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1.[Crucial]Adjustments on Infinity Siege:
a.Re-calculated the difficulty in Infinity Siege I&II. Bridged the Enemies Gap in difficulty around Wave 20.
b.Lowered the difficulty at the start of [Darkest Before Dawn] map.
c.More loot in Infinity Siege, especially in [Darkest Before Dawn] map.
d.Players can set the Starting Wave of Infinity Siege before entering. (Starting Wave should not be set beyond your highest record. The minimum unit for adjustment is 5.)
e.Removed the beacon of skipping the current wave.
f.Fixed the problem that [Die Hard] and [Fatality] events do not take effect. (Please note that difficulty may greatly increase with too many Hazards of this kind.)
Eeeew....... Do not like!
I noticed that between wave 35 and 49 i coudnt even c a diffrence in difficulty. While Wave 50 just wrecked me (Even it the small mobs didnt overhelm me, i was out of artillerie shells to kill the Kronos soooooo hello Evac)
Farming Red Equipment in infinity siege is annoying. I STILL wait for my red levitation boots... Guess i will never find a pair.
Also Infinity Siege needs a LOT of work... I managed this because i killed all spawn towers in the first 10-20 seconds of each wave. Without doing that it is just impossible somewhere around wave 30.
I stood for 15 waves on the 2nd endless defense, received 1 red item - a bipod, I don’t know how much people with upgraded outposts cost, but for these 15 waves I was extremely bored and there were practically no rewards, for the same fifth difficulty of the city ruins the benefits are greater
I solved the problem of shells in the following way: I installed 2 processors that turn objects into gold, and made artillery shells from boxes of cartridges for 10 gold.
PTR:
2.New Outpost Component-[Shell Maker] (unlocked together with Advanced Ammo Maker for now): Fabricates shells every 60s by consuming 150 Resource.