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https://steamcommunity.com/sharedfiles/filedetails/?id=3236734540
If your goal is to get through and make touring easier, get your core power as high as you can, pillar work best for this as using 3 pillars you can mount 8 small generators to those 3 pillars getting you 80 extra core output which will boost your turrets damage by 8% "100% damage bonus at every 1000 core power up to a limit of 3000".
In terms of this in practical terms you can use this method to build a literal core, and then flesh out the rest of your base design around it.
https://steamcommunity.com/sharedfiles/filedetails/?id=3236765781
eventually you can take that same generator setup and just keep repeating it:
https://steamcommunity.com/sharedfiles/filedetails/?id=3236765855
This is where the majority of your outposts damage is going to come from. The damage boost also applies to all your cataphracts and guardians too as well.
ciws with 10000 range and target priority of missile > massive > large
A few more with same range but large > massive > missile
Set your 30mm's to only shoot medium and large targets so they don't expend ammo on scorpions, leave that to your ciws or mg's, while it might be tempting to have smart mortars target smallers targets since they do deal a decent amount of aoe damage, thier shot cost is fairly high so it's better to let them only fire at more important targets like large and massive.
The pillar setup is critical - my whole bottom floor is just lines and lines of pillars, zero space unused on a max size outpost. Gives a *lot* of stats as well as the fact that you can easily build higher levels with minimal effort - tiles lacking support is a real thing in this game.
https://steamcommunity.com/sharedfiles/filedetails/?id=3236226314
Not as pretty as Riktor87's (which BTW I think looks great, excellent job!) but at least I don't have to faff about positioning my mechs after launching them :D
I literally facepalmed when I read this; I'm an idiot for not thinking of it myself. GJ.
EDIT: Although, if you actually want player access to a floor, it wont work...but anyway, very useful!
https://steamcommunity.com/sharedfiles/filedetails/?id=3237086662
How you managed that without having tile support issues I have no idea - good job! :)
Also reminds me that I have a painfully long way to go before my base is complete :/
Usually when you lack support the problem is two floors below, try to add few walls there, if it's not working use small tiles instead of a normal one and the problem is gone. Same with armored
Also with armored tiles can expand your base even further allowing you to place turrets outside the maximum range
All true; I beat the problem exactly like this for me - but it was still a "♥♥♥♥♥♥♥ hell again" problem until I did - pillars stack from the ground up, which I know but most players don't realise until they have to build a 6 floor outpost! :)
EDIT - didn't know about armoured tho - good tip and ty - I found armoured to be so weak in HP vs a properly supported normal tile that I never used them, but I likely will now if they can break the edge boundaries as you say!
https://steamcommunity.com/sharedfiles/filedetails/?id=3237255345
As you can see i can expand further, and it's the same for every side