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报告翻译问题
a big ouitpost with - lets say 20mg, 10 cwis,.... has how much bullets in the air at every moment under full attack?
How much power would our computers need to calculate all these live?
If they would do it this way, most of us would play a diashow with around 5-10 fps max during recoveryday.....
What a weird thing to complain about. Like playing any video game is not just a bunch of visual effects.
Lets not pretend like this is not the case.
You do realise this video game isn't real, right?
That aside, we already have threads complaining about FPS - if you had single bullet tracking in this game at endgame, your rig would not even be at 1 FPS, unless you happened to have invested in a cold room and a very big quantum computer.
Hmm, that is a fair ask, I agree.
EDIT: I had actually not noticed the dysfunction between sound and animation - likely due to my base spraying everything, everywhere, all at once! Now sadly, I will notice it :(
I mean i'll take what i can get for a balanced game. I feel you on the immersion but to me its not THAT breaking. To each their own.
Uh Sometime my Turrets do fire into walls and terrain trying to shoot enemy targets without effect. Theres probably hit detection for the Med/Large enemies it seems
It would require PC so powerfull that only a handfull of people could play the game. And even then, it would make it impossible to have massive wall of turret firing everywhere.
Sure it would be great to have this kind of thing, but there is a reason why game like Arma 3 run at less than 30 FPS for most player when people play massive war.