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Bir çeviri sorunu bildirin
I really do have a monster rig and game works fine - 120 odd fps all settings ultra, 5120x1440 @ 240Hz...when I remember to update my nvidia drivers :D However, be warned; setting your lighting to ultra isn't fun - I had to craft about 40 lights so I could see inside my outpost after :/
As someone else mentioned, maybe the OP's thermite paste has been too dry too long :)
Already identified the problem, its the 13th/14th Gen Intel Stability problem
Whilst I do agree, I didn't have to use this fix.
What I am trying to say is that if OP's setup is so good, then they would not need to either.
TL;DR:
Anyway, the OP didn't prove they owned the game or their actual setup information...
Yes; it maybe the chip is bad, or the MoBo is bad, but if someone comes along and sais "my ♥♥♥♥ is the greatest and this game sucks cos I cant run it" then I would direct them to my outpost and point out zero no issues whatsoever, despite it's size :D
I think you and I semeku are fighting the same war but from different angles :)
https://steamcommunity.com/sharedfiles/filedetails/?id=3239630652
2080 ti with an i7 32ram. It used to crash a bunch but the patches fixed that. Very optimized now. Getting 70-80 fps at 4k in multiplayer.
thats good im glad it worked out. hopefully you enjoy the game
Glad you took it seriously, and I hope you can resolve your hardware issues.
It's not your that fault Intel have messed up in this case, and thankfully the fix is only about 3-5% drop so CPU should still perform well and its still mostly on the GPU to do the heavy lifting.
I just feel bad for anyone less tech savvy with the same issue as the bios is not friendly place for those with less tech confidence.
That's the problem of today, never basically happened back in the days since the silicon have a healthy headroom at their base clocks - Today even the base clocks are almost at the edge and looking at the overclock headroom confirms as much.
Considering the games big numbers of enemies along with the number of turrets on a end game rig (and that their "snappy" as hell ie really acquires targets fast etc) its not hard to figure out why its demanding. Think the devs done quite a good darn job all things considered, naturally its always room for optimizations but i bet their at the point where it would mean cut into the meat... and who wants less bullets flying, less cases ejected ect? I rather take a performance hit when the ♥♥♥♥ really hits the fan than dial back all the rest.