Outpost: Infinity Siege

Outpost: Infinity Siege

View Stats:
Base Builds
Are there any good resources for base designs people have made?
I've encountered a ton of interesting designs joining others but I haven't had much luck finding any good places to find bases to import.

Edit: one of my favorites so far was a base that had an entrance similar to a mechwarrior hangar.
Last edited by PolarAgent 47 TTV; May 1, 2024 @ 3:00am
< >
Showing 1-15 of 29 comments
Riktor87 May 1, 2024 @ 4:51am 
What are you wanting to do exactly? While not having a guide or really seen one myself I can maybe help you find a detail your trying to make, I couldn't stand the cube design or literal stair case so I've had to add a bit of accenting to mine over all it's iterations. :P
https://steamcommunity.com/sharedfiles/filedetails/?id=3236734540
Originally posted by Riktor87:
What are you wanting to do exactly? While not having a guide or really seen one myself I can maybe help you find a detail your trying to make, I couldn't stand the cube design or literal stair case so I've had to add a bit of accenting to mine over all it's iterations. :P
https://steamcommunity.com/sharedfiles/filedetails/?id=3236734540
Honestly i'm mainly wanting a build to aim for that will be able to chug through everything, even if I dont have all the research for it yet. Yours is a nice example of a creative design that looks ready to tackle anything. also love the way you setup those mech hangars. so far my base is just a box lined with tons of ciws and 30mm guns.
Last edited by PolarAgent 47 TTV; May 1, 2024 @ 5:15am
Riktor87 May 1, 2024 @ 5:27am 
Originally posted by PolarAgent 47:
Honestly i'm mainly wanting a build to aim for that will be able to chug through everything, even if I dont have all the research for it yet. Yours is a nice example of a creative design that looks ready to tackle anything. also love the way you setup those mech hangars. so far my base is just a box lined with tons of ciws and 30mm guns.

If your goal is to get through and make touring easier, get your core power as high as you can, pillar work best for this as using 3 pillars you can mount 8 small generators to those 3 pillars getting you 80 extra core output which will boost your turrets damage by 8% "100% damage bonus at every 1000 core power up to a limit of 3000".

In terms of this in practical terms you can use this method to build a literal core, and then flesh out the rest of your base design around it.

https://steamcommunity.com/sharedfiles/filedetails/?id=3236765781

eventually you can take that same generator setup and just keep repeating it:

https://steamcommunity.com/sharedfiles/filedetails/?id=3236765855

This is where the majority of your outposts damage is going to come from. The damage boost also applies to all your cataphracts and guardians too as well.
Riktor87 May 1, 2024 @ 5:34am 
Would also be worth mentioning in the case you didn't know or haven't done it, set your turrets up to different firing priorities and ranges so you don't waste ammo on overkill which will also make grinding through runs a lot more manageable. I.e.

ciws with 10000 range and target priority of missile > massive > large
A few more with same range but large > massive > missile
Set your 30mm's to only shoot medium and large targets so they don't expend ammo on scorpions, leave that to your ciws or mg's, while it might be tempting to have smart mortars target smallers targets since they do deal a decent amount of aoe damage, thier shot cost is fairly high so it's better to let them only fire at more important targets like large and massive.
PolarAgent 47 TTV May 1, 2024 @ 12:09pm 
Originally posted by Riktor87:
Would also be worth mentioning in the case you didn't know or haven't done it, set your turrets up to different firing priorities and ranges so you don't waste ammo on overkill which will also make grinding through runs a lot more manageable. I.e.

ciws with 10000 range and target priority of missile > massive > large
A few more with same range but large > massive > missile
Set your 30mm's to only shoot medium and large targets so they don't expend ammo on scorpions, leave that to your ciws or mg's, while it might be tempting to have smart mortars target smallers targets since they do deal a decent amount of aoe damage, thier shot cost is fairly high so it's better to let them only fire at more important targets like large and massive.
I've already got my base setup to do that. the pillar trick i'll deifinitely keep in mind. now to spend several grinding up materials and theory crafting how I want it to look lol
HalyconShade May 1, 2024 @ 12:20pm 
Originally posted by PolarAgent 47:
I've already got my base setup to do that. the pillar trick i'll deifinitely keep in mind. now to spend several grinding up materials and theory crafting how I want it to look lol

The pillar setup is critical - my whole bottom floor is just lines and lines of pillars, zero space unused on a max size outpost. Gives a *lot* of stats as well as the fact that you can easily build higher levels with minimal effort - tiles lacking support is a real thing in this game.

https://steamcommunity.com/sharedfiles/filedetails/?id=3236226314

Not as pretty as Riktor87's (which BTW I think looks great, excellent job!) but at least I don't have to faff about positioning my mechs after launching them :D
Last edited by HalyconShade; May 1, 2024 @ 12:21pm
kknd May 1, 2024 @ 12:49pm 
I think the single biggest useful trick I learned, which was entirely from others on the forum here, was the accordion stairs for power trick. I'll have to hunt down (or make) a screen shot of them, but essentially it's a set of 4 short stairs going 'left, right, left, right' to supply power to the next floor up. A single wall supporting the tile at the top gives enough support to keep that issue away and thus you need a lot less space for regular long stairs. (Plus it makes a nice backup to keep power supplied to higher floors.):raven:
HalyconShade May 1, 2024 @ 1:04pm 
Originally posted by kknd:
I think the single biggest useful trick I learned, which was entirely from others on the forum here, was the accordion stairs for power trick. I'll have to hunt down (or make) a screen shot of them, but essentially it's a set of 4 short stairs going 'left, right, left, right' to supply power to the next floor up. A single wall supporting the tile at the top gives enough support to keep that issue away and thus you need a lot less space for regular long stairs. (Plus it makes a nice backup to keep power supplied to higher floors.):raven:

I literally facepalmed when I read this; I'm an idiot for not thinking of it myself. GJ.

EDIT: Although, if you actually want player access to a floor, it wont work...but anyway, very useful!
Last edited by HalyconShade; May 1, 2024 @ 1:05pm
HalyconShade May 1, 2024 @ 1:29pm 
Originally posted by JesusChristSuperstar:
https://steamcommunity.com/sharedfiles/filedetails/?id=3237104122

https://steamcommunity.com/sharedfiles/filedetails/?id=3237086662

How you managed that without having tile support issues I have no idea - good job! :)

Also reminds me that I have a painfully long way to go before my base is complete :/
Last edited by HalyconShade; May 1, 2024 @ 1:31pm
kknd May 1, 2024 @ 1:42pm 
Originally posted by Legion:
Originally posted by kknd:
I think the single biggest useful trick I learned, which was entirely from others on the forum here, was the accordion stairs for power trick. I'll have to hunt down (or make) a screen shot of them, but essentially it's a set of 4 short stairs going 'left, right, left, right' to supply power to the next floor up. A single wall supporting the tile at the top gives enough support to keep that issue away and thus you need a lot less space for regular long stairs. (Plus it makes a nice backup to keep power supplied to higher floors.):raven:

I literally facepalmed when I read this; I'm an idiot for not thinking of it myself. GJ.

EDIT: Although, if you actually want player access to a floor, it wont work...but anyway, very useful!
I'm an addict to the double jump boots, so I just scale the outside... also beyond floor 2 I don't have anything to interact with on the interior so I've stopped putting doors in.:raven:
Originally posted by Legion:
Originally posted by JesusChristSuperstar:
https://steamcommunity.com/sharedfiles/filedetails/?id=3237104122

https://steamcommunity.com/sharedfiles/filedetails/?id=3237086662

How you managed that without having tile support issues I have no idea - good job! :)

Also reminds me that I have a painfully long way to go before my base is complete :/

Usually when you lack support the problem is two floors below, try to add few walls there, if it's not working use small tiles instead of a normal one and the problem is gone. Same with armored

Also with armored tiles can expand your base even further allowing you to place turrets outside the maximum range
HalyconShade May 1, 2024 @ 2:33pm 
Originally posted by JesusChristSuperstar:
Originally posted by Legion:

How you managed that without having tile support issues I have no idea - good job! :)

Also reminds me that I have a painfully long way to go before my base is complete :/

Usually when you lack support the problem is two floors below, try to add few walls there, if it's not working use small tiles instead of a normal one and the problem is gone. Same with armoured.

Also with armoured tiles can expand your base even further allowing you to place turrets outside the maximum range

All true; I beat the problem exactly like this for me - but it was still a "♥♥♥♥♥♥♥ hell again" problem until I did - pillars stack from the ground up, which I know but most players don't realise until they have to build a 6 floor outpost! :)

EDIT - didn't know about armoured tho - good tip and ty - I found armoured to be so weak in HP vs a properly supported normal tile that I never used them, but I likely will now if they can break the edge boundaries as you say!
Last edited by HalyconShade; May 1, 2024 @ 2:35pm
Originally posted by Legion:
Originally posted by JesusChristSuperstar:

Usually when you lack support the problem is two floors below, try to add few walls there, if it's not working use small tiles instead of a normal one and the problem is gone. Same with armoured.

Also with armoured tiles can expand your base even further allowing you to place turrets outside the maximum range

All true; I beat the problem exactly like this for me - but it was still a "♥♥♥♥♥♥♥ hell again" problem until I did - pillars stack from the ground up, which I know but most players don't realise until they have to build a 6 floor outpost! :)

EDIT - didn't know about armoured tho - good tip and ty - I found armoured to be so weak in HP vs a properly supported normal tile that I never used them, but I likely will now if they can break the edge boundaries as you say!

https://steamcommunity.com/sharedfiles/filedetails/?id=3237255345

As you can see i can expand further, and it's the same for every side
Riktor87 May 1, 2024 @ 7:11pm 
Originally posted by Legion:

Not as pretty as Riktor87's (which BTW I think looks great, excellent job!) but at least I don't have to faff about positioning my mechs after launching them :D
Thanks :P , and honestly they aren't two big of a problem the way I have them setup. The knight hangars have spring barriers to keep them from launching off into the abyss or getting stuck in other terrain after launching so just deploy then give them the location I want them to go to. And the rangers are sitting on a launch ramp "mostly to make sure they clear the 406's but the ramp actually gives them a slightly further initial launch range "on snow recovery day they take off from the base and land pretty much exactly where the first apostle spawns between the 2 forward promethean cores. Of course all the hard points on the base are auto fed ammo so during recovery etc I don't have much to do but direct units and launch missiles.
Last edited by Riktor87; May 1, 2024 @ 7:12pm
< >
Showing 1-15 of 29 comments
Per page: 1530 50