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And no, your goalie is forever ♥♥♥♥ lmao.
super understandable that a lot of people aren't seeing this because I don't think it's explicitly explained anywhere, but the game does have poke-checks. You have to hold your defense positioning against the opponent (try to keep your stick near their puck) and it'll do so automatically. As I've said in other threads, I find this is a good solution to make defense positioning-oriented and prevent poke-spam like every other hockey game (especially with no penalties and thus no tripping risk)
Real poke-checks aren't automatic, though, and neither are they within 3 inches of your own body. Most of us are used to the EA "R1 to poke check" paradigm and we're also used to our sticks going away from our bodies to do it. The goalie has an absolutely ridiculous poke-check - why don't we? It's a super unintuitive design choice.
They're not. They're unbiased, perhaps. This game is fun enough to be a classic NHL game competitor, but the movement is so bad it's laughable/infuriating; "defense" is basically impossible to pull off consistently; and it's still distressing that you can't deke the goalie. Every goal comes off a one-timer, rebound, or a lucky/unlucky shot. There's no reason to ever go for a breakaway because there's no way to consistently score off of one - it's way more effective to wait the 4 seconds for one of your teammates to catch up and try for a one-timer.
And that's just silly.
You can totally deke the goalie. Get a breakaway with Kelly Jelly, skate toward the net, then at the last moment before the goalie can poke check you, turn and skate across the crease, then shoot into the open net.
It doesn't work every time, and I haven't gotten it to work much at all on the boss goalies, but I score a ton of goals this way.
You must be making your move *really* early, then - as in, much earlier than is intuitive. I guess i'll try dekeing about 2 seconds before it feels like I should and see what happens, but it just doesn't feel right the way it is.
its 2023. people want easy mode and to not be 'punished'. They also think their ideas are the best.
also its tiring reading.. EA, EA, EA.. well you know in EA hockey games.. EA.. EA..
this isnt EA. this is its own game. be glad we are actually having a hockey game made for PC that is fun and being 'improved'.. its been way to long.
2: I desire multiplayer
D: This game is amazing stop hatin
My other issue, and I think this might just be my misunderstanding of the game type, is when you lose you have to start all the way from the beginning again instead of the beginning of the current act. Is that part of "roguelite" games?
it is yea. a lot of deck builders do this. die, get new abilities start again. its a push-your-luck type scenario.
Gotcha, thank you for clarifying.
You ever play hockey before? You poke-check to keep the opponent honest and keep yourself in position in case you miss the poke-check. This game doesn't have any semblance of an actual poke-check, because it's not running into the other player and hoping they'll lose control of the puck. It's a deliberate action to separate the player from the puck at a stick's-length distance. This game doesn't have that and it needs it to feel more like real hockey. Why should the player be forced to endure a barrage of shots and goals by the CPU because there're no reasonable defending options? That's not difficulty, it's poor design, especially when the player is so much more handicapped than the CPU team. The CPU knows exactly how to play its own game and can take advantage of that, the player's on the outside looking in with preconceptions as to how the actual game is played.