Outpost: Infinity Siege

Outpost: Infinity Siege

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きょすけ Apr 23, 2024 @ 11:17am
Need advice for city ruins 1+
Until now I was able to fare well with the game, the outpost was good enough to hold up to the snow difficulty 3, cleared the main mission after it and unlocked city ruin 1. No issues on the tour part as it was all scavenging, but the recovery day has been a nightmare.

I'm just glad I used the cargo drones to recover BP and rare stuff, so that they wouldn't get lost when failing the recovery day.

Soooo the question is, how much core output should I have to counter effectively city ruin 1? I'm sitting on about 150 and it went well so far up to snow 3, but city ruin was a completely different beast.

My base is a kinda plain looking, just a metal box made of three floors, the first two being full of turrets (and one CWIS on the front) while on the last floor I have a guardian maker, a cargo drone, and a knight hangar.

Looking on similar threads it seems that I need to increase more my core output, but I don't know how to do it efficiently, as admittedly my outpost is so full of batteries that it is looking really stupid (it seems that there is a BP for a larger battery on the city, but I'm unable to progress enough in order to unlock it).

Any help would be greatly appreciated!
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Showing 1-15 of 18 comments
Night (939) Apr 23, 2024 @ 11:22am 
Core output works to a max of 3k (With 1k=100% boost in dmg and more). The large battery also increase output by 10 same as the small generator you will just need a good chunk of them all.
Last edited by Night (939); Apr 23, 2024 @ 11:23am
RX-3DR Apr 23, 2024 @ 11:45am 
Small Generators are your basic way to build Core Output. You will want to have a massive stack of them. If you can't afford a massive pile, Spikes in charging mode give something like 40 Core Output and you can pile them safely behind your base.

I can't recall exactly what I had when grinding up to City 5 but I recall placing down something like 20+ Spikes behind my base to boost my Core up to 2000+ to get through a full recovery day until I could hit that amount passively.
Schalimah Apr 23, 2024 @ 11:57am 
Small generators are your friend early on to increase core output.
if you run out of space for batteries and generators, put pillars in a line or look up more advanced patterns.
Aim for 500-1000 core and a good amount of twin 30mm and CIWS (3-4 each).
Don't forget to cover your flanks as you will, most loikely, not be able to hold the frontline.

In the meantime, use mules to carry things untill you have full stacks, then use the drone to recover it.
Only send gear and research stuff in the container.
Unless you have a good amount of artillery, try to avoid filling the extraction meter to the Seraph spawn.
きょすけ Apr 23, 2024 @ 2:07pm 
Originally posted by Night (939):
Core output works to a max of 3k (With 1k=100% boost in dmg and more). The large battery also increase output by 10 same as the small generator you will just need a good chunk of them all.

The problem is that I can craft way more generic panels than small generators, and the latter allow me to increase the power cap as well...

Originally posted by Captain Mifune:
Generic Panels add +2 Core Output.
So you can build something like this: 660 Generic Panels ( most of them on the bottom floor):
https://steamcommunity.com/sharedfiles/filedetails/?id=3230578710

And some more on the 2nd Floor:
https://steamcommunity.com/sharedfiles/filedetails/?id=3230579115

Small Generator adds +10 Core Output. But you would need somewhere to put them, on either Utility Wall or stacking Pillars together.

Generic Panels are easier to manufacture, so you can manufacture many of them quickly as a quick band-aid to your current outpost. Small Generators + Pilllars will take longer to get, but they take a lot less space.


Besides damage, Core output also boosts:

100 Core output:
+10% turret Damage
+10 meter X-Boost Field
+ 1 Raw in Extract Container ( limited to some extend)
+ Defense inside X-boost Field ( not sure how much)
+ Area Scan Duration ( At 1100 Core output - lasts for 55 Second )

Well that's definitely one nice outpost you got there: I'm even surprised since I don't see many turrets (I have like 30+ of them in total, but considering that core output matters damage wise, that makes sense)


Originally posted by RX-3DR:
Small Generators are your basic way to build Core Output. You will want to have a massive stack of them. If you can't afford a massive pile, Spikes in charging mode give something like 40 Core Output and you can pile them safely behind your base.

