Outpost: Infinity Siege

Outpost: Infinity Siege

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zoeyliu33 Mar 25, 2024 @ 11:20pm
[Official Version BUG Feedback Post]
Dear Commanders!
Outpost:Infinity Siege is officially launched.

Please send your feedbacks or bugs (with screenshots, log etc) via the link below:
https://forms.gle/fc9LXtjbGnHaTrRx9

In this discussion board, you can also tell us your views and suggestions on all the current content of the game, please speak up freely! We need your valuable suggestions and comments.
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Showing 241-255 of 347 comments
Corvus Imperatus Apr 28, 2024 @ 12:01am 
I have the problem that the voices of the characters from juliette and the commander and fae are not there. all sounds work but not the voices
Patschge Apr 28, 2024 @ 8:33am 
LoginId:
EpicAccountId:

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Patschge Apr 29, 2024 @ 8:05am 
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Duce3227 Apr 30, 2024 @ 2:14am 
When fighting against Xeno Polina she hit some boxes and fell through the floor. Attacks could still hit me sometimes. However I could only deal damage with explosives. With that it was possible to kill the boss and finish the rest of the level normal.

Also I noticed that when picking up Battery Packs and clicking "E" fast it picks it up and gives the extra energy MULTIPLE times. Depending on how fast you click
who Apr 30, 2024 @ 6:51am 
Is it intentional that in the infinite waves modes the sub-bases no longer spawn portable turret drops between waves?
Patschge May 1, 2024 @ 9:21am 
and again. it takes one crash with my 7900xtx and after that the game works strangely enough

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Last edited by Patschge; May 1, 2024 @ 9:21am
Thecrippler May 1, 2024 @ 12:32pm 
Game will crash (black screen and force reboot) when try to claim the reward from Dispatched Operative easy mission
KaindlBua May 2, 2024 @ 2:12am 
Tour Bug - Since the last Patch i always get the "same" tour. I can get any BP because the right map didnt come.
Flashand May 2, 2024 @ 3:22pm 
Originally posted by zoeyliu33:
Dear Commanders!
Outpost:Infinity Siege is officially launched.

Please send your feedbacks or bugs (with screenshots, log etc) via the link below:
https://forms.gle/fc9LXtjbGnHaTrRx9

In this discussion board, you can also tell us your views and suggestions on all the current content of the game, please speak up freely! We need your valuable suggestions and comments.


sorry no outside websites will be subscribed to
HalyconShade May 2, 2024 @ 3:33pm 
Originally posted by Flashand:
Originally posted by zoeyliu33:
Dear Commanders!
Outpost:Infinity Siege is officially launched.

Please send your feedbacks or bugs (with screenshots, log etc) via the link below:
https://forms.gle/fc9LXtjbGnHaTrRx9

In this discussion board, you can also tell us your views and suggestions on all the current content of the game, please speak up freely! We need your valuable suggestions and comments.


sorry no outside websites will be subscribed to

Actually it just links back to this forum. Go figure.
weaf May 3, 2024 @ 11:05am 
I set voice to Chinese and subtitles to English, but sometimes the English voice lines play.
Kaeru May 5, 2024 @ 2:54pm 
- Issue with some items clipping through surfaces, I've seen several instances of small ore in the floor.
- Thrown C4 sometimes clips through rocks and then I'm unable to shoot it.
- On the mission where you rescue a scientist and first encounter human enemies you need to change the objective to 'use explosives' to 'place explosives'. I was there for 5 minutes trying understand what I did wrong then had to restart the mission because I ran out of resources.
Anihilatitron May 7, 2024 @ 2:00am 
- Framerate and RAM usage needs to be optimized during Crius Swarm; my outpost has 5 Hellfire turrets and 15 CIWSes, and the framerate tanks when the swarm arrives. During second swarm "wave", with Alchemy challenge active, it crashes every time. With Alchemy off, framerate drops to sub-five. (Please note: my PC specs are substantially higher than the recommended, so this definitely isn't a hardware issue.)

Turning Alchemy off and emergecy-evac'ing early prevented a softlock, but this may be affecting other players as well.

My suggestion: While swarming, instead of each drone in the swarm being a separate entity, instead make them fly in "clusters"; give each cluster roughly 6 or so unique animation cycles to loop while in motion, then clump enough clusters together to make the swarm the same size that it is. I'm pretty sure only very experienced and attentive players would ever notice the difference, if done right. Should 'massively' reduce resource usage and substantially lower the risk of crashing.
Last edited by Anihilatitron; May 7, 2024 @ 2:01am
Mike May 8, 2024 @ 4:08am 
Some observations while playing the last version that hit today

1. The vendor sells imo TOO much now, making a lot of things trivial that means you loose pride in many of the upgrades you get for the outpost.
2. The end game Kronos etc still seem to drop only garbage even at highest difficulty (barrel + nexus each time it still would seem yeah...).
3. The surveyors (or what the scout type of mobs are called) still spawns inside the outpost.
4. The game seems stable, zero crashes during an entire manually played tour.
5. Still see plenty of gear/material spawn inside walls and under ground

Some wish list items:
1. "Focused Scan" from the base, with way lower radius (settable by mouse wheel?) and with longer duration, energy cost and/or duration based on radius so a single poi can be scanned without drowning the hud in the entire zones loot.
2. "Filtered Scans" - Filter the dropped whites / blue for instance would be great
3. "Alert" on low ammo in advanced autoloaders say @ 1 stack (either an attachment kinda like the dmg boosters or toggable from the settings), could just display an ! mark on the map or hud
4. The conveyors keep the ammo stacks on them when zoning
5. Bots autojump when moving in auto mode, would be great if they could move part obstacles - Not the end of the world as is but would be a nice QoL addition.
6. Maby add an additional gear slot only for repairs that have a repair beam or a "pew pew" heal over time.
7. A repair type turret would be awesome, slowly auto-repairs one target within its radius

Great game - You have nailed it, several types of compelling game types skillfully merged into one.
Last edited by Mike; May 8, 2024 @ 4:10am
Th3.Madjackal May 9, 2024 @ 6:58am 
Still waiting on basic rebind option for camera (along with orders etc) control in Command and Build mode as it's pretty much unusable with AZERTY keyboard.
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