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Ein Übersetzungsproblem melden
Or just make a Light Xen with several battering rams Xen modifiers and 1-2 shot wrecks. On some maps it allows you to get thousands of materials almost instantly.
For example in the city recovery day map there are 8+ huge wrecks around the base.
With just 2 battering ram Xen modifiers Light Xen hit doors for over 20000. You won't need cards or lockpicks anymore.
If you don't want to waste a slot in your core gun for it, just make seperate core gun with support Xens. It is a bit annoying that after each tour you need to move that second gun from warehouse to backpack, but benefits compensate that.
One-shot any wreck you walk by for 300 material / 10-20 ammo.
Energy: Throw stuff you don't need into the energy converter.
Things like Cannon Nexus Cataphract Cores or low rarety gear.
No
Like I said in my post, its not that I don't know how to generate these resources in the current game. Its more that I am tired of mechanics themselves. I was hoping the endgame turned more into a tower defense/ RTS style. I was trying to see if anyone else had similar thoughts.
My other hope was that energy/materials converters would do something passively if there's more than one installed. It was not the case as well, you straight up don't need more of them.
Really hope that something would be added to passively gain resources.
I realize you want unlimited resources without doing anything. Might as well imagine all your utility tiles are solar panels and use cheat engine to give yourself unlimited energy.
I don't think the game need changes you described as there are mechanics to deal with this problem.
It's easier in the way of not needing a slot on your gun configured for that material collection. All wreaks spawn in the same places on the map, so I can just hit M and quickly hit every important wreak spawn by just clicking on it. clears the map in about 10-15 seconds. And the material cost is immediately refunded, The power cost is again negligible at this stage of the game by throwing some items into the converter.
As I stated in the thread topic I would like outpost components (Most likely legendary or heroic) that would be very expensive and have a large upfront cost and upkeep. To change the focus from the FPS looting style, to a more Tower defense/ RTS focus.
I understand people like the current game loop. I like it myself. However I found it started becoming cumbersome later on into the game, and thought the endgame would be different.