance from the cores there - all the more loot to collect. And if he's lost - no biggie, there's a lot of local operative to take his place.

From my very first try I got 2 drone cores and 2 comm modules for instance. It really helps to have a drone to at least send 4 2x2 stuff back to base constantly, with no need to rely on big conatiners.

Yea sounds good. I'll try some suicide runs then thanks!
GSD Yahl Apr 3, 2024 @ 7:41am 
Yes the waves get harder and harder, ive gotten to 12, i selected no everytime for risk/reward and still the enemies get more and more hp, and even outright just stop registering hits, you shoot and says insufficient or something like reduced, so even tho you said no to risk seems like they still are getting the benfits,the beacon gets more and more hp so its pointless trying to shoot it
Last edited by GSD Yahl; Apr 3, 2024 @ 7:44am
StellarSkys Apr 3, 2024 @ 8:06am 
Honestly I feel like the problem isn’t control parts and nano parts are too rare. Everything else is too common.

When only like 2-3 materials are limited and I have everything else in spades there’s a problem.

I’d rather other similar rarity materials like xenium flowers be as rare as those parts than making like control parts more common. I’m here to play a grind fest of a game ya know.
Endministrator Apr 3, 2024 @ 9:06am 
I've been grinding for the last few days, I'm at 60 hours now, I played infinity siege a bunch of times and I STILL don't have a second autoloader and I have two entire rows filled with CIWS that I fill up by spamming the ammo load XEN with a scattershot barrel.

I think there need to be WAY more craftable resources. How do you justify manufacturing weird stuff like "High Energy Matter" or "Xenium Vials" but not a damn nano-chip.
I can't even get into the fight because I'm busy reloading constantly.

Infinity siege mode always felt extremely unrewarding in terms of loot per time invested.
Tour mode, quick scan (with ton of core for max range), loot valuable stuff and zip out within a minute has been infinitely more rewarding for me (but still not enough for a nano-chip).
Last edited by Endministrator; Apr 3, 2024 @ 9:06am
Morkai_Corvus Apr 3, 2024 @ 10:28am 
In the snow base the miner camps sometimes have a white building that is locked by a battery console. I have found 4 nanochips running these maps this way.
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Date Posted: Apr 3, 2024 @ 5:19am
Posts: 27