I can't recall exactly what I had when grinding up to City 5 but I recall placing down something like 20+ Spikes behind my base to boost my Core up to 2000+ to get through a full recovery day until I could hit that amount passively.

...

This is actually a very good idea, thanks! I may craft the terminals to craft more of them, in order to get some temporary core output!


Originally posted by Schalimah:
Small generators are your friend early on to increase core output.
if you run out of space for batteries and generators, put pillars in a line or look up more advanced patterns.
Aim for 500-1000 core and a good amount of twin 30mm and CIWS (3-4 each).
Don't forget to cover your flanks as you will, most loikely, not be able to hold the frontline.

In the meantime, use mules to carry things untill you have full stacks, then use the drone to recover it.
Only send gear and research stuff in the container.
Unless you have a good amount of artillery, try to avoid filling the extraction meter to the Seraph spawn.

My issue with CIWS is the materials needed for them: they seem to be very rare, and I have trouble finding those on snow 3, but I will definitely need to increase core output first.
jetsetsoaper Apr 23, 2024 @ 2:15pm 
just spam that utility wall/generator tetris. then once u unlock the bigger batteries and material crates, it will come easy.

you can build your walls close together when placing generators. like instead of having 2 walls on each tile, you can squeeze 3. one on the edge of the tile, one in the middle, and then one on the opposite edge (which is the start of the next tile as well).

Doing this, you can effectively double your generators per cubic tile.
きょすけ Apr 24, 2024 @ 1:19am 
Originally posted by jetsetsoaper:
just spam that utility wall/generator tetris. then once u unlock the bigger batteries and material crates, it will come easy.

you can build your walls close together when placing generators. like instead of having 2 walls on each tile, you can squeeze 3. one on the edge of the tile, one in the middle, and then one on the opposite edge (which is the start of the next tile as well).

Doing this, you can effectively double your generators per cubic tile.

I see, thanks! I usually put only two so that I can put on both sides of each panel a battery, but I'll make a new base from scratch to increase core output using this advice as well!
ranmas Apr 24, 2024 @ 2:44am 
You only think you have issues with the items needed for cwis. Just wait until your tyring to build 406's, hellfires or even the twin 105's. The drop reate of red items, even on city 5, is horrendous low. Though with the way the game was forced out, and you can see the pint for the next area on the map, it will probably get better in the next area whenever it comes out.
Last edited by ranmas; Apr 24, 2024 @ 2:44am
150 is way too low.
I was around 600 or more when I first encounter City ruin 1, and it still hard enough.

And now I'm at city ruin 5, with 3000 core output for maximal bonus on damage.
Last edited by 雪枫是苟吧?; Apr 24, 2024 @ 4:04am
きょすけ Apr 24, 2024 @ 4:28am 
Originally posted by ranmas:
You only think you have issues with the items needed for cwis. Just wait until your tyring to build 406's, hellfires or even the twin 105's. The drop reate of red items, even on city 5, is horrendous low. Though with the way the game was forced out, and you can see the pint for the next area on the map, it will probably get better in the next area whenever it comes out.

I did hear indeed about terrible drop rates for red rarity items, ah well. XD

Originally posted by 雪枫是苟吧?:
150 is way too low.
I was around 600 or more when I first encounter City ruin 1, and it still hard enough.

And now I'm at city ruin 5, with 3000 core output for maximal bonus on damage.

Yes I know, I'm now focusing on increasing the core output around 800/1000k before attempting it again!
kknd Apr 24, 2024 @ 5:32am 
Honestly the only Red material I can't seem to get any of is Xenium Soil. I got a few, but it's been a drought for multiple tours now, and I'm looting every possible spawn point. (Hi lockers!)

I ran into the giant mineral tower, but not knowing how it works, I got nothing from it because it took basically 0 damage from my single gunshot. (Couldn't explain this to us before hand devs?) At least if I understand it correctly, that only shows up on a single type type in city and the more damage it takes in the tiny window to hit it once you start doing damage, the more/better the results.

But I've only seen it once so I'm shooting in the dark here. (and without even Free Fire going...):raven:
ZS Apr 24, 2024 @ 8:29am 
Originally posted by kknd:
Honestly the only Red material I can't seem to get any of is Xenium Soil. I got a few, but it's been a drought for multiple tours now, and I'm looting every possible spawn point. (Hi lockers!)

I ran into the giant mineral tower, but not knowing how it works, I got nothing from it because it took basically 0 damage from my single gunshot. (Couldn't explain this to us before hand devs?) At least if I understand it correctly, that only shows up on a single type type in city and the more damage it takes in the tiny window to hit it once you start doing damage, the more/better the results.

But I've only seen it once so I'm shooting in the dark here. (and without even Free Fire going...):raven:

Do you have picture of "giant mineral tower" things ? I don't think I ever saw it before just want to know what it look like
Thanks
ranmas Apr 24, 2024 @ 9:37am 
For that giant tower you have two options.
1 Tanks generally spawn there use one and shoot it.

2 see that giant building next to it. Climb it. There are two switches up top. One will start the arm swinging. The other, on the end of the arm, will drop that giant explosive. Drop it near the tower and shoot it.
sintri Apr 24, 2024 @ 2:23pm 
150 is low, but pretty much like 4 cwis coverage on each side (minus the rear) should do it, which more or less can be done with 8 cwis turrets. Rest is just keeping them supplied with enough ammo. Then course you'll still need to kill bosses if they spawn yourself.
きょすけ Apr 25, 2024 @ 3:53am 
Originally posted by sintri:
150 is low, but pretty much like 4 cwis coverage on each side (minus the rear) should do it, which more or less can be done with 8 cwis turrets. Rest is just keeping them supplied with enough ammo. Then course you'll still need to kill bosses if they spawn yourself.

From what I've noticed, what started to destroy my outpost were those damn tank AI mecha which shoot rockets at the base, they basically spawned from 2 to 4 at each side, my turrets couldn't reach them, and I had to rush at each side killing them on my own.

Once the bosses started spawning though it was the end.

Right now I'm stuck upgrading my outpost, but funnily enough what's stopping me now is the lack of basic materials.... I had almost 1000 of them but they are used up after upgrading half of it.

I will do as you say though and put 4 CWIS on each side to be sure, thanks!
Galroche Apr 25, 2024 @ 4:28am 
Originally posted by きょすけ:
Originally posted by sintri:
150 is low, but pretty much like 4 cwis coverage on each side (minus the rear) should do it, which more or less can be done with 8 cwis turrets. Rest is just keeping them supplied with enough ammo. Then course you'll still need to kill bosses if they spawn yourself.

From what I've noticed, what started to destroy my outpost were those damn tank AI mecha which shoot rockets at the base, they basically spawned from 2 to 4 at each side, my turrets couldn't reach them, and I had to rush at each side killing them on my own.

Once the bosses started spawning though it was the end.

Right now I'm stuck upgrading my outpost, but funnily enough what's stopping me now is the lack of basic materials.... I had almost 1000 of them but they are used up after upgrading half of it.

I will do as you say though and put 4 CWIS on each side to be sure, thanks!

CIWS should make you safe as long as ammo production follow.

as for killing the tank without moving, a trick is that you can build Titan spike right behind if your xboost field is big enough them from command mode (work best if you have the upgrade to give them damage scaling on your core power). they deal damage through shield and i've yet to see tank turn around to kill them, so you don't have to run around yourself.

also make sure you defend the outpost on the left, if you don't, tank will spawn on top of the left ramp which is annoying to target for your tower, right outpost and even front outpost are less important as long as your own base can handle the waves.

if boss is a problem you can use the already deployed pre war artillery, disable all target but gigantic, set max range, put them in direct fire mode + auto fire and they will help you for the boss (IMO using them to target big or lower target is a waste, as
they don't have much ammo and you will never bother to go up there to reload them)

Though the most important thing for you at this point, core power, core power, core power, spam the hell out of generator everywhere
Last edited by Galroche; Apr 25, 2024 @ 4:32am
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Date Posted: Apr 23, 2024 @ 11:17am
Posts: 18