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GPU Crash dump Triggered
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Also I noticed that when picking up Battery Packs and clicking "E" fast it picks it up and gives the extra energy MULTIPLE times. Depending on how fast you click
GPU Crash dump Triggered
U01_Win64_Shipping
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sorry no outside websites will be subscribed to
Actually it just links back to this forum. Go figure.
- Thrown C4 sometimes clips through rocks and then I'm unable to shoot it.
- On the mission where you rescue a scientist and first encounter human enemies you need to change the objective to 'use explosives' to 'place explosives'. I was there for 5 minutes trying understand what I did wrong then had to restart the mission because I ran out of resources.
Turning Alchemy off and emergecy-evac'ing early prevented a softlock, but this may be affecting other players as well.
My suggestion: While swarming, instead of each drone in the swarm being a separate entity, instead make them fly in "clusters"; give each cluster roughly 6 or so unique animation cycles to loop while in motion, then clump enough clusters together to make the swarm the same size that it is. I'm pretty sure only very experienced and attentive players would ever notice the difference, if done right. Should 'massively' reduce resource usage and substantially lower the risk of crashing.
1. The vendor sells imo TOO much now, making a lot of things trivial that means you loose pride in many of the upgrades you get for the outpost.
2. The end game Kronos etc still seem to drop only garbage even at highest difficulty (barrel + nexus each time it still would seem yeah...).
3. The surveyors (or what the scout type of mobs are called) still spawns inside the outpost.
4. The game seems stable, zero crashes during an entire manually played tour.
5. Still see plenty of gear/material spawn inside walls and under ground
Some wish list items:
1. "Focused Scan" from the base, with way lower radius (settable by mouse wheel?) and with longer duration, energy cost and/or duration based on radius so a single poi can be scanned without drowning the hud in the entire zones loot.
2. "Filtered Scans" - Filter the dropped whites / blue for instance would be great
3. "Alert" on low ammo in advanced autoloaders say @ 1 stack (either an attachment kinda like the dmg boosters or toggable from the settings), could just display an ! mark on the map or hud
4. The conveyors keep the ammo stacks on them when zoning
5. Bots autojump when moving in auto mode, would be great if they could move part obstacles - Not the end of the world as is but would be a nice QoL addition.
6. Maby add an additional gear slot only for repairs that have a repair beam or a "pew pew" heal over time.
7. A repair type turret would be awesome, slowly auto-repairs one target within its radius
Great game - You have nailed it, several types of compelling game types skillfully merged into one.