Outpost: Infinity Siege

Outpost: Infinity Siege

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What's the point of soldiers?
I have looked everywhere and found no one asking ng this question. I have soldiers but they can't fight? What's the point of the cooler armour and rockets if they can only work in my science factory and get me discounts?. Maybe they should be pushing numbers and dealing with my accounts rather than wearing cooler armour with rockets. Please tell me I can take them to battle with me.
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Showing 1-8 of 8 comments
HalyconShade May 6, 2024 @ 1:45pm 
Ok - 2 points.

1 - they do the missions - these help early game to get you needed resources but really are only a proof of concept IMO as the mats and volumes are pretty minimal.

2 - level their skills and give them better gear and their score translates directly to where you assign them. So, for eg, you might have a lvl 30 who gives a large boost to research assigned to your lab, and that gives you 5k. Give it all red gear and it's more like 50k.

As far as I know you cant take them with you, but you can play as them, but don't. Only your main char has plot armour (so he can't die). Think of them as passive boosts to your base and early game, facilitators of more resources. I'm looking at you fiber / binbags.
Last edited by HalyconShade; May 6, 2024 @ 1:49pm
CheckYourSix May 6, 2024 @ 1:49pm 
Lots of people like playing as their recruits. They can have different skills than Fae. The one they can't have though is Plot Armor skill so if they die on a tour, there is chance to lose that recruit permanently. They can also die when sent on recruit missions like rescue or eliminate missions. Basically you click to send them out and they do the "mission" on their own and return back with a reward upon completion.
Schalimah May 6, 2024 @ 2:03pm 
I haven't played as Fae since the Border Woodlands.
I got a Mamoth Squad with homing electro rockets, extended salvo, and skill cooldown reduction on kill.
That pretty much soloed any recovery day.
Just constant missile spam.
For Infinity siege, I have a Tiger Squad who is way better than Fae.
Double damage amp and electro effect on the infinite ammo and multiple charges on the cooldown reset.
Combined with Stamina perks, he can fly around the map (rocket gloves + levitation boots) forever and rain free chains on the enemeies.
And If I want to have fun, I pplay my Hare squad with 90k damage on the blade dash and CD reset on kill.

Sure, Fae has plot armor, but who dies in the first place?
HalyconShade May 6, 2024 @ 2:07pm 
Originally posted by Schalimah:
I haven't played as Fae since the Border Woodlands.
I got a Mamoth Squad with homing electro rockets, extended salvo, and skill cooldown reduction on kill.
That pretty much soloed any recovery day.
Just constant missile spam.
For Infinity siege, I have a Tiger Squad who is way better than Fae.
Double damage amp and electro effect on the infinite ammo and multiple charges on the cooldown reset.
Combined with Stamina perks, he can fly around the map (rocket gloves + levitation boots) forever and rain free chains on the enemeies.
And If I want to have fun, I pplay my Hare squad with 90k damage on the blade dash and CD reset on kill.

Sure, Fae has plot armor, but who dies in the first place?

Um...well, that sounds kinda cool and is no doubt fun, but I just AFK as Fae. I guess I could AFK as a Mamoth equally well; haven't tried it - but it would explain why people run about in toons other than Fae.

Maybe it helps with manually clearing maps.
CheckYourSix May 6, 2024 @ 2:17pm 
Recruits have the potential for far more damage output than Fae. Except Owl Squad. They suck. Just depends on the traits they get access to. Fae is just a decent default Tiger Squad member. Tiger Squad Members are good since they get CD reduction and Infinite Ammo trait trees.

Overall though, once your base is big enough, anything your operative does is going to be superfluous.
HalyconShade May 6, 2024 @ 2:26pm 
Originally posted by CheckYourSix:
Recruits have the potential for far more damage output than Fae. Except Owl Squad. They suck. Just depends on the traits they get access to. Fae is just a decent default Tiger Squad member. Tiger Squad Members are good since they get CD reduction and Infinite Ammo trait trees.

Overall though, once your base is big enough, anything your operative does is going to be superfluous.

This is 100% correct.
kknd May 6, 2024 @ 4:01pm 
Originally posted by CheckYourSix:
Recruits have the potential for far more damage output than Fae. Except Owl Squad. They suck. Just depends on the traits they get access to. Fae is just a decent default Tiger Squad member. Tiger Squad Members are good since they get CD reduction and Infinite Ammo trait trees.

Overall though, once your base is big enough, anything your operative does is going to be superfluous.
I wish Owl Squad had something to work with, ya know? Let us arm the pet with a Xen gun we put together just like the one we carry and have it go to town with some comedic Inferno build or something. Heck, rebuild them as the ultimate pilot build with a couple of cataphract focused active skills or something.

But as is, there's never a reason to pick them over anything else.:raven:
Riktor87 May 6, 2024 @ 10:18pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=3227069701 Covers most all obscure / undocumented details, as well as various tips and the like to help improve your experience in the game with the lack of "good" tutorials .

Also covers some details that are never mentioned at all through the game play loop.
Last edited by Riktor87; May 6, 2024 @ 10:19pm
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Date Posted: May 6, 2024 @ 1:42pm
Posts: 